org.jgrapht.alg.shortestpath
Class AStarShortestPath<V,E>
- java.lang.Object
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- org.jgrapht.alg.shortestpath.AStarShortestPath<V,E>
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- Type Parameters:
V- the graph vertex typeE- the graph edge type
- All Implemented Interfaces:
- ShortestPathAlgorithm<V,E>
public class AStarShortestPath<V,E> extends java.lang.ObjectA* shortest path. An implementation of A* shortest path algorithm. This class works for directed and undirected graphs, as well as multi-graphs and mixed-graphs. The graph can also change between invocations of thegetPath(Object, Object)method; no new instance of this class has to be created. The heuristic is implemented using a FibonacciHeap data structure to maintain the set of open nodes. However, there still exist several approaches in literature to improve the performance of this heuristic which one could consider to implement. Another issue to take into consideration is the following: given two candidate nodes, i, j to expand, where f(i)=f(j), g(i)>g(j), h(i)<g(j), f(i)=g(i)+h(i), g(i) is the actual distance from the source node to i, h(i) is the estimated distance from i to the target node. Usually a depth-first search is desired, so ideally we would expand node i first. Using the FibonacciHeap, this is not necessarily the case though. This could be improved in a later version.Note: This implementation works with both consistent and inconsistent admissible heuristics. For details on consistency, refer to the description of the method
isConsistentHeuristic(AStarAdmissibleHeuristic). However, this class is not optimized for inconsistent heuristics. Several opportunities to improve both worst case and average runtime complexities for A* with inconsistent heuristics described in literature can be used to improve this implementation!- Since:
- Aug, 2015
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Nested Class Summary
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Nested classes/interfaces inherited from interface org.jgrapht.alg.interfaces.ShortestPathAlgorithm
ShortestPathAlgorithm.SingleSourcePaths<V,E>
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Constructor Summary
Constructors Constructor and Description AStarShortestPath(Graph<V,E> graph, AStarAdmissibleHeuristic<V> admissibleHeuristic)Create a new instance of the A* shortest path algorithm.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description intgetNumberOfExpandedNodes()Returns how many nodes have been expanded in the A* search procedure in its last invocation.GraphPath<V,E>getPath(V sourceVertex, V targetVertex)Calculates (and returns) the shortest path from the sourceVertex to the targetVertex.ShortestPathAlgorithm.SingleSourcePaths<V,E>getPaths(V source)Compute all shortest paths starting from a single source vertex.doublegetPathWeight(V source, V sink)Get the weight of the shortest path from a source vertex to a sink vertex.booleanisConsistentHeuristic(AStarAdmissibleHeuristic<V> admissibleHeuristic)Returns true if the provided heuristic is a consistent or monotone heuristic wrt the graph provided at construction time.
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Constructor Detail
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AStarShortestPath
public AStarShortestPath(Graph<V,E> graph, AStarAdmissibleHeuristic<V> admissibleHeuristic)
Create a new instance of the A* shortest path algorithm.- Parameters:
graph- the input graphadmissibleHeuristic- admissible heuristic which estimates the distance from a node to the target node. The heuristic must never overestimate the distance.
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Method Detail
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getPath
public GraphPath<V,E> getPath(V sourceVertex, V targetVertex)
Calculates (and returns) the shortest path from the sourceVertex to the targetVertex. Note: each time you invoke this method, the path gets recomputed.- Parameters:
sourceVertex- source vertextargetVertex- target vertex- Returns:
- the shortest path from sourceVertex to targetVertex
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getNumberOfExpandedNodes
public int getNumberOfExpandedNodes()
Returns how many nodes have been expanded in the A* search procedure in its last invocation. A node is expanded if it is removed from the open list.- Returns:
- number of expanded nodes
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isConsistentHeuristic
public boolean isConsistentHeuristic(AStarAdmissibleHeuristic<V> admissibleHeuristic)
Returns true if the provided heuristic is a consistent or monotone heuristic wrt the graph provided at construction time. A heuristic is monotonic if its estimate is always less than or equal to the estimated distance from any neighboring vertex to the goal, plus the step cost of reaching that neighbor. For details, refer to https://en.wikipedia.org/wiki/Consistent_heuristic. In short, a heuristic is consistent iffh(u)≤ d(u,v)+h(v), for every edge (u,v), where d(u,v) is the weight of edge (u,v) and h(u) is the estimated cost to reach the target node from vertex u. Most natural admissible heuristics, such as Manhattan or Euclidean distance, are consistent heuristics.- Parameters:
admissibleHeuristic- admissible heuristic- Returns:
- true is the heuristic is consistent, false otherwise
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getPaths
public ShortestPathAlgorithm.SingleSourcePaths<V,E> getPaths(V source)
Compute all shortest paths starting from a single source vertex.- Specified by:
getPathsin interfaceShortestPathAlgorithm<V,E>- Parameters:
source- the source vertex- Returns:
- the shortest paths
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getPathWeight
public double getPathWeight(V source, V sink)Get the weight of the shortest path from a source vertex to a sink vertex. ReturnsDouble.POSITIVE_INFINITYif no path exists.- Specified by:
getPathWeightin interfaceShortestPathAlgorithm<V,E>- Parameters:
source- the source vertexsink- the sink vertex- Returns:
- the weight of the shortest path from a source vertex to a sink vertex, or
Double.POSITIVE_INFINITYif no path exists
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