Documentation of 'ec.gp.ADFContext' Java class
ADFContext
ec.gp

Class ADFContext

  • All Implemented Interfaces:
    Prototype, Setup, java.io.Serializable, java.lang.Cloneable


    public class ADFContext
    extends java.lang.Object
    implements Prototype
    ADFContext is the object pushed onto an ADF stack which represents the current context of an ADM or ADF function call, that is, how to get the argument values that argument_terminals need to return.

    adf contains the relevant ADF/ADM node. If it's an ADF function call, then arguments[] contains the evaluated arguments to the ADF. If it's an ADM function call, then arguments[] is set to false.

    You set up the ADFContext object for a given ADF or ADM node with the prepareADF(...) and prepareADM(...) functions.

    To evaluate an argument number from an ADFContext, call evaluate(...), and the results are evaluated and copied into input.

    See Also:
    Serialized Form
    • Field Summary

      Fields 
      Modifier and Type Field and Description
      ADF adf
      The ADF/ADM node proper
      GPData[] arguments
      An array of GPData nodes (none of the null, when it's used) holding an ADF's arguments' return results
      static java.lang.String P_ADFCONTEXT 
    • Constructor Summary

      Constructors 
      Constructor and Description
      ADFContext() 
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method and Description
      java.lang.Object clone()
      Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.
      Parameter defaultBase()
      Returns the default base for this prototype.
      void evaluate(EvolutionState state, int thread, GPData input, ADFStack stack, GPIndividual individual, Problem problem, int argument)
      Evaluates the argument number in the current context
      void prepareADF(ADF a, GPProblem problem)
      Increases arguments to accommodate space if necessary.
      void prepareADM(ADM a)
      Sets adf to a
      void setup(EvolutionState state, Parameter base)
      Sets up the object by reading it from the parameters stored in state, built off of the parameter base base.
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • adf

        public ADF adf
        The ADF/ADM node proper
      • arguments

        public GPData[] arguments
        An array of GPData nodes (none of the null, when it's used) holding an ADF's arguments' return results
    • Constructor Detail

      • ADFContext

        public ADFContext()
    • Method Detail

      • defaultBase

        public Parameter defaultBase()
        Description copied from interface: Prototype
        Returns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
        Specified by:
        defaultBase in interface Prototype
      • clone

        public java.lang.Object clone()
        Description copied from interface: Prototype
        Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.

        Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:

        • If you hold objects which are shared with other instances, don't clone them.
        • If you hold objects which must be unique, clone them.
        • If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
        • DON'T attempt to clone: Singletons, Cliques, or Groups.
        • Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.

        Implementations.

        • If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
        • If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are not abstract, then you should implement it as follows:

           public Object clone() 
               {
               try
                   { 
                   return super.clone();
                   }
               catch ((CloneNotSupportedException e)
                   { throw new InternalError(); } // never happens
               }
                  
        • If no ancestor of yours implements clone(), but you need to deep-clone some things, then you should implement it as follows:

           public Object clone() 
               {
               try
                   { 
                   MyObject myobj = (MyObject) (super.clone());
          
                   // put your deep-cloning code here...
                   }
               catch ((CloneNotSupportedException e)
                   { throw new InternalError(); } // never happens
               return myobj;
               } 
                  
        • If an ancestor has implemented clone(), and you also need to deep clone some things, then you should implement it as follows:

           public Object clone() 
               { 
               MyObject myobj = (MyObject) (super.clone());
          
               // put your deep-cloning code here...
          
               return myobj;
               } 
                  
        Specified by:
        clone in interface Prototype
        Overrides:
        clone in class java.lang.Object
      • setup

        public void setup(EvolutionState state,
                          Parameter base)
        Description copied from interface: Prototype
        Sets up the object by reading it from the parameters stored in state, built off of the parameter base base. If an ancestor implements this method, be sure to call super.setup(state,base); before you do anything else.

        For prototypes, setup(...) is typically called once for the prototype instance; cloned instances do not receive the setup(...) call. setup(...) may be called more than once; the only guarantee is that it will get called at least once on an instance or some "parent" object from which it was ultimately cloned.

        Specified by:
        setup in interface Prototype
        Specified by:
        setup in interface Setup
      • prepareADF

        public final void prepareADF(ADF a,
                                     GPProblem problem)
        Increases arguments to accommodate space if necessary. Sets adf to a. You need to then fill out the arguments yourself.
      • prepareADM

        public final void prepareADM(ADM a)
        Sets adf to a

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