Documentation of 'org.jzy3d.demos.vbo.scatter.DemoScatterVBO' Java class
DemoScatterVBO
org.jzy3d.demos.vbo.scatter

Class DemoScatterVBO



  • public class DemoScatterVBO
    extends java.lang.Object
    Shows a scatter built with Vertex Buffer Object, an efficient way of storing geometry in GPU at program startup. In contrast, drawable object that are neither of type DrawableVBO or CompileableComposite will require that processor to send drawing instructions to the GPU at each rendering call, thus implying useless work for geometry that should not change in shape or color over time. One can easily derive from VBOBuilderListCoord3d to support its own datamodel rather than jzy3d Coord3d elements.
    • Field Summary

      Fields 
      Modifier and Type Field and Description
      static int MILION 
    • Constructor Summary

      Constructors 
      Constructor and Description
      DemoScatterVBO() 
    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method and Description
      static void main(java.lang.String[] args) 
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • MILION

        public static int MILION
    • Constructor Detail

      • DemoScatterVBO

        public DemoScatterVBO()
    • Method Detail

      • main

        public static void main(java.lang.String[] args)

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