org.spaceroots.mantissa.geometry
Class Vector3D
- java.lang.Object
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- org.spaceroots.mantissa.geometry.Vector3D
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- All Implemented Interfaces:
- java.io.Serializable
public class Vector3D extends java.lang.Object implements java.io.SerializableThis class implements vectors in a three-dimensional space.Instance of this class are guaranteed to be immutable.
- See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description static Vector3DminusIOpposite of the first canonical vector (coordinates : -1, 0, 0).static Vector3DminusJOpposite of the second canonical vector (coordinates : 0, -1, 0).static Vector3DminusKOpposite of the third canonical vector (coordinates : 0, 0, -1).static Vector3DplusIFirst canonical vector (coordinates : 1, 0, 0).static Vector3DplusJSecond canonical vector (coordinates : 0, 1, 0).static Vector3DplusKThird canonical vector (coordinates : 0, 0, 1).
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Constructor Summary
Constructors Constructor and Description Vector3D()Simple constructor.Vector3D(double alpha, double delta)Simple constructor.Vector3D(double x, double y, double z)Simple constructor.Vector3D(double a, Vector3D u)Multiplicative constructor Build a vector from another one and a scale factor.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2)Linear constructor Build a vector from two other ones and corresponding scale factors.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3)Linear constructor Build a vector from three other ones and corresponding scale factors.Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4)Linear constructor Build a vector from four other ones and corresponding scale factors.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method and Description Vector3Dadd(double factor, Vector3D v)Add a scaled vector to the instance.Vector3Dadd(Vector3D v)Add a vector to the instance.static doubleangle(Vector3D v1, Vector3D v2)Compute the angular separation between two vectors.static Vector3DcrossProduct(Vector3D v1, Vector3D v2)Compute the cross-product of two vectors.static doubledotProduct(Vector3D v1, Vector3D v2)Compute the dot-product of two vectors.doublegetAlpha()Get the azimuth of the vector.doublegetDelta()Get the elevation of the vector.doublegetNorm()Get the norm for the vector.doublegetX()Get the abscissa of the vector.doublegetY()Get the ordinate of the vector.doublegetZ()Get the height of the vector.Vector3Dmultiply(double a)Multiply the instance by a scalarVector3Dnegate()Get the opposite of the instance.Vector3Dnormalize()Normalize the instance.Vector3Dorthogonal()Get a vector orthogonal to the instance.Vector3Dsubtract(double factor, Vector3D v)Subtract a scaled vector from the instance.Vector3Dsubtract(Vector3D v)Subtract a vector from the instance.
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Field Detail
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plusI
public static final Vector3D plusI
First canonical vector (coordinates : 1, 0, 0).
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minusI
public static final Vector3D minusI
Opposite of the first canonical vector (coordinates : -1, 0, 0).
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plusJ
public static final Vector3D plusJ
Second canonical vector (coordinates : 0, 1, 0).
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minusJ
public static final Vector3D minusJ
Opposite of the second canonical vector (coordinates : 0, -1, 0).
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plusK
public static final Vector3D plusK
Third canonical vector (coordinates : 0, 0, 1).
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minusK
public static final Vector3D minusK
Opposite of the third canonical vector (coordinates : 0, 0, -1).
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Constructor Detail
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Vector3D
public Vector3D()
Simple constructor. Build a null vector.
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Vector3D
public Vector3D(double x, double y, double z)Simple constructor. Build a vector from its coordinates
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Vector3D
public Vector3D(double alpha, double delta)Simple constructor. Build a vector from its azimuthal coordinates- Parameters:
alpha- azimuth (α) around Z (0 is +X, π/2 is +Y, π is -X and 3π/2 is -Y)delta- elevation (δ) above (XY) plane, from -π/2 to +π/2- See Also:
getAlpha(),getDelta()
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Vector3D
public Vector3D(double a, Vector3D u)Multiplicative constructor Build a vector from another one and a scale factor. The vector built will be a * u- Parameters:
a- scale factoru- base (unscaled) vector
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Vector3D
public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2)Linear constructor Build a vector from two other ones and corresponding scale factors. The vector built will be a1 * u1 + a2 * u2- Parameters:
a1- first scale factoru1- first base (unscaled) vectora2- second scale factoru2- second base (unscaled) vector
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Vector3D
public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3)Linear constructor Build a vector from three other ones and corresponding scale factors. The vector built will be a1 * u1 + a2 * u2 + a3 * u3- Parameters:
a1- first scale factoru1- first base (unscaled) vectora2- second scale factoru2- second base (unscaled) vectora3- third scale factoru3- third base (unscaled) vector
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Vector3D
public Vector3D(double a1, Vector3D u1, double a2, Vector3D u2, double a3, Vector3D u3, double a4, Vector3D u4)Linear constructor Build a vector from four other ones and corresponding scale factors. The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4- Parameters:
a1- first scale factoru1- first base (unscaled) vectora2- second scale factoru2- second base (unscaled) vectora3- third scale factoru3- third base (unscaled) vectora4- fourth scale factoru4- fourth base (unscaled) vector
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Method Detail
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getX
public double getX()
Get the abscissa of the vector.- Returns:
- abscissa of the vector
- See Also:
Vector3D(double, double, double)
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getY
public double getY()
Get the ordinate of the vector.- Returns:
- ordinate of the vector
- See Also:
Vector3D(double, double, double)
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getZ
public double getZ()
Get the height of the vector.- Returns:
- height of the vector
- See Also:
Vector3D(double, double, double)
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getNorm
public double getNorm()
Get the norm for the vector.- Returns:
- euclidian norm for the vector
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getAlpha
public double getAlpha()
Get the azimuth of the vector.- Returns:
- azimuth (α) of the vector, between -π and +π
- See Also:
Vector3D(double, double)
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getDelta
public double getDelta()
Get the elevation of the vector.- Returns:
- elevation (δ) of the vector, between -π/2 and +π/2
- See Also:
Vector3D(double, double)
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add
public Vector3D add(Vector3D v)
Add a vector to the instance.- Parameters:
v- vector to add- Returns:
- a new vector
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add
public Vector3D add(double factor, Vector3D v)
Add a scaled vector to the instance.- Parameters:
factor- scale factor to apply to v before adding itv- vector to add- Returns:
- a new vector
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subtract
public Vector3D subtract(Vector3D v)
Subtract a vector from the instance.- Parameters:
v- vector to subtract- Returns:
- a new vector
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subtract
public Vector3D subtract(double factor, Vector3D v)
Subtract a scaled vector from the instance.- Parameters:
factor- scale factor to apply to v before subtracting itv- vector to subtract- Returns:
- a new vector
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normalize
public Vector3D normalize()
Normalize the instance.- Returns:
- a new normalized vector
- Throws:
java.lang.ArithmeticException- if the norm is null
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orthogonal
public Vector3D orthogonal()
Get a vector orthogonal to the instance.There are an infinite number of normalized vectors orthogonal to the instance. This method picks up one of them almost arbitrarily. It is useful when one needs to compute a reference frame with one of the axes in a predefined direction. The following example shows how to build a frame having the k axis aligned with the known vector u :
Vector3D k = u.normalize(); Vector3D i = k.orthogonal(); Vector3D j = Vector3D.crossProduct(k, i);- Returns:
- a new normalized vector orthogonal to the instance
- Throws:
java.lang.ArithmeticException- if the norm of the instance is null
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angle
public static double angle(Vector3D v1, Vector3D v2)
Compute the angular separation between two vectors.This method computes the angular separation between two vectors using the dot product for well separated vectors and the cross product for almost aligned vectors. This allow to have a good accuracy in all cases, even for vectors very close to each other.
- Parameters:
v1- first vectorv2- second vector- Throws:
java.lang.ArithmeticException- if either vector has a null norm
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negate
public Vector3D negate()
Get the opposite of the instance.- Returns:
- a new vector which is opposite to the instance
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multiply
public Vector3D multiply(double a)
Multiply the instance by a scalar- Parameters:
a- scalar- Returns:
- a new vector
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dotProduct
public static double dotProduct(Vector3D v1, Vector3D v2)
Compute the dot-product of two vectors.- Parameters:
v1- first vectorv2- second vector- Returns:
- the dot product v1.v2
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