Class CrossoverPipeline
- java.lang.Object
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- ec.BreedingSource
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- ec.BreedingPipeline
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- ec.gp.GPBreedingPipeline
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- ec.gp.koza.CrossoverPipeline
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- All Implemented Interfaces:
- Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, java.io.Serializable, java.lang.Cloneable
public class CrossoverPipeline extends GPBreedingPipeline
CrossoverPipeline is a GPBreedingPipeline which performs a strongly-typed version of Koza-style "Subtree Crossover". Two individuals are selected, then a single tree is chosen in each such that the two trees have the same GPTreeConstraints. Then a random node is chosen in each tree such that each node's return type is type-compatible with the argument type of the slot in the parent which contains the other node. If by swapping subtrees at these nodes the two trees will not violate maximum depth constraints, then the trees perform the swap, otherwise, they repeat the hunt for random nodes.The pipeline tries at most tries times to a pair of random nodes BOTH with valid swap constraints. If it cannot find any such pairs after tries times, it uses the pair of its last attempt. If either of the nodes in the pair is valid, that node gets substituted with the other node. Otherwise an individual invalid node isn't changed at all (it's "reproduced").
Compatibility with constraints. Since Koza-I/II only tries 1 time, and then follows this policy, this is compatible with Koza. lil-gp either tries 1 time, or tries forever. Either way, this is compatible with lil-gp. My hacked lil-gp kernel either tries 1 time, n times, or forever. This is compatible as well.
This pipeline typically produces up to 2 new individuals (the two newly- swapped individuals) per produce(...) call. If the system only needs a single individual, the pipeline will throw one of the new individuals away. The user can also have the pipeline always throw away the second new individual instead of adding it to the population. In this case, the pipeline will only typically produce 1 new individual per produce(...) call.
Typical Number of Individuals Produced Per produce(...) call
2 * minimum typical number of individuals produced by each source, unless tossSecondParent is set, in which case it's simply the minimum typical number.Number of Sources
2Parameters
base.tries
int >= 1(number of times to try finding valid pairs of nodes) base.maxdepth
int >= 1(maximum valid depth of a crossed-over subtree) base.maxsize
int >= 1(maximum valid size, in nodes, of a crossed-over subtree) base.tree.0
0 < int < (num trees in individuals), if exists(first tree for the crossover; if parameter doesn't exist, tree is picked at random) base.tree.1
0 < int < (num trees in individuals), if exists(second tree for the crossover; if parameter doesn't exist, tree is picked at random. This tree must have the same GPTreeConstraints as tree.0, if tree.0 is defined.) base.ns.n
classname, inherits and != GPNodeSelector,
or String same(GPNodeSelector for parent n (n is 0 or 1) If, for ns.1 the value is same, then ns.1 a copy of whatever ns.0 is. Note that the default version has no n) base.toss
bool = true or false (default)/td>(after crossing over with the first new individual, should its second sibling individual be thrown away instead of adding it to the population?) Default Base
gp.koza.xoverParameter bases
base.ns.n
nodeselectn (n is 0 or 1) - See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description static intINDS_PRODUCEDintmaxDepthThe deepest tree the pipeline is allowed to form.intmaxSizeThe largest tree (measured as a nodecount) the pipeline is allowed to form.static intNO_SIZE_LIMITGPNodeSelectornodeselect1How the pipeline selects a node from individual 1GPNodeSelectornodeselect2How the pipeline selects a node from individual 2static intNUM_SOURCESintnumTriesHow many times the pipeline attempts to pick nodes until it gives up.static java.lang.StringP_CROSSOVERstatic java.lang.StringP_MAXDEPTHstatic java.lang.StringP_MAXSIZEstatic java.lang.StringP_NUM_TRIESstatic java.lang.StringP_TOSSGPIndividual[]parentsTemporary holding place for parentsbooleantossSecondParentShould the pipeline discard the second parent after crossing over?inttree1Is the first tree fixed? If not, this is -1inttree2Is the second tree fixed? If not, this is -1-
Fields inherited from class ec.gp.GPBreedingPipeline
P_NODESELECTOR, P_TREE, TREE_UNFIXED
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Fields inherited from class ec.BreedingPipeline
DYNAMIC_SOURCES, likelihood, mybase, P_LIKELIHOOD, P_NUMSOURCES, P_SOURCE, sources, V_SAME
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Fields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability
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Constructor Summary
Constructors Constructor and Description CrossoverPipeline()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description java.lang.Objectclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.ParameterdefaultBase()Returns the default base for this prototype.intnumSources()Returns the number of sources to this pipeline.intproduce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.voidsetup(EvolutionState state, Parameter base)Sets up the BreedingPipeline.inttypicalIndsProduced()Returns 2 * minimum number of typical individuals produced by any sources, else 1* minimum number if tossSecondParent is true.booleanverifyPoints(GPInitializer initializer, GPNode inner1, GPNode inner2)Returns true if inner1 can feasibly be swapped into inner2's position.-
Methods inherited from class ec.gp.GPBreedingPipeline
produces
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Methods inherited from class ec.BreedingPipeline
finishProducing, individualReplaced, maxChildProduction, minChildProduction, preparePipeline, prepareToProduce, reproduce, sourcesAreProperForm
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Methods inherited from class ec.BreedingSource
getProbability, pickRandom, setProbability, setupProbabilities
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Field Detail
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P_NUM_TRIES
public static final java.lang.String P_NUM_TRIES
- See Also:
- Constant Field Values
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P_MAXDEPTH
public static final java.lang.String P_MAXDEPTH
- See Also:
- Constant Field Values
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P_MAXSIZE
public static final java.lang.String P_MAXSIZE
- See Also:
- Constant Field Values
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P_CROSSOVER
public static final java.lang.String P_CROSSOVER
- See Also:
- Constant Field Values
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P_TOSS
public static final java.lang.String P_TOSS
- See Also:
- Constant Field Values
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INDS_PRODUCED
public static final int INDS_PRODUCED
- See Also:
- Constant Field Values
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NUM_SOURCES
public static final int NUM_SOURCES
- See Also:
- Constant Field Values
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NO_SIZE_LIMIT
public static final int NO_SIZE_LIMIT
- See Also:
- Constant Field Values
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nodeselect1
public GPNodeSelector nodeselect1
How the pipeline selects a node from individual 1
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nodeselect2
public GPNodeSelector nodeselect2
How the pipeline selects a node from individual 2
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tree1
public int tree1
Is the first tree fixed? If not, this is -1
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tree2
public int tree2
Is the second tree fixed? If not, this is -1
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numTries
public int numTries
How many times the pipeline attempts to pick nodes until it gives up.
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maxDepth
public int maxDepth
The deepest tree the pipeline is allowed to form. Single terminal trees are depth 1.
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maxSize
public int maxSize
The largest tree (measured as a nodecount) the pipeline is allowed to form.
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tossSecondParent
public boolean tossSecondParent
Should the pipeline discard the second parent after crossing over?
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parents
public GPIndividual[] parents
Temporary holding place for parents
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Method Detail
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defaultBase
public Parameter defaultBase()
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
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numSources
public int numSources()
Description copied from class:BreedingPipelineReturns the number of sources to this pipeline. Called during BreedingPipeline's setup. Be sure to return a value > 0, or DYNAMIC_SOURCES which indicates that setup should check the parameter file for the parameter "num-sources" to make its determination.- Specified by:
numSourcesin classBreedingPipeline
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clone
public java.lang.Object clone()
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Groups.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
- Specified by:
clonein interfacePrototype- Overrides:
clonein classBreedingPipeline
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
- Specified by:
setupin interfacePrototype- Specified by:
setupin interfaceSetup- Overrides:
setupin classBreedingPipeline- See Also:
Prototype.setup(EvolutionState,Parameter)
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typicalIndsProduced
public int typicalIndsProduced()
Returns 2 * minimum number of typical individuals produced by any sources, else 1* minimum number if tossSecondParent is true.- Overrides:
typicalIndsProducedin classBreedingPipeline
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verifyPoints
public boolean verifyPoints(GPInitializer initializer, GPNode inner1, GPNode inner2)
Returns true if inner1 can feasibly be swapped into inner2's position.
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produce
public int produce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Specified by:
producein classBreedingSource
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