Documentation of 'org.jzy3d.plot3d.text.renderers.TextBillboardRenderer' Java class
TextBillboardRenderer
org.jzy3d.plot3d.text.renderers

Class TextBillboardRenderer

  • All Implemented Interfaces:
    ITextRenderer


    public class TextBillboardRenderer
    extends AbstractTextRenderer
    implements ITextRenderer
    A TextBillboardRenderer allows writing 2d text always facing the Camera of a 3d Scene.
    TextBillboard provides the pixel definition of all characters of the ASCII alphabet. A default bitmap (plain rectangle) is provided for unrecognized characters (those that do not have an ASCII code). The bitmap library is static, and thus no overhead is generated by the use of several instances of TextBillboard.
    It is however not necessary to have an instance of TextBillboard for each drawn string.
    String s = new String("2d text in 3d Scene");
    TextBillboard txt = new TextBillboard();
    BoundingBox3d box;

    txt.drawText(gl, s, Coord3d.ORIGIN, Halign.LEFT, Valign.GROUND, Color.BLACK);
    box = txt.drawText(gl, glu, cam, s, Coord3d.ORIGIN, Halign.LEFT, Valign.GROUND, Color.BLACK);

    Layout constants
    As demonstrated in the previous example, the TextBillboardRenderer handles vertical and horizontal layout of text according to the given text coordinate.
    The following picture illustrates the text layout when using the various layout constants
    • Constructor Detail

      • TextBillboardRenderer

        public TextBillboardRenderer()
        The TextBillboard class provides support for drawing ASCII characters Any non ascii caracter will be replaced by a square.
    • Method Detail

      • drawSimpleText

        public void drawSimpleText(com.jogamp.opengl.GL gl,
                                   com.jogamp.opengl.glu.GLU glu,
                                   Camera cam,
                                   java.lang.String s,
                                   Coord3d position,
                                   Color color,
                                   int fonttype)
        Specified by:
        drawSimpleText in interface ITextRenderer
      • drawText

        public void drawText(com.jogamp.opengl.GL gl,
                             java.lang.String s,
                             Coord3d position,
                             Halign halign,
                             Valign valign,
                             Color color)
        Draw a string at the specified position.
      • drawText

        public BoundingBox3d drawText(com.jogamp.opengl.GL gl,
                                      com.jogamp.opengl.glu.GLU glu,
                                      Camera cam,
                                      java.lang.String s,
                                      Coord3d position,
                                      Halign halign,
                                      Valign valign,
                                      Color color,
                                      Coord2d screenOffset,
                                      Coord3d sceneOffset,
                                      int fonttype)
        Draw a string at the specified position and compute the 3d volume occupied by the string according to the current Camera configuration.
        Specified by:
        drawText in interface ITextRenderer
      • glRaster

        public void glRaster(com.jogamp.opengl.GL gl,
                             Coord3d position,
                             Color color)
      • computeTextBounds

        public BoundingBox3d computeTextBounds(com.jogamp.opengl.GL gl,
                                               com.jogamp.opengl.glu.GLU glu,
                                               Camera cam,
                                               Coord3d position,
                                               org.jzy3d.plot3d.text.renderers.TextBillboardRenderer.BillBoardSize dims)

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