Class ESSelection
- java.lang.Object
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- ec.BreedingSource
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- ec.SelectionMethod
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- ec.es.ESSelection
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- All Implemented Interfaces:
- Prototype, Setup, RandomChoiceChooserD, java.io.Serializable, java.lang.Cloneable
public class ESSelection extends SelectionMethod
ESSelection is a special SelectionMethod designed to be used with evolutionary strategies-type breeders.To do evolution strategies evolution, the breeding pipelines should contain at least one ESSelection selection method. While a child is being generated by the pipeline, the ESSelection object will return a parent from the pool of mu parents. The particular parent is chosen round-robin, so all the parents will have an equal number of children. It's perfectly fine to have more than one ESSelection object in the tree, or to call the same one repeatedly during the course of generating a child; all such objects will consistently return the same parent. They only increment to the nex parent in the pool of mu parents after the child has been created from the pipeline. You can also mix ESSelection operators with other operators (like Tournament Selection). But you ought to have at least one ESSelection operator in the pipeline -- else it wouldn't be Evolution Strategies, would it?
Default Base
es.select- See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description static java.lang.StringP_ESSELECT-
Fields inherited from class ec.SelectionMethod
INDS_PRODUCED
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Fields inherited from class ec.BreedingSource
NO_PROBABILITY, P_PROB, probability
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Constructor Summary
Constructors Constructor and Description ESSelection()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description ParameterdefaultBase()Returns the default base for this prototype.voidprepareToProduce(EvolutionState state, int subpopulation, int thread)A default version of prepareToProduce which does nothing.intproduce(int subpopulation, EvolutionState state, int thread)An alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.intproduce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Produces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n.-
Methods inherited from class ec.SelectionMethod
finishProducing, produces, typicalIndsProduced
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Methods inherited from class ec.BreedingSource
clone, getProbability, pickRandom, preparePipeline, setProbability, setup, setupProbabilities
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Field Detail
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P_ESSELECT
public static final java.lang.String P_ESSELECT
- See Also:
- Constant Field Values
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Method Detail
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defaultBase
public Parameter defaultBase()
Description copied from interface:PrototypeReturns the default base for this prototype. This should generally be implemented by building off of the static base() method on the DefaultsForm object for the prototype's package. This should be callable during setup(...).
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prepareToProduce
public void prepareToProduce(EvolutionState state, int subpopulation, int thread)
Description copied from class:SelectionMethodA default version of prepareToProduce which does nothing.- Overrides:
prepareToProducein classSelectionMethod
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produce
public int produce(int subpopulation, EvolutionState state, int thread)Description copied from class:SelectionMethodAn alternative form of "produce" special to Selection Methods; selects an individual from the given subpopulation and returns its position in that subpopulation.- Specified by:
producein classSelectionMethod
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produce
public int produce(int min, int max, int start, int subpopulation, Individual[] inds, EvolutionState state, int thread)Description copied from class:BreedingSourceProduces n individuals from the given subpopulation and puts them into inds[start...start+n-1], where n = Min(Max(q,min),max), where q is the "typical" number of individuals the BreedingSource produces in one shot, and returns n. max must be >= min, and min must be >= 1. For example, crossover might typically produce two individuals, tournament selection might typically produce a single individual, etc.- Overrides:
producein classSelectionMethod
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