Documentation of 'ec.spatial.SpatialTournamentSelection' Java class
SpatialTournamentSelection
ec.spatial

Class SpatialTournamentSelection

  • All Implemented Interfaces:
    Prototype, Setup, SteadyStateBSourceForm, RandomChoiceChooserD, java.io.Serializable, java.lang.Cloneable


    public class SpatialTournamentSelection
    extends TournamentSelection
    A slight modification of the tournament selection procedure for use with spatially-embedded EAs. When selecting an individual, the SpatialTournamentSelection is told a specific individual. It then picks N individuals at random which are within a certain distance (the neighborhood size) of that individual. These individuals then enter a tournament a-la standard Tournament Selection.

    The method of picking individuals is either uniform (picking individuals using the Space interface's getRandomIndividual(...)) or random-walk (wandering distance steps at random). You can also stipulate whether the original individual must be in the tournament.

    Parameters

    base.neighborhood-size
    int >= 1
    (the neighborhood size)
    base.ind-competes
    bool = true or false (default)
    (Do we include the base individual in the tournament?)
    base.type
    String: uniform (default) or random-walk
    Method for selecting individuals in neighborhood
    Further parameters may be found in ec.select.TournamentSelection.

    Default Base
    spatial.tournament

    See Also:
    Serialized Form
    • Field Detail

      • P_N_SIZE

        public static final java.lang.String P_N_SIZE
        The size of the neighborhood from where parents are selected. Small neighborhood sizes enforce a local selection pressure, while larger values for this parameters allow further-away individuals to compete for breeding as well.
        See Also:
        Constant Field Values
      • P_IND_COMPETES

        public static final java.lang.String P_IND_COMPETES
        Some models assume an individual is always selected to compete for breeding a child that would take its location in space. Other models don't make this assumption. This parameter allows one to specify whether an individual will be selected to compete with others for breeding a child that will take its location in space. If the parameter value is not specified, it is assumed to be false by default.
        See Also:
        Constant Field Values
      • P_TYPE

        public static final java.lang.String P_TYPE
        Selection procedure.
        See Also:
        Constant Field Values
    • Constructor Detail

      • SpatialTournamentSelection

        public SpatialTournamentSelection()
    • Method Detail

      • setup

        public void setup(EvolutionState state,
                          Parameter base)
        Description copied from class: BreedingSource
        Sets up the BreedingPipeline. You can use state.output.error here because the top-level caller promises to call exitIfErrors() after calling setup. Note that probability might get modified again by an external source if it doesn't normalize right.

        The most common modification is to normalize it with some other set of probabilities, then set all of them up in increasing summation; this allows the use of the fast static BreedingSource-picking utility method, BreedingSource.pickRandom(...). In order to use this method, for example, if four breeding source probabilities are {0.3, 0.2, 0.1, 0.4}, then they should get normalized and summed by the outside owners as: {0.3, 0.5, 0.6, 1.0}.

        Specified by:
        setup in interface Prototype
        Specified by:
        setup in interface Setup
        Overrides:
        setup in class TournamentSelection
        See Also:
        Prototype.setup(EvolutionState,Parameter)
      • defaultBase

        public Parameter defaultBase()
        Description copied from interface: Prototype
        Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
        Specified by:
        defaultBase in interface Prototype
        Overrides:
        defaultBase in class TournamentSelection
      • getRandomIndividual

        public int getRandomIndividual(int number,
                                       int subpopulation,
                                       EvolutionState state,
                                       int thread)
        Description copied from class: TournamentSelection
        Produces the index of a (typically uniformly distributed) randomly chosen individual to fill the tournament. number is the position of the individual in the tournament.
        Overrides:
        getRandomIndividual in class TournamentSelection

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