Class BucketTournamentSelection
- java.lang.Object
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- ec.BreedingSource
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- ec.SelectionMethod
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- ec.parsimony.BucketTournamentSelection
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- All Implemented Interfaces:
- Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, java.io.Serializable, java.lang.Cloneable
public class BucketTournamentSelection extends SelectionMethod implements SteadyStateBSourceForm
Does a tournament selection, limited to the subpopulation it's working in at the time.Bucket Lexicographic Tournament selection works like as follows. There is a number of buckets (num-buckets) specified beforehand, and each is assigned a rank from 1 to num-buckets. The population, of size pop-size, is sorted by fitness. The bottom pop-size/num-buckets individuals are placed in the worst ranked bucket, plus any individuals remaining in the population with the same fitness as the best individual in the bucket. Then the second worst pop-size/num-buckets individuals are placed in the second worst ranked bucket, plus any individuals in the population equal in fitness to the best individual in that bucket. This continues until there are no individuals in the population. Note that the topmost bucket with individuals can hold fewer than pop-size/num-buckets individuals, if pop-size is not a multiple of num-buckets. Depending on the number of equal-fitness individuals in the population, there can be some top buckets that are never filled. The fitness of each individual in a bucket is set to the rank of the bucket holding it. Direct bucketing has the effect of trading off fitness differences for size. Thus the larger the bucket, the stronger the emphasis on size as a secondary objective. After ranking the individuals, size individuals are chosen at random from the population. Of those individuals, the one with the highest rank is selected. If the two individuals are in the same rank, meaning that they have similar fitness, the one with the smallest size is selected.
Bucket Lexicographic Tournament selection is so simple that it doesn't need to maintain a cache of any form, so many of the SelectionMethod methods just don't do anything at all.
Typical Number of Individuals Produced Per produce(...) call
Always 1.Parameters
base.size
int >= 1 (default 7)(the tournament size) base.pick-worst
bool = true or false (default)(should we pick the worst individual in the tournament instead of the best?) base.num-buckets
int >= 1 (default 10)(the number of buckets) Default Base
select.bucket-tournament- See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description static intN_BUCKETS_DEFAULTDefault number of bucketsstatic java.lang.StringP_BUCKETSThe number of bucketsstatic java.lang.StringP_PICKWORSTIf the worst individual should be picked in the tournamentstatic java.lang.StringP_SIZETournament size parameterstatic java.lang.StringP_TOURNAMENTDefault basebooleanpickWorstDo we pick the worst instead of the best?intsizeSize of the tournament-
Fields inherited from class ec.SelectionMethod
INDS_PRODUCED
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Fields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability
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Constructor Summary
Constructors Constructor and Description BucketTournamentSelection()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description ParameterdefaultBase()Returns the default base for this prototype.voidindividualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)Called whenever an individual has been replaced by another in the population.voidprepareToProduce(EvolutionState state, int subpopulation, int thread)Prepare to produce: create the buckets!!!!intproduce(int subpopulation, EvolutionState state, int thread)An alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.voidsetup(EvolutionState state, Parameter base)Sets up the BreedingPipeline.voidsourcesAreProperForm(SteadyStateEvolutionState state)Issue an error (not a fatal -- we guarantee that callers of this method will also call exitIfErrors) if any of your sources, or their sources, etc., are not of SteadyStateBSourceForm.-
Methods inherited from class ec.SelectionMethod
finishProducing, produce, produces, typicalIndsProduced
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Methods inherited from class ec.BreedingSource
clone, getProbability, pickRandom, preparePipeline, setProbability, setupProbabilities
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Field Detail
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P_TOURNAMENT
public static final java.lang.String P_TOURNAMENT
Default base- See Also:
- Constant Field Values
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P_PICKWORST
public static final java.lang.String P_PICKWORST
If the worst individual should be picked in the tournament- See Also:
- Constant Field Values
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P_SIZE
public static final java.lang.String P_SIZE
Tournament size parameter- See Also:
- Constant Field Values
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P_BUCKETS
public static final java.lang.String P_BUCKETS
The number of buckets- See Also:
- Constant Field Values
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N_BUCKETS_DEFAULT
public static final int N_BUCKETS_DEFAULT
Default number of buckets- See Also:
- Constant Field Values
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size
public int size
Size of the tournament
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pickWorst
public boolean pickWorst
Do we pick the worst instead of the best?
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Method Detail
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defaultBase
public Parameter defaultBase()
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).- Specified by:
defaultBasein interfacePrototype
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from class:BreedingSourceSets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.
- Specified by:
setupin interfacePrototype- Specified by:
setupin interfaceSetup- Overrides:
setupin classBreedingSource- See Also:
Prototype.setup(EvolutionState,Parameter)
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prepareToProduce
public void prepareToProduce(EvolutionState state, int subpopulation, int thread)
Prepare to produce: create the buckets!!!!- Overrides:
prepareToProducein classSelectionMethod
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produce
public int produce(int subpopulation, EvolutionState state, int thread)Description copied from class:SelectionMethodAn alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.- Specified by:
producein classSelectionMethod
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individualReplaced
public void individualReplaced(SteadyStateEvolutionState state, int subpopulation, int thread, int individual)
Description copied from interface:SteadyStateBSourceFormCalled whenever an individual has been replaced by another in the population.- Specified by:
individualReplacedin interfaceSteadyStateBSourceForm
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sourcesAreProperForm
public void sourcesAreProperForm(SteadyStateEvolutionState state)
Description copied from interface:SteadyStateBSourceFormIssue an error (not a fatal -- we guarantee that callers of this method will also call exitIfErrors) if any of your sources, or their sources, etc., are not of SteadyStateBSourceForm.- Specified by:
sourcesAreProperFormin interfaceSteadyStateBSourceForm
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