Class BreedingPipeline
- java.lang.Object
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- ec.BreedingSource
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- ec.BreedingPipeline
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- All Implemented Interfaces:
- Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, java.io.Serializable, java.lang.Cloneable
- Direct Known Subclasses:
- BufferedBreedingPipeline, CheckingPipeline, ForceBreedingPipeline, GeneDuplicationPipeline, GenerationSwitchPipeline, GETruncationPipeline, GPBreedingPipeline, InitializationPipeline, ListCrossoverPipeline, MultiBreedingPipeline, MultipleVectorCrossoverPipeline, OurMutatorPipeline, ReproductionPipeline, RuleCrossoverPipeline, RuleMutationPipeline, VectorCrossoverPipeline, VectorMutationPipeline
public abstract class BreedingPipeline extends BreedingSource implements SteadyStateBSourceForm
A BreedingPipeline is a BreedingSource which provides "fresh" individuals which can be used to fill a new population. BreedingPipelines might include Crossover pipelines, various Mutation pipelines, etc. This abstract class provides some default versions of various methods to simplify matters for you. It also contains an array of breeding sources for your convenience. You don't have to use them of course, but this means you have to customize the default methods below to make sure they get distributed to your special sources. Note that these sources may contain references to the same object -- they're not necessarily distinct. This is to provide both some simple DAG features and also to conserve space.A BreedingPipeline implements SteadyStateBSourceForm, meaning that it receives the individualReplaced(...) and sourcesAreProperForm(...) messages. however by default it doesn't do anything with these except distribute them to its sources. You might override these to do something more interesting.
Parameters
base.num-sources
int >= 1(User-specified number of sources to the pipeline. Some pipelines have hard-coded numbers of sources; others indicate (with the java constant DYNAMIC_SOURCES) that the number of sources is determined by this user parameter instead.) base.source.n
classname, inherits and != BreedingSource, or the value same
(Source n for this BreedingPipeline. If the value is set to same, then this source is the exact same source object as base.source.n-1, and further parameters for this object will be ignored and treated as the same as those for n-1. same is not valid for base.source.0) Parameter bases
base.source.n
Source n - See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description static intDYNAMIC_SOURCESIndicates that the number of sources is variable and determined by the user in the parameter file.doublelikelihoodParametermybaseMy parameter base -- I keep it around so I can print some messages that are useful with it (not deep cloned)static java.lang.StringP_LIKELIHOODIndicates the probability that the Breeding Pipeline will perform its mutative action instead of just doing reproduction.static java.lang.StringP_NUMSOURCESStandard parameter for number of sources (only used if numSources returns DYNAMIC_SOURCESstatic java.lang.StringP_SOURCEStandard parameter for individual-selectors associated with a BreedingPipelineBreedingSource[]sourcesArray of sources feeding the pipelinestatic java.lang.StringV_SAMEIndicates that a source is the exact same source as the previous source.-
Fields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability
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Constructor Summary
Constructors Constructor and Description BreedingPipeline()
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Method Summary
All Methods Instance Methods Abstract Methods Concrete Methods Modifier and Type Method and Description java.lang.Objectclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.voidfinishProducing(EvolutionState state, int subpopulation, int thread)Called after produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution (at the end of the run).voidindividualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)Called whenever an individual has been replaced by another in the population.intmaxChildProduction()Returns the maximum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.intminChildProduction()Returns the minimum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.abstract intnumSources()Returns the number of sources to this pipeline.voidpreparePipeline(java.lang.Object hook)A hook which should be passed to all your subsidiary breeding sources.voidprepareToProduce(EvolutionState state, int subpopulation, int thread)Called before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing.booleanproduces(EvolutionState state, Population newpop, int subpopulation, int thread)Returns true if this BreedingSource, when attached to the given subpopulation, will produce individuals of the subpopulation's species.intreproduce(int n, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread, boolean produceChildrenFromSource)Performs direct cloning of n individuals.voidsetup(EvolutionState state, Parameter base)Sets up the BreedingPipeline.voidsourcesAreProperForm(SteadyStateEvolutionState state)Issue an error (not a fatal -- we guarantee that callers of this method will also call exitIfErrors) if any of your sources, or their sources, etc., are not of SteadyStateBSourceForm.inttypicalIndsProduced()Returns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline.-
Methods inherited from class ec.BreedingSource
getProbability, pickRandom, produce, setProbability, setupProbabilities
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Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods inherited from interface ec.Prototype
defaultBase
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Field Detail
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V_SAME
public static final java.lang.String V_SAME
Indicates that a source is the exact same source as the previous source.- See Also:
- Constant Field Values
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P_LIKELIHOOD
public static final java.lang.String P_LIKELIHOOD
Indicates the probability that the Breeding Pipeline will perform its mutative action instead of just doing reproduction.- See Also:
- Constant Field Values
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DYNAMIC_SOURCES
public static final int DYNAMIC_SOURCES
Indicates that the number of sources is variable and determined by the user in the parameter file.- See Also:
- Constant Field Values
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P_NUMSOURCES
public static final java.lang.String P_NUMSOURCES
Standard parameter for number of sources (only used if numSources returns DYNAMIC_SOURCES- See Also:
- Constant Field Values
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P_SOURCE
public static final java.lang.String P_SOURCE
Standard parameter for individual-selectors associated with a BreedingPipeline- See Also:
- Constant Field Values
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mybase
public Parameter mybase
My parameter base -- I keep it around so I can print some messages that are useful with it (not deep cloned)
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likelihood
public double likelihood
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sources
public BreedingSource[] sources
Array of sources feeding the pipeline
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Method Detail
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numSources
public abstract int numSources()
Returns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.
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minChildProduction
public int minChildProduction()
Returns the minimum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.
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maxChildProduction
public int maxChildProduction()
Returns the maximum among the typicalIndsProduced() for any children -- a function that's useful internally, not very useful for you to call externally.
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typicalIndsProduced
public int typicalIndsProduced()
Returns the "typical" number of individuals produced -- by default this is the minimum typical number of individuals produced by any children sources of the pipeline. If you'd prefer something different, override this method.- Specified by:
typicalIndsProducedin classBreedingSource
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
- Specified by:
setupin interfacePrototype- Specified by:
setupin interfaceSetup- Overrides:
setupin classBreedingSource- See Also:
Prototype.setup(EvolutionState,Parameter)
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clone
public java.lang.Object clone()
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Groups.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
- Specified by:
clonein interfacePrototype- Overrides:
clonein classBreedingSource
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reproduce
public int reproduce(int n, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread, boolean produceChildrenFromSource)Performs direct cloning of n individuals. if produceChildrenFromSource is true, then
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produces
public boolean produces(EvolutionState state, Population newpop, int subpopulation, int thread)
Description copied from class:BreedingSourceReturns true if this BreedingSource, when attached to the given subpopulation, will produce individuals of the subpopulation's species. SelectionMethods should additionally make sure that their Fitnesses are of a valid type, if necessary. newpop *may* be the same as state.population- Specified by:
producesin classBreedingSource
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prepareToProduce
public void prepareToProduce(EvolutionState state, int subpopulation, int thread)
Description copied from class:BreedingSourceCalled before produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution, to let the breeding source "warm up" prior to producing. Individuals should be produced from old individuals in positions [start...start+length] in the subpopulation only. May be called again to reset the BreedingSource for a whole 'nuther subpopulation.- Specified by:
prepareToProducein classBreedingSource
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finishProducing
public void finishProducing(EvolutionState state, int subpopulation, int thread)
Description copied from class:BreedingSourceCalled after produce(...), usually once a generation, or maybe only once if you're doing steady-state evolution (at the end of the run).- Specified by:
finishProducingin classBreedingSource
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preparePipeline
public void preparePipeline(java.lang.Object hook)
Description copied from class:BreedingSourceA hook which should be passed to all your subsidiary breeding sources. The default does this for you already, so ordinarily you don't need to change anything. If you are a BreedingPipeline and you implement your sources in a way different than using the sources[] array, be sure to override this method so that it calls preparePipeline(hook) on all of your sources.ECJ at present does not custom-implement or call this method: it's available for you. Becuase it has custom functionality, this method might get called more than once, and by various objects as needed. If you use it, you should determine somehow how to use it to send information under the assumption that it might be sent by nested items in the pipeline; you don't want to scribble over each other's calls! Note that this method should travel *all* breeding source paths regardless of whether or not it's redundant to do so.
- Overrides:
preparePipelinein classBreedingSource
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individualReplaced
public void individualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)
Description copied from interface:SteadyStateBSourceFormCalled whenever an individual has been replaced by another in the population.- Specified by:
individualReplacedin interfaceSteadyStateBSourceForm
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sourcesAreProperForm
public void sourcesAreProperForm(SteadyStateEvolutionState state)
Description copied from interface:SteadyStateBSourceFormIssue an error (not a fatal -- we guarantee that callers of this method will also call exitIfErrors) if any of your sources, or their sources, etc., are not of SteadyStateBSourceForm.- Specified by:
sourcesAreProperFormin interfaceSteadyStateBSourceForm
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