Documentation of 'edu.princeton.cs.algs4.Knuth' Java class
Knuth
edu.princeton.cs.algs4

Class Knuth



  • public class Knuth
    extends java.lang.Object
    The Knuth class provides a client for reading in a sequence of strings and shuffling them using the Knuth (or Fisher-Yates) shuffling algorithm. This algorithm guarantees to rearrange the elements in uniformly random order, under the assumption that Math.random() generates independent and uniformly distributed numbers between 0 and 1.

    For additional documentation, see Section 1.1 of Algorithms, 4th Edition by Robert Sedgewick and Kevin Wayne. See StdRandom for versions that shuffle arrays and subarrays of objects, doubles, and ints.

    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method and Description
      static void main(java.lang.String[] args)
      Reads in a sequence of strings from standard input, shuffles them, and prints out the results.
      static void shuffle(java.lang.Object[] a)
      Rearranges an array of objects in uniformly random order (under the assumption that Math.random() generates independent and uniformly distributed numbers between 0 and 1).
      static void shuffleAlternate(java.lang.Object[] a)
      Rearranges an array of objects in uniformly random order (under the assumption that Math.random() generates independent and uniformly distributed numbers between 0 and 1).
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Method Detail

      • shuffle

        public static void shuffle(java.lang.Object[] a)
        Rearranges an array of objects in uniformly random order (under the assumption that Math.random() generates independent and uniformly distributed numbers between 0 and 1).
        Parameters:
        a - the array to be shuffled
      • shuffleAlternate

        public static void shuffleAlternate(java.lang.Object[] a)
        Rearranges an array of objects in uniformly random order (under the assumption that Math.random() generates independent and uniformly distributed numbers between 0 and 1).
        Parameters:
        a - the array to be shuffled
      • main

        public static void main(java.lang.String[] args)
        Reads in a sequence of strings from standard input, shuffles them, and prints out the results.
        Parameters:
        args - the command-line arguments

DataMelt 3.0 © DataMelt by jWork.ORG

You see the box below because you did not login.