Documentation of 'ec.BreedingPipeline' Java class
BreedingPipeline
ec

Class BreedingPipeline

    • Field Summary

      Fields 
      Modifier and Type Field and Description
      static int DYNAMIC_SOURCES
      Indicates that the number of sources is variable and determined by the user in the parameter file.
      double likelihood 
      Parameter mybase
      My parameter base -- I keep it around so I can print some messages that are useful with it (not deep cloned)
      static java.lang.String P_LIKELIHOOD
      Indicates the probability that the Breeding Pipeline will perform its mutative action instead of just doing reproduction.
      static java.lang.String P_NUMSOURCES
      Standard parameter for number of sources (only used if numSources returns DYNAMIC_SOURCES
      static java.lang.String P_SOURCE
      Standard parameter for individual-selectors associated with a BreedingPipeline
      BreedingSource[] sources
      Array of sources feeding the pipeline
      static java.lang.String V_SAME
      Indicates that a source is the exact same source as the previous source.
    • Constructor Summary

      Constructors 
      Constructor and Description
      BreedingPipeline() 
    • Method Summary

      All Methods Instance Methods Abstract Methods Concrete Methods 
      Modifier and Type Method and Description
      java.lang.Object clone()
      Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.
      void finishProducing(EvolutionState state, int subpopulation, int thread)
      Called after produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution (at the end of the run).
      void individualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)
      Called whenever an individual has been replaced by another in the population.
      int maxChildProduction()
      Returns the maximum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.
      int minChildProduction()
      Returns the minimum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.
      abstract int numSources()
      Returns the number of sources to this pipeline.
      void preparePipeline(java.lang.Object hook)
      A hook which should be passed to all your subsidiary breeding sources.
      void prepareToProduce(EvolutionState state, int subpopulation, int thread)
      Called before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing.
      boolean produces(EvolutionState state, Population newpop, int subpopulation, int thread)
      Returns true if this BreedingSource, when attached to the given subpopulation, will produce individuals of the subpopulation's species.
      int reproduce(int n, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread, boolean produceChildrenFromSource)
      Performs direct cloning of n individuals.
      void setup(EvolutionState state, Parameter base)
      Sets up the BreedingPipeline.
      void sourcesAreProperForm(SteadyStateEvolutionState state)
      Issue an error (not a fatal -- we guarantee that callers of this method will also call exitIfErrors) if any of your sources, or their sources, etc., are not of SteadyStateBSourceForm.
      int typicalIndsProduced()
      Returns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline.
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • V_SAME

        public static final java.lang.String V_SAME
        Indicates that a source is the exact same source as the previous source.
        See Also:
        Constant Field Values
      • P_LIKELIHOOD

        public static final java.lang.String P_LIKELIHOOD
        Indicates the probability that the Breeding Pipeline will perform its mutative action instead of just doing reproduction.
        See Also:
        Constant Field Values
      • DYNAMIC_SOURCES

        public static final int DYNAMIC_SOURCES
        Indicates that the number of sources is variable and determined by the user in the parameter file.
        See Also:
        Constant Field Values
      • P_NUMSOURCES

        public static final java.lang.String P_NUMSOURCES
        Standard parameter for number of sources (only used if numSources returns DYNAMIC_SOURCES
        See Also:
        Constant Field Values
      • P_SOURCE

        public static final java.lang.String P_SOURCE
        Standard parameter for individual-selectors associated with a BreedingPipeline
        See Also:
        Constant Field Values
      • mybase

        public Parameter mybase
        My parameter base -- I keep it around so I can print some messages that are useful with it (not deep cloned)
      • likelihood

        public double likelihood
      • sources

        public BreedingSource[] sources
        Array of sources feeding the pipeline
    • Constructor Detail

      • BreedingPipeline

        public BreedingPipeline()
    • Method Detail

      • numSources

        public abstract int numSources()
        Returns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.
      • minChildProduction

        public int minChildProduction()
        Returns the minimum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.
      • maxChildProduction

        public int maxChildProduction()
        Returns the maximum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.
      • typicalIndsProduced

        public int typicalIndsProduced()
        Returns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline. If you'd prefer something different, override this method.
        Specified by:
        typicalIndsProduced in class BreedingSource
      • setup

        public void setup(EvolutionState state,
                          Parameter base)
        Description copied from class: BreedingSource
        Sets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.

        The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.

        Specified by:
        setup in interface Prototype
        Specified by:
        setup in interface Setup
        Overrides:
        setup in class BreedingSource
        See Also:
        Prototype.setup(EvolutionState,Parameter)
      • clone

        public java.lang.Object clone()
        Description copied from interface: Prototype
        Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.

        Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:

        • If you hold objects which are shared with other instances, don't clone them.
        • If you hold objects which must be unique, clone them.
        • If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
        • DON'T attempt to clone: Singletons, Cliques, or Groups.
        • Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.

        Implementations.

        • If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
        • If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are not abstract, then you should implement it as follows:

           public Object clone() 
               {
               try
                   { 
                   return super.clone();
                   }
               catch ((CloneNotSupportedException e)
                   { throw new InternalError(); } // never happens
               }
                  
        • If no ancestor of yours implements clone(), but you need to deep-clone some things, then you should implement it as follows:

           public Object clone() 
               {
               try
                   { 
                   MyObject myobj = (MyObject) (super.clone());
          
                   // put your deep-cloning code here...
                   }
               catch ((CloneNotSupportedException e)
                   { throw new InternalError(); } // never happens
               return myobj;
               } 
                  
        • If an ancestor has implemented clone(), and you also need to deep clone some things, then you should implement it as follows:

           public Object clone() 
               { 
               MyObject myobj = (MyObject) (super.clone());
          
               // put your deep-cloning code here...
          
               return myobj;
               } 
                  
        Specified by:
        clone in interface Prototype
        Overrides:
        clone in class BreedingSource
      • reproduce

        public int reproduce(int n,
                             int start,
                             int subpopulation,
                             Individual[] inds,
                             EvolutionState state,
                             int thread,
                             boolean produceChildrenFromSource)
        Performs direct cloning of n individuals. if produceChildrenFromSource is true, then
      • produces

        public boolean produces(EvolutionState state,
                                Population newpop,
                                int subpopulation,
                                int thread)
        Description copied from class: BreedingSource
        Returns true if this BreedingSource, when attached to the given subpopulation, will produce individuals of the subpopulation's species. SelectionMethods should additionally make sure that their Fitnesses are of a valid type, if necessary. newpop *may* be the same as state.population
        Specified by:
        produces in class BreedingSource
      • prepareToProduce

        public void prepareToProduce(EvolutionState state,
                                     int subpopulation,
                                     int thread)
        Description copied from class: BreedingSource
        Called before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing. Individuals should be produced from old individuals in positions [start...start+length] in the subpopulation only. May be called again to reset the BreedingSource for a whole 'nuther subpopulation.
        Specified by:
        prepareToProduce in class BreedingSource
      • finishProducing

        public void finishProducing(EvolutionState state,
                                    int subpopulation,
                                    int thread)
        Description copied from class: BreedingSource
        Called after produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution (at the end of the run).
        Specified by:
        finishProducing in class BreedingSource
      • preparePipeline

        public void preparePipeline(java.lang.Object hook)
        Description copied from class: BreedingSource
        A hook which should be passed to all your subsidiary breeding sources. The default does this for you already, so ordinarily you don't need to change anything. If you are a BreedingPipeline and you implement your sources in a way different than using the sources[] array, be sure to override this method so that it calls preparePipeline(hook) on all of your sources.

        ECJ at present does not custom-implement or call this method: it's available for you. Becuase it has custom functionality, this method might get called more than once, and by various objects as needed. If you use it, you should determine somehow how to use it to send information under the assumption that it might be sent by nested items in the pipeline; you don't want to scribble over each other's calls! Note that this method should travel *all* breeding source paths regardless of whether or not it's redundant to do so.

        Overrides:
        preparePipeline in class BreedingSource

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