Class SteadyStateEvolutionState
- java.lang.Object
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- ec.EvolutionState
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- ec.steadystate.SteadyStateEvolutionState
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public class SteadyStateEvolutionState extends EvolutionState
This subclass of EvolutionState implements basic Steady-State Evolution and (in distributed form) Asynchronous Evolution. The procedure is as follows. We begin with an empty Population and one by one create new Indivdiuals and send them off to be evaluated. In basic Steady-State Evolution the individuals are immediately evaluated and we wait for them; but in Asynchronous Evolution the individuals are evaluated for however long it takes and we don't wait for them to finish. When individuals return they are added to the Population until it is full. No duplicate individuals are allowed.At this point the system switches to its "steady state": individuals are bred from the population one by one, and sent off to be evaluated. Once again, in basic Steady-State Evolution the individuals are immediately evaluated and we wait for them; but in Asynchronous Evolution the individuals are evaluated for however long it takes and we don't wait for them to finish. When an individual returns, we mark an individual in the Population for death, then replace it with the new returning individual. Note that during the steady-state, Asynchronous Evolution could be still sending back some "new" individuals created during the initialization phase, not "bred" individuals.
The determination of how an individual is marked for death is done by the SteadyStateBreeder.
SteadyStateEvolutionState will run either for some N "generations" or for some M evaluations of individuals. A "generation" is defined as a Population's worth of evaluations. If you do not specify the number of evaluations (the M), then SteadyStateEvolutionState will use the standard generations parameter defined in EvolutionState.
Parameters
evaluations
int >= 1(maximal number of evaluations to run.) steady.replacement-probability
0.0 <= double <= 1.0 (default is 1.0)(probability that an incoming individual will unilaterally replace the individual marked for death, as opposed to replacing it only if the incoming individual is superior in fitness) - See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description longevaluationsHow many evaluations have we run so far?booleangenerationBoundaryDid we just start a new generation?intgenerationSizehow big is a generation? Set to the size of subpopulation 0 of the initial population.static java.lang.StringP_REPLACEMENT_PROBABILITYdoublereplacementProbabilityWhen a new individual arrives, with what probability should it directly replace the existing "marked for death" individual, as opposed to only replacing it if it's superior?-
Fields inherited from class ec.EvolutionState
breeder, breedthreads, C_STARTED_FRESH, C_STARTED_FROM_CHECKPOINT, checkpoint, checkpointDirectory, checkpointModulo, checkpointPrefix, evalthreads, evaluator, exchanger, finisher, generation, initializer, job, numEvaluations, numGenerations, output, P_BREEDER, P_CHECKPOINT, P_CHECKPOINTDIRECTORY, P_CHECKPOINTMODULO, P_CHECKPOINTPREFIX, P_EVALUATIONS, P_EVALUATOR, P_EXCHANGER, P_FINISHER, P_GENERATIONS, P_INITIALIZER, P_QUITONRUNCOMPLETE, P_STATISTICS, parameters, population, quitOnRunComplete, R_FAILURE, R_NOTDONE, R_SUCCESS, random, randomSeedOffset, runtimeArguments, statistics, UNDEFINED
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Constructor Summary
Constructors Constructor and Description SteadyStateEvolutionState()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description intevolve()voidfinish(int result)voidsetup(EvolutionState state, Parameter base)Unlike for other setup() methods, ignore the base; it will always be null.voidstartFresh()-
Methods inherited from class ec.EvolutionState
resetFromCheckpoint, run, startFromCheckpoint
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Field Detail
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P_REPLACEMENT_PROBABILITY
public static final java.lang.String P_REPLACEMENT_PROBABILITY
- See Also:
- Constant Field Values
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generationBoundary
public boolean generationBoundary
Did we just start a new generation?
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generationSize
public int generationSize
how big is a generation? Set to the size of subpopulation 0 of the initial population.
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evaluations
public long evaluations
How many evaluations have we run so far?
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replacementProbability
public double replacementProbability
When a new individual arrives, with what probability should it directly replace the existing "marked for death" individual, as opposed to only replacing it if it's superior?
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Method Detail
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from class:EvolutionStateUnlike for other setup() methods, ignore the base; it will always be null.- Specified by:
setupin interfaceSetup- Overrides:
setupin classEvolutionState- See Also:
Prototype.setup(EvolutionState,Parameter)
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startFresh
public void startFresh()
- Overrides:
startFreshin classEvolutionState
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evolve
public int evolve()
- Overrides:
evolvein classEvolutionState
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finish
public void finish(int result)
- Overrides:
finishin classEvolutionState- Parameters:
result-
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