Class RatioBucketTournamentSelection
- java.lang.Object
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- ec.BreedingSource
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- ec.SelectionMethod
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- ec.parsimony.RatioBucketTournamentSelection
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- All Implemented Interfaces:
- Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, java.io.Serializable, java.lang.Cloneable
public class RatioBucketTournamentSelection extends SelectionMethod implements SteadyStateBSourceForm
Does a tournament selection, limited to the subpopulation it's working in at the time.Ratio Bucket Lexicographic Tournament selection works like as follows. The sizes of buckets are proportioned so that low-fitness individuals are placed into much larger buckets than high-fitness individuals. A bucket ratio 1/ratio is specified beforehand. The bottom 1/ratio individuals of the population are placed into the bottom bucket. If any individuals remain in the population with the same fitness as the best individual in the bottom bucket, they too are placed in that bucket. Of the remaining population, the next 1/ratio individuals are placed into the next bucket, plus any individuals remaining in the population with the same fitness as the best individual now in that bucket, and so on. This continues until every member of the population has been placed in a bucket. Once again, the fitness of every individual in a bucket is set to the rank of the bucket relative to other buckets. Ratio bucketing thus allows parsimony to have more of an effect on average when two similar low-fitness individuals are considered than when two high-fitness individuals are considered. After ranking the individuals, size individuals are chosen at random from the population. Of those individuals, the one with the highest rank is selected. If the two individuals are in the same rank, meaning that they have similar fitness, the one with the smallest size is selected.
Bucket Lexicographic Tournament selection is so simple that it doesn't need to maintain a cache of any form, so many of the SelectionMethod methods just don't do anything at all.
Typical Number of Individuals Produced Per produce(...) call
Always 1.Parameters
base.size
int >= 1 (default 7)(the tournament size) base.pick-worst
bool = true or false (default)(should we pick the worst individual in the tournament instead of the best?) base.ratio
double >= 2 (default)(the ratio of worst out of remaining individuals that go in the next bucket) Default Base
select.ratio-bucket-tournament- See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description static java.lang.StringP_PICKWORSTif the worst individual should be picked in the tournamentstatic java.lang.StringP_RATIOThe value of RATIO: each step, the worse 1/RATIO individuals are assigned the same fitnessstatic java.lang.StringP_RATIO_BUCKET_TOURNAMENTdefault basestatic java.lang.StringP_SIZEsize parameterbooleanpickWorstDo we pick the worst instead of the best?doubleratioThe value of RATIOintsizeSize of the tournament-
Fields inherited from class ec.SelectionMethod
INDS_PRODUCED
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Fields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability
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Constructor Summary
Constructors Constructor and Description RatioBucketTournamentSelection()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description ParameterdefaultBase()Returns the default base for this prototype.voidindividualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)Called whenever an individual has been replaced by another in the population.voidprepareToProduce(EvolutionState state, int subpopulation, int thread)Prepare to produce: create the buckets!!!!intproduce(int subpopulation, EvolutionState state, int thread)An alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.voidsetup(EvolutionState state, Parameter base)Sets up the BreedingPipeline.voidsourcesAreProperForm(SteadyStateEvolutionState state)Issue an error (not a fatal -- we guarantee that callers of this method will also call exitIfErrors) if any of your sources, or their sources, etc., are not of SteadyStateBSourceForm.-
Methods inherited from class ec.SelectionMethod
finishProducing, produce, produces, typicalIndsProduced
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Methods inherited from class ec.BreedingSource
clone, getProbability, pickRandom, preparePipeline, setProbability, setupProbabilities
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Field Detail
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P_RATIO_BUCKET_TOURNAMENT
public static final java.lang.String P_RATIO_BUCKET_TOURNAMENT
default base- See Also:
- Constant Field Values
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P_SIZE
public static final java.lang.String P_SIZE
size parameter- See Also:
- Constant Field Values
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size
public int size
Size of the tournament
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P_PICKWORST
public static final java.lang.String P_PICKWORST
if the worst individual should be picked in the tournament- See Also:
- Constant Field Values
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pickWorst
public boolean pickWorst
Do we pick the worst instead of the best?
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P_RATIO
public static final java.lang.String P_RATIO
The value of RATIO: each step, the worse 1/RATIO individuals are assigned the same fitness- See Also:
- Constant Field Values
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ratio
public double ratio
The value of RATIO
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Method Detail
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defaultBase
public Parameter defaultBase()
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).- Specified by:
defaultBasein interfacePrototype
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
- Specified by:
setupin interfacePrototype- Specified by:
setupin interfaceSetup- Overrides:
setupin classBreedingSource- See Also:
Prototype.setup(EvolutionState,Parameter)
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prepareToProduce
public void prepareToProduce(EvolutionState state, int subpopulation, int thread)
Prepare to produce: create the buckets!!!!- Overrides:
prepareToProducein classSelectionMethod
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produce
public int produce(int subpopulation, EvolutionState state, int thread)Description copied from class:SelectionMethodAn alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.- Specified by:
producein classSelectionMethod
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individualReplaced
public void individualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)
Description copied from interface:SteadyStateBSourceFormCalled whenever an individual has been replaced by another in the population.- Specified by:
individualReplacedin interfaceSteadyStateBSourceForm
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sourcesAreProperForm
public void sourcesAreProperForm(SteadyStateEvolutionState state)
Description copied from interface:SteadyStateBSourceFormIssue an error (not a fatal -- we guarantee that callers of this method will also call exitIfErrors) if any of your sources, or their sources, etc., are not of SteadyStateBSourceForm.- Specified by:
sourcesAreProperFormin interfaceSteadyStateBSourceForm
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