Documentation of 'ec.Breeder' Java class
Breeder
ec

Class Breeder

  • All Implemented Interfaces:
    Setup, Singleton, java.io.Serializable
    Direct Known Subclasses:
    DEBreeder, MuCommaLambdaBreeder, PSOBreeder, SimpleBreeder


    public abstract class Breeder
    extends java.lang.Object
    implements Singleton
    A Breeder is a singleton object which is responsible for the breeding process during the course of an evolutionary run. Only one Breeder is created in a run, and is stored in the EvolutionState object.

    Breeders typically do their work by applying a Species' BreedingPipelines on subpopulations of that species to produce new individuals for those subpopulations.

    Breeders may be multithreaded. The number of threads they may spawn (excepting a parent "gathering" thread) is governed by the EvolutionState's breedthreads value.

    Be careful about spawning threads -- this system has no few synchronized methods for efficiency's sake, so you must either divvy up breeding in a thread-safe fashion and assume that all individuals in the current population are read-only (which you may assume for a generational breeder which needs to return a whole new population each generation), or otherwise you must obtain the appropriate locks on individuals in the population and other objects as necessary.

    See Also:
    Serialized Form
    • Constructor Summary

      Constructors 
      Constructor and Description
      Breeder() 
    • Constructor Detail

      • Breeder

        public Breeder()
    • Method Detail

      • breedPopulation

        public abstract Population breedPopulation(EvolutionState state)
        Breeds state.population, returning a new population. In general, state.population should not be modified.

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