Class Lawnmower
- java.lang.Object
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- ec.Problem
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- ec.gp.GPProblem
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- ec.app.lawnmower.Lawnmower
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- All Implemented Interfaces:
- Prototype, Setup, SimpleProblemForm, java.io.Serializable, java.lang.Cloneable
public class Lawnmower extends GPProblem implements SimpleProblemForm
Lawnmower implements the Koza-II Lawnmower problem.Parameters
base.data
classname, inherits or == ec.app.lawnmower.LawnmowerData(the class for the prototypical GPData object for the Lawnmower problem) base.file
String(filename of the .trl file for the Lawnmower problem) base.turns
int >= 1(maximal number of moves the lawnmower may make) Parameter bases
base.data species (the GPData object) - See Also:
- Serialized Form
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Field Summary
Fields Modifier and Type Field and Description int[][]mapintmaxxintmaxyintmovesstatic intO_DOWNstatic intO_LEFTstatic intO_RIGHTstatic intO_UPintorientationstatic java.lang.StringP_Xstatic java.lang.StringP_Yintpmodintposxintposyintsumstatic intUNMOWED
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Constructor Summary
Constructors Constructor and Description Lawnmower()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description java.lang.Objectclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.voiddescribe(EvolutionState state, Individual ind, int subpopulation, int threadnum, int log)Part of SimpleProblemForm.voidevaluate(EvolutionState state, Individual ind, int subpopulation, int threadnum)Evaluates the individual in ind, if necessary (perhaps not evaluating them if their evaluated flags are true), and sets their fitness appropriately.voidsetup(EvolutionState state, Parameter base)Sets up the object by reading it from the parameters stored in state, built off of the parameter base base.-
Methods inherited from class ec.gp.GPProblem
defaultBase
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Methods inherited from class ec.Problem
canEvaluate, closeContacts, describe, finishEvaluating, initializeContacts, prepareToEvaluate, reinitializeContacts
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Field Detail
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P_X
public static final java.lang.String P_X
- See Also:
- Constant Field Values
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P_Y
public static final java.lang.String P_Y
- See Also:
- Constant Field Values
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UNMOWED
public static final int UNMOWED
- See Also:
- Constant Field Values
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O_UP
public static final int O_UP
- See Also:
- Constant Field Values
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O_LEFT
public static final int O_LEFT
- See Also:
- Constant Field Values
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O_DOWN
public static final int O_DOWN
- See Also:
- Constant Field Values
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O_RIGHT
public static final int O_RIGHT
- See Also:
- Constant Field Values
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map
public int[][] map
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maxx
public int maxx
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maxy
public int maxy
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posx
public int posx
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posy
public int posy
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sum
public int sum
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orientation
public int orientation
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moves
public int moves
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pmod
public int pmod
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Method Detail
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clone
public java.lang.Object clone()
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Groups.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from interface:PrototypeSets up the object by reading it from the parameters stored in state, built off of the parameter base base. If an ancestor implements this method, be sure to call super.setup(state,base); before you do anything else.For prototypes, setup(...) is typically called once for the prototype instance; cloned instances do not receive the setup(...) call. setup(...) may be called more than once; the only guarantee is that it will get called at least once on an instance or some "parent" object from which it was ultimately cloned.
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evaluate
public void evaluate(EvolutionState state, Individual ind, int subpopulation, int threadnum)
Description copied from interface:SimpleProblemFormEvaluates the individual in ind, if necessary (perhaps not evaluating them if their evaluated flags are true), and sets their fitness appropriately.- Specified by:
evaluatein interfaceSimpleProblemForm
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describe
public void describe(EvolutionState state, Individual ind, int subpopulation, int threadnum, int log)
Description copied from class:ProblemPart of SimpleProblemForm. Included here so you don't have to write the default version, which usually does nothing.- Specified by:
describein interfaceSimpleProblemForm- Overrides:
describein classProblem
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