Documentation of 'vmm3d.core3D.LightSettings' Java class
LightSettings
vmm3d.core3D

Class LightSettings



  • public class LightSettings
    extends java.lang.Object
    This class encapsulates the data associated with a lighting environment that will be used to implement Phong Lighting to illuminate a surface, using either Flat Shading (each patch has a constant color) or Phong Shading (each pixel gets its own color). There is a point source light0 located at ViewPoint and three directional lights. Also provided is an ambient light color, a Specular Ratio, and a Specular Exponent.
    • Field Detail

      • DEFAULTS

        public static final int DEFAULTS
        To be used as a parameter to the one-parameter constructor, representing default light settings.
        See Also:
        Constant Field Values
      • DISTICTLY_COLORED_SIDES_DEFAULT

        public static final int DISTICTLY_COLORED_SIDES_DEFAULT
        To be used as a parameter to the one-parameter constructor, representing settings appropriate for "distinctly colored sides".
        See Also:
        Constant Field Values
      • WHITE_LIGHT

        public static final int WHITE_LIGHT
        To be used as a parameter to the one-parameter constructor, representing a light setting in which all lights are white.
        See Also:
        Constant Field Values
      • HIGH_SPECULARITY_DEFAULT

        public static final int HIGH_SPECULARITY_DEFAULT
        To be used as a parameter to the one-parameter constructor, representing light settings which are the same as the default settings, except for the value of specular exponent and specular ratio and a small increase in ambient light.
        See Also:
        Constant Field Values
    • Constructor Detail

      • LightSettings

        public LightSettings(float R0,
                             float G0,
                             float B0,
                             float R1,
                             float G1,
                             float B1,
                             float R2,
                             float G2,
                             float B2,
                             float R3,
                             float G3,
                             float B3,
                             float RA,
                             float GA,
                             float BA,
                             double x1,
                             double y1,
                             double z1,
                             double x2,
                             double y2,
                             double z2,
                             double x3,
                             double y3,
                             double z3,
                             float specRatio,
                             int specExponent)
        This constructor creates a new LightSettings from a list of RGB components of the light colors and direction cosines for the directions the lights are coming from, and finally the specular exponent and ratio
      • LightSettings

        public LightSettings()
        This constructor creates a default LightSettings object that agrees with the one used by 3D-XplorMath.
      • LightSettings

        public LightSettings(int code)
        Create one of the default light settings. The parameter must be one of the codes defined in this class, such as LightSettings.DEFAULTS and LightSettings.VIEWPORT_LIGHT_ONLY. (Other values are accepted, but are treated the same as LightSettings.DEFAULT. Note the LightSettings.DEFAULTS produces the same effect as the parameterless constructor.
    • Method Detail

      • getAmbientLight

        public java.awt.Color getAmbientLight()
      • setAmbientLight

        public void setAmbientLight(java.awt.Color ambientLight)
      • setDirectionalLight1

        public void setDirectionalLight1(DirectionalLight directionalLight1)
      • setDirectionalLight2

        public void setDirectionalLight2(DirectionalLight directionalLight2)
      • setDirectionalLight3

        public void setDirectionalLight3(DirectionalLight directionalLight3)
      • getLight0

        public java.awt.Color getLight0()
      • setLight0

        public void setLight0(java.awt.Color light0)
      • getSpecularExponent

        public int getSpecularExponent()
      • setSpecularExponent

        public void setSpecularExponent(int specularExponent)
      • getSpecularRatio

        public float getSpecularRatio()
      • setSpecularRatio

        public void setSpecularRatio(float specularRatio)

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