Documentation of 'ec.gp.push.PushProblem' Java class
PushProblem
ec.gp.push

Class PushProblem

  • All Implemented Interfaces:
    Prototype, Setup, SimpleProblemForm, java.io.Serializable, java.lang.Cloneable
    Direct Known Subclasses:
    Regression


    public abstract class PushProblem
    extends GPProblem
    A PushProblem contains useful methods to help you create an interpreter, write out the ECJ GP tree to a string, build a Push Program around this string, load the interpreter with all your custom instructions, and run the Push Program on the interpreter.

    Commonly you'd also set up the interpreter's data stacks with some initial data, then after running the program you might inspect the stacks to determine the return value. PushProblem also contains some helpful methods to make it easy for you to set up and modify these stacks.

    See Also:
    Serialized Form
    • Constructor Detail

      • PushProblem

        public PushProblem()
    • Method Detail

      • clone

        public java.lang.Object clone()
        Description copied from interface: Prototype
        Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.

        Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:

        • If you hold objects which are shared with other instances, don't clone them.
        • If you hold objects which must be unique, clone them.
        • If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
        • DON'T attempt to clone: Singletons, Cliques, or Groups.
        • Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.

        Implementations.

        • If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
        • If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are not abstract, then you should implement it as follows:

           public Object clone() 
               {
               try
                   { 
                   return super.clone();
                   }
               catch ((CloneNotSupportedException e)
                   { throw new InternalError(); } // never happens
               }
                  
        • If no ancestor of yours implements clone(), but you need to deep-clone some things, then you should implement it as follows:

           public Object clone() 
               {
               try
                   { 
                   MyObject myobj = (MyObject) (super.clone());
          
                   // put your deep-cloning code here...
                   }
               catch ((CloneNotSupportedException e)
                   { throw new InternalError(); } // never happens
               return myobj;
               } 
                  
        • If an ancestor has implemented clone(), and you also need to deep clone some things, then you should implement it as follows:

           public Object clone() 
               { 
               MyObject myobj = (MyObject) (super.clone());
          
               // put your deep-cloning code here...
          
               return myobj;
               } 
                  
        Specified by:
        clone in interface Prototype
        Overrides:
        clone in class GPProblem
      • getProgram

        public Program getProgram(EvolutionState state,
                                  GPIndividual ind)
        Produces a Push Program from the provided GP Individual's tree.
      • getInterpreter

        public Interpreter getInterpreter(EvolutionState state,
                                          GPIndividual ind,
                                          int threadnum)
        Builds a Push Interpreter suitable for interpreting the Program given in getProgram().
      • executeProgram

        public void executeProgram(Program program,
                                   Interpreter interpreter,
                                   int maxSteps)
        Executes the given program for up to maxSteps steps.
      • resetInterpreter

        public void resetInterpreter(Interpreter interpreter)
        Clears the Interpreter's stacks so it is ready to execute another program.
      • pushOntoFloatStack

        public void pushOntoFloatStack(Interpreter interpreter,
                                       float val)
        Pushes a value onto the top of the float stack of the interpreter.
      • pushOntoIntStack

        public void pushOntoIntStack(Interpreter interpreter,
                                     int val)
        Pushes a value onto the top of the int stack of the interpreter.
      • isFloatStackEmpty

        public boolean isFloatStackEmpty(Interpreter interpreter)
        Tests to see if the interpreter's float stack is empty.
      • isIntStackEmpty

        public boolean isIntStackEmpty(Interpreter interpreter)
        Tests to see if the interpreter's int stack is empty.
      • topOfFloatStack

        public float topOfFloatStack(Interpreter interpreter)
        Returns the top of the interpreter's float stack.
      • topOfIntStack

        public int topOfIntStack(Interpreter interpreter)
        Returns the top of the interpreter's int stack.

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