Documentation of 'math.geom3d.Vector3D' Java class
Vector3D
math.geom3d

Class Vector3D



  • public class Vector3D
    extends java.lang.Object
    Define a vector in 3 Dimensions. Provides methods to compute cross product and dot product, addition and subtraction of vectors.
    • Constructor Detail

      • Vector3D

        public Vector3D()
        Constructs a new Vector3D initialized with x=1, y=0 and z=0.
      • Vector3D

        public Vector3D(double x,
                        double y,
                        double z)
        Base constructor, using coordinates in each direction.
      • Vector3D

        public Vector3D(Point3D point)
        Construct a new vector between origin and a 3D point.
      • Vector3D

        public Vector3D(Point3D point1,
                        Point3D point2)
        construct a new vector between two points
    • Method Detail

      • dotProduct

        public static final double dotProduct(Vector3D v1,
                                              Vector3D v2)
        Computes the dot product of the two vectors, defined by :

        x1*x2 + y1*y2 + z1*z2

        Dot product is zero if the vectors defined by the 2 vectors are orthogonal. It is positive if vectors are in the same direction, and negative if they are in opposite direction.

      • crossProduct

        public static final Vector3D crossProduct(Vector3D v1,
                                                  Vector3D v2)
        Computes the cross product of the two vectors. Cross product is zero for colinear vectors. It is positive if angle between vector 1 and vector 2 is comprised between 0 and PI, and negative otherwise.
      • isColinear

        public static final boolean isColinear(Vector3D v1,
                                               Vector3D v2)
        test if the two vectors are colinear
        Returns:
        true if the vectors are colinear
      • isOrthogonal

        public static final boolean isOrthogonal(Vector3D v1,
                                                 Vector3D v2)
        test if the two vectors are orthogonal
        Returns:
        true if the vectors are orthogonal
      • getX

        public double getX()
      • getY

        public double getY()
      • getZ

        public double getZ()
      • plus

        public Vector3D plus(Vector3D v)
        Return the sum of current vector with vector given as parameter. Inner fields are not modified.
      • minus

        public Vector3D minus(Vector3D v)
        Return the subtraction of current vector with vector given as parameter. Inner fields are not modified.
      • times

        public Vector3D times(double k)
        Multiplies this vector by a constant.
      • opposite

        public Vector3D opposite()
        Returns the opposite vector v2 of this, such that the sum of this and v2 equals the null vector.
        Returns:
        the vector opposite to this.
      • norm

        public double norm()
        Computes the norm of the vector
        Returns:
        the euclidean norm of the vector
      • normSq

        public double normSq()
        Computes the square of the norm of the vector. This avoids to compute the square root.
        Returns:
        the euclidean norm of the vector
      • normalize

        public Vector3D normalize()
        Returns the vector with same direction as this one, but with norm equal to 1.
      • transform

        public Vector3D transform(AffineTransform3D trans)
        Transform the vector, by using only the first 4 parameters of the transform. Translation of a vector returns the same vector.
        Parameters:
        trans - an affine transform
        Returns:
        the transformed vector.
      • equals

        public boolean equals(java.lang.Object obj)
        Overrides:
        equals in class java.lang.Object

DMelt 3.0 © DataMelt by jWork.ORG

You see the box below because you did not login.