ec.gp
Interface GPNodeSelector
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- All Known Implementing Classes:
- KozaNodeSelector
public interface GPNodeSelector extends Prototype
GPNodeSelector is a Prototype which describes algorithms which select random nodes out of trees, typically marking them for mutation, crossover, or whatnot. GPNodeSelectors can cache information about a tree, as they may receive the pickNode(...) method more than once on a tree. But this should really only be done if it can be done relatively efficiently; it's not all that common. A GPNodeSelector will be called reset() just before it is pressed into service in selecting nodes from a new tree, which gives it the chance to reset caches, etc.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method and Description GPNodepickNode(EvolutionState s, int subpopulation, int thread, GPIndividual ind, GPTree tree)Picks a node at random from tree and returns it.voidreset()Resets the Node Selector before a new series of pickNode() if need be.-
Methods inherited from interface ec.Prototype
clone, defaultBase, setup
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Method Detail
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pickNode
GPNode pickNode(EvolutionState s, int subpopulation, int thread, GPIndividual ind, GPTree tree)
Picks a node at random from tree and returns it. The tree is located in ind, which is located in s.population[subpopulation]. This method will be preceded with a call to reset(); afterwards, pickNode(...) may be called several times for the same tree.
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reset
void reset()
Resets the Node Selector before a new series of pickNode() if need be.
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