Documentation of 'ec.app.regression.func.VladERCC' Java class
VladERCC
ec.app.regression.func

Class VladERCC

    • Constructor Detail

      • VladERCC

        public VladERCC()
    • Method Detail

      • name

        public java.lang.String name()
        Description copied from class: ERC
        Returns the lowercase "name" of this ERC function class, some simple, short name which distinguishes this class from other ERC function classes you're using. If you have more than one ERC function, you need to distinguish them here. By default the value is "ERC", which works fine for a single ERC function in the function set. Whatever the name is, it should generally only have letters, numbers, or hyphens or underscores in it. No whitespace or other characters.
        Overrides:
        name in class VladERCA
      • toStringForHumans

        public java.lang.String toStringForHumans()
        Description copied from class: ERC
        You might want to override this to return a special human-readable version of the erc value; otherwise this defaults to toString(); This should be something that resembles a LISP atom. If a simple number or other object won't suffice, you might use something that begins with name() + [ + ... + ]
        Overrides:
        toStringForHumans in class VladERCA
      • eval

        public void eval(EvolutionState state,
                         int thread,
                         GPData input,
                         ADFStack stack,
                         GPIndividual individual,
                         Problem problem)
        Description copied from class: GPNode
        Evaluates the node with the given thread, state, individual, problem, and stack. Your random number generator will be state.random[thread]. The node should, as appropriate, evaluate child nodes with these same items passed to eval(...).

        About input: input is special; it is how data is passed between parent and child nodes. If children "receive" data from their parent node when it evaluates them, they should receive this data stored in input. If (more likely) the parent "receives" results from its children, it should pass them an input object, which they'll fill out, then it should check this object for the returned value.

        A tree is typically evaluated by dropping a GPData into the root. When the root returns, the resultant input should hold the return value.

        In general, you should not be creating new GPDatas. If you think about it, in most conditions (excepting ADFs and ADMs) you can use and reuse input for most communications purposes between parents and children.

        So, let's say that your GPNode function implements the boolean AND function, and expects its children to return return boolean values (as it does itself). You've implemented your GPData subclass to be, uh, BooleanData, which looks like

        public class BooleanData extends GPData 
            {
            public boolean result;
            public GPData copyTo(GPData gpd)
              {
              ((BooleanData)gpd).result = result;
              }
            }

        ...so, you might implement your eval(...) function as follows:

        public void eval(final EvolutionState state,
                             final int thread,
                             final GPData input,
                             final ADFStack stack,
                             final GPIndividual individual,
                             final Problem problem
            {
            BooleanData dat = (BooleanData)input;
            boolean x;
        
            // evaluate the first child
            children[0].eval(state,thread,input,stack,individual,problem);
          
            // store away its result
            x = dat.result;
        
            // evaluate the second child
            children[1].eval(state,thread,input,stack,individual,problem);
        
            // return (in input) the result of the two ANDed
        
            dat.result = dat.result && x;
            return;
            }
                
        Overrides:
        eval in class VladERCA

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