Class KLandscapes
- java.lang.Object
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- ec.Problem
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- ec.gp.GPProblem
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- ec.app.klandscapes.KLandscapes
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- All Implemented Interfaces:
- Prototype, Setup, SimpleProblemForm, java.io.Serializable, java.lang.Cloneable
public class KLandscapes extends GPProblem implements SimpleProblemForm
KLandscapes implements the K-Landscapes problem of Vanneschi, Castelli and Manzoni. See the README.txt.Parameters
base.data
classname, inherits or == ec.app.klandscapes.KLandscapesData(the class for the prototypical GPData object for the KLandscapes problem) base.k-value
Integer specifying the amount of epistasis in fitness contributionsValues from 0 upwards. Parameter bases
base.data species (the GPData object) - See Also:
- Serialized Form
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Constructor Summary
Constructors Constructor and Description KLandscapes()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description java.lang.Objectclone()Creates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.voidevaluate(EvolutionState state, Individual ind, int subpopulation, int threadnum)Evaluates the individual in ind, if necessary (perhaps not evaluating them if their evaluated flags are true), and sets their fitness appropriately.voidsetup(EvolutionState state, Parameter base)Sets up the object by reading it from the parameters stored in state, built off of the parameter base base.-
Methods inherited from class ec.gp.GPProblem
defaultBase
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Methods inherited from class ec.Problem
canEvaluate, closeContacts, describe, describe, finishEvaluating, initializeContacts, prepareToEvaluate, reinitializeContacts
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Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods inherited from interface ec.simple.SimpleProblemForm
describe
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Method Detail
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setup
public void setup(EvolutionState state, Parameter base)
Description copied from interface:PrototypeSets up the object by reading it from the parameters stored in state, built off of the parameter base base. If an ancestor implements this method, be sure to call super.setup(state,base); before you do anything else.For prototypes, setup(...) is typically called once for the prototype instance; cloned instances do not receive the setup(...) call. setup(...) may be called more than once; the only guarantee is that it will get called at least once on an instance or some "parent" object from which it was ultimately cloned.
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evaluate
public void evaluate(EvolutionState state, Individual ind, int subpopulation, int threadnum)
Description copied from interface:SimpleProblemFormEvaluates the individual in ind, if necessary (perhaps not evaluating them if their evaluated flags are true), and sets their fitness appropriately.- Specified by:
evaluatein interfaceSimpleProblemForm
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clone
public java.lang.Object clone()
Description copied from interface:PrototypeCreates a new individual cloned from a prototype, and suitable to begin use in its own evolutionary context.Typically this should be a full "deep" clone. However, you may share certain elements with other objects rather than clone hem, depending on the situation:
- If you hold objects which are shared with other instances, don't clone them.
- If you hold objects which must be unique, clone them.
- If you hold objects which were given to you as a gesture of kindness, and aren't owned by you, you probably shouldn't clone them.
- DON'T attempt to clone: Singletons, Cliques, or Groups.
- Arrays are not cloned automatically; you may need to clone an array if you're not sharing it with other instances. Arrays have the nice feature of being copyable by calling clone() on them.
Implementations.
- If no ancestor of yours implements clone(), and you have no need to do clone deeply, and you are abstract, then you should not declare clone().
- If no ancestor of yours implements clone(),
and you have no need to do clone deeply,
and you are not abstract, then you should implement
it as follows:
public Object clone() { try { return super.clone(); } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens } - If no ancestor of yours implements clone(), but you
need to deep-clone some things, then you should implement it
as follows:
public Object clone() { try { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... } catch ((CloneNotSupportedException e) { throw new InternalError(); } // never happens return myobj; } - If an ancestor has implemented clone(), and you also need
to deep clone some things, then you should implement it as follows:
public Object clone() { MyObject myobj = (MyObject) (super.clone()); // put your deep-cloning code here... return myobj; }
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