visad
Class ShadowRealType
- java.lang.Object
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- visad.ShadowType
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- visad.ShadowScalarType
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- visad.ShadowRealType
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- All Implemented Interfaces:
- java.io.Serializable
public class ShadowRealType extends ShadowScalarType
The ShadowRealType class shadows the RealType class, within a DataDisplayLink.- See Also:
- Serialized Form
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Field Summary
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Fields inherited from class visad.ShadowType
byReference, LEGAL, METERS_PER_DEGREE, NESTED, NOTHING_MAPPED, PROP_CONTOURFILL_SINGLE_VALUE_AS_TEXTURE, PROP_IMAGE_BY_REF, SIMPLE_ANIMATE_FIELD, SIMPLE_FIELD, SIMPLE_TUPLE, trajectory1, trajectory2, yUp
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Constructor Summary
Constructors Constructor and Description ShadowRealType(MathType type, DataDisplayLink link, ShadowType parent)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description booleandoTransform(java.lang.Object group, Data data, float[] value_array, float[] default_values, DataRenderer renderer, ShadowType shadow_api)transform data into a (Java3D or Java2D) scene graph; add generated scene graph components as children of group; group is Group (Java3D) or VisADGroup (Java2D); value_array are inherited valueArray values; default_values are defaults for each display.DisplayRealTypeVector; return true if need post-process-
Methods inherited from class visad.ShadowScalarType
checkIndices, getDisplaySpatialTuple, getDisplaySpatialTupleIndex, getIndex, getInheritedValues, getMappedDisplayScalar, getSelectedMapVector
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Methods inherited from class visad.ShadowType
addLabelsToGroup, addSwitch, addTextToGroup, addToDetachableGroup, addToGroup, addToGroup, addToSwitch, adjustFlowToEarth, adjustFlowToEarth, adjustFlowToEarth, adjustZ, allowConstantColorSurfaces, allowCurvedTexture, allowLinearContour, assembleColor, assembleFlow, assembleSelect, assembleShape, assembleSpatial, byteToFloat, floatToByte, getAdaptedShadowType, getAdjustProjectionSeam, getAnyContour, getAnyFlow, getAnyShape, getAnyText, getComponentIndex, getComponents, getComponentWithRef, getCurvedTexture, getData, getDefaultColorIndex, getDisplay, getDisplayIndices, getFlowInfo, getIsLinearContour3D, getIsTerminal, getIsTexture3D, getIsTextureMap, getLevelOfDifficulty, getLink, getMultipleDisplayScalar, getMultipleSpatialDisplayScalar, getParentText, getParentTextControl, getRefToComponent, getTextMaps, getType, getValueIndices, makeBranch, makeContour, makeFlow, makePointGeometry, makePointGeometry, makeSpatialSet, makeStreamline, makeSwitch, makeText, makeTrajColor, makeTrajFlow, mapValues, mapValues, mapValues, recurseComponent, recurseRange, setTex3DCoords, setTexCoords, setTexStackCoords, setText, terminalTupleOrScalar, texture3DToGroup, textureDepth, textureHeight, textureStackToGroup, textureToGroup, textureWidth, toString, wantIndexed
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Constructor Detail
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ShadowRealType
public ShadowRealType(MathType type, DataDisplayLink link, ShadowType parent) throws VisADException, java.rmi.RemoteException
- Throws:
VisADExceptionjava.rmi.RemoteException
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Method Detail
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doTransform
public boolean doTransform(java.lang.Object group, Data data, float[] value_array, float[] default_values, DataRenderer renderer, ShadowType shadow_api) throws VisADException, java.rmi.RemoteExceptiontransform data into a (Java3D or Java2D) scene graph; add generated scene graph components as children of group; group is Group (Java3D) or VisADGroup (Java2D); value_array are inherited valueArray values; default_values are defaults for each display.DisplayRealTypeVector; return true if need post-process- Throws:
VisADExceptionjava.rmi.RemoteException
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