Class MultipleVectorCrossoverPipeline
- java.lang.Object
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- ec.BreedingSource
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- ec.BreedingPipeline
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- ec.vector.breed.MultipleVectorCrossoverPipeline
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- All Implemented Interfaces:
- Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, java.io.Serializable, java.lang.Cloneable
public class MultipleVectorCrossoverPipeline extends BreedingPipeline
MultipleVectorCrossoverPipeline is a BreedingPipeline which implements a uniform (any point) crossover between multiple vectors. It is intended to be used with three or more vectors. It takes n parent individuals and returns n crossed over individuals. The number of parents and consequently children is specified by the number of sources parameter.The standard vector crossover probability is used for this crossover type.
Note : It is necessary to set the crossover-type parameter to 'any' in order to use this pipeline.Typical Number of Individuals Produced Per produce(...) call
number of parentsNumber of Sources
variable (generally 3 or more)Default Base
vector.multixover- See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description static java.lang.StringP_CROSSOVERdefault base-
Fields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAME
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Fields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability
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Constructor Summary
Constructors Constructor and Description MultipleVectorCrossoverPipeline()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description java.lang.Objectclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.ParameterdefaultBase()Returns the default base for this prototype.intmultipleBitVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Bit Vector Individuals using a uniform crossover method.intmultipleByteVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Byte Vector Individuals using a uniform crossover method.intmultipleDoubleVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Double Vector Individuals using a uniform crossover method.intmultipleFloatVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Float Vector Individuals using a uniform crossover method.intmultipleGeneVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Gene Vector Individuals using a uniform crossover method.intmultipleIntegerVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Integer Vector Individuals using a uniform crossover method.intmultipleLongVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Long Vector Individuals using a uniform crossover method.intmultipleShortVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Short Vector Individuals using a uniform crossover method.intnumSources()Returns the number of parentsintproduce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.voidsetup(EvolutionState state, Parameter base)Sets up the BreedingPipeline.inttypicalIndsProduced()Returns the minimum number of children that are produced per crossover-
Methods inherited from class ec.BreedingPipeline
finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, prepareToProduce, produces, reproduce, sourcesAreProperForm
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Methods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
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Field Detail
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P_CROSSOVER
public static final java.lang.String P_CROSSOVER
default base- See Also:
- Constant Field Values
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Method Detail
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defaultBase
public Parameter defaultBase()
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
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numSources
public int numSources()
Returns the number of parents- Specified by:
numSourcesin classBreedingPipeline
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clone
public java.lang.Object clone()
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Groups.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
- Specified by:
clonein interfacePrototype- Overrides:
clonein classBreedingPipeline
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
- Specified by:
setupin interfacePrototype- Specified by:
setupin interfaceSetup- Overrides:
setupin classBreedingPipeline- See Also:
Prototype.setup(EvolutionState,Parameter)
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typicalIndsProduced
public int typicalIndsProduced()
Returns the minimum number of children that are produced per crossover- Overrides:
typicalIndsProducedin classBreedingPipeline
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produce
public int produce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Specified by:
producein classBreedingSource
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multipleBitVectorCrossover
public int multipleBitVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Bit Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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multipleByteVectorCrossover
public int multipleByteVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Byte Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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multipleDoubleVectorCrossover
public int multipleDoubleVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Double Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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multipleFloatVectorCrossover
public int multipleFloatVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Float Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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multipleGeneVectorCrossover
public int multipleGeneVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Gene Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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multipleIntegerVectorCrossover
public int multipleIntegerVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Integer Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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multipleLongVectorCrossover
public int multipleLongVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Long Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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multipleShortVectorCrossover
public int multipleShortVectorCrossover(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Crosses over the Short Vector Individuals using a uniform crossover method. There is no need to call this method separately; produce(...) calls it whenever necessary by default.
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