Class WrapperFloatMatrix3D
- java.lang.Object
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- cern.colt.PersistentObject
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- cern.colt.matrix.AbstractMatrix
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- cern.colt.matrix.AbstractMatrix3D
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- cern.colt.matrix.tfloat.FloatMatrix3D
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- cern.colt.matrix.tfloat.impl.WrapperFloatMatrix3D
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- All Implemented Interfaces:
- java.io.Serializable, java.lang.Cloneable
- Direct Known Subclasses:
- DenseLargeFloatMatrix3D
public class WrapperFloatMatrix3D extends FloatMatrix3D
3-d matrix holding float elements; either a view wrapping another matrix or a matrix whose views are wrappers.- See Also:
- Serialized Form
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Constructor Summary
Constructors Constructor and Description WrapperFloatMatrix3D(FloatMatrix3D newContent)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description voiddct2Slices(boolean scale)Computes the 2D discrete cosine transform (DCT-II) of each slice of this matrix.voiddct3(boolean scale)Computes the 3D discrete cosine transform (DCT-II) of this matrix.voiddht2Slices()Computes the 2D discrete Hertley transform (DHT) of each column of this matrix.voiddht3()Computes the 3D discrete Hartley transform (DHT) of this matrix.voiddst2Slices(boolean scale)Computes the 2D discrete sine transform (DST-II) of each slice of this matrix.voiddst3(boolean scale)Computes the 3D discrete sine transform (DST-II) of this matrix.java.lang.Objectelements()Returns the elements of this matrix.voidfft3()Computes the 3D discrete Fourier transform (DFT) of this matrix.DenseLargeFComplexMatrix3DgetFft2Slices()Returns new complex matrix which is the 2D discrete Fourier transform (DFT) of each slice of this matrix.DenseLargeFComplexMatrix3DgetFft3()Returns new complex matrix which is the 3D discrete Fourier transform (DFT) of this matrix.DenseLargeFComplexMatrix3DgetIfft2Slices(boolean scale)Returns new complex matrix which is the 2D inverse of the discrete Fourier transform (IDFT) of each slice of this matrix.DenseLargeFComplexMatrix3DgetIfft3(boolean scale)Returns new complex matrix which is the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.floatgetQuick(int slice, int row, int column)Returns the matrix cell value at coordinate [slice,row,column].voididct2Slices(boolean scale)Computes the 2D inverse of the discrete cosine transform (DCT-III) of each slice of this matrix.voididct3(boolean scale)Computes the 3D inverse of the discrete cosine transform (DCT-III) of this matrix.voididht2Slices(boolean scale)Computes the 2D inverse of the discrete Hartley transform (DHT) of each slice of this matrix.voididht3(boolean scale)Computes the 3D inverse of the discrete Hartley transform (DHT) of this matrix.voididst2Slices(boolean scale)Computes the 2D inverse of the discrete sine transform (DST-III) of each slice of this matrix.voididst3(boolean scale)Computes the 3D inverse of the discrete size transform (DST-III) of this matrix.voidifft3(boolean scale)Computes the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.FloatMatrix3Dlike(int slices, int rows, int columns)Construct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns.FloatMatrix2Dlike2D(int rows, int columns)Construct and returns a new 2-d matrix of the corresponding dynamic type, sharing the same cells.voidsetQuick(int slice, int row, int column, float value)Sets the matrix cell at coordinate [slice,row,column] to the specified value.FloatMatrix1Dvectorize()Returns a vector obtained by stacking the columns of each slice of the matrix on top of one another.FloatMatrix2DviewColumn(int column)Constructs and returns a new 2-dimensional slice view representing the slices and rows of the given column.FloatMatrix3DviewColumnFlip()Constructs and returns a new flip view along the column axis.FloatMatrix3DviewDice(int axis0, int axis1, int axis2)Constructs and returns a new dice view; Swaps dimensions (axes); Example: 3 x 4 x 5 matrix --> 4 x 3 x 5 matrix.FloatMatrix3DviewPart(int slice, int row, int column, int depth, int height, int width)Constructs and returns a new sub-range view that is a depth x height x width sub matrix starting at [slice,row,column]; Equivalent to view().part(slice,row,column,depth,height,width); Provided for convenience only.FloatMatrix2DviewRow(int row)Constructs and returns a new 2-dimensional slice view representing the slices and columns of the given row.FloatMatrix3DviewRowFlip()Constructs and returns a new flip view along the row axis.FloatMatrix3DviewSelection(int[] sliceIndexes, int[] rowIndexes, int[] columnIndexes)Constructs and returns a new selection view that is a matrix holding the indicated cells.FloatMatrix2DviewSlice(int slice)Constructs and returns a new 2-dimensional slice view representing the rows and columns of the given slice.FloatMatrix3DviewSliceFlip()Constructs and returns a new flip view along the slice axis.FloatMatrix3DviewStrides(int _sliceStride, int _rowStride, int _columnStride)Constructs and returns a new stride view which is a sub matrix consisting of every i-th cell.-
Methods inherited from class cern.colt.matrix.tfloat.FloatMatrix3D
aggregate, aggregate, aggregate, aggregate, assign, assign, assign, assign, assign, assign, assign, assign, assign, cardinality, copy, equals, equals, get, getMaxLocation, getMinLocation, getNegativeValues, getNonZeros, getPositiveValues, like, normalize, set, toArray, toString, viewSelection, viewSorted, zAssign27Neighbors, zSum
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Methods inherited from class cern.colt.matrix.AbstractMatrix3D
checkShape, checkShape, columns, columnStride, index, rows, rowStride, size, slices, sliceStride, toStringShort
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Methods inherited from class cern.colt.matrix.AbstractMatrix
ensureCapacity, isView, trimToSize
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Methods inherited from class cern.colt.PersistentObject
clone
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Constructor Detail
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WrapperFloatMatrix3D
public WrapperFloatMatrix3D(FloatMatrix3D newContent)
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Method Detail
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elements
public java.lang.Object elements()
Description copied from class:FloatMatrix3DReturns the elements of this matrix.- Specified by:
elementsin classFloatMatrix3D- Returns:
- the elements
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dct3
public void dct3(boolean scale)
Computes the 3D discrete cosine transform (DCT-II) of this matrix.- Parameters:
scale- if true then scaling is performed
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dct2Slices
public void dct2Slices(boolean scale)
Computes the 2D discrete cosine transform (DCT-II) of each slice of this matrix.- Parameters:
scale- if true then scaling is performed
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dst3
public void dst3(boolean scale)
Computes the 3D discrete sine transform (DST-II) of this matrix.- Parameters:
scale- if true then scaling is performed
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dst2Slices
public void dst2Slices(boolean scale)
Computes the 2D discrete sine transform (DST-II) of each slice of this matrix.- Parameters:
scale- if true then scaling is performed
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dht3
public void dht3()
Computes the 3D discrete Hartley transform (DHT) of this matrix.
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dht2Slices
public void dht2Slices()
Computes the 2D discrete Hertley transform (DHT) of each column of this matrix.
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fft3
public void fft3()
Computes the 3D discrete Fourier transform (DFT) of this matrix. The physical layout of the output data is as follows:this[k1][k2][2*k3] = Re[k1][k2][k3] = Re[(n1-k1)%n1][(n2-k2)%n2][n3-k3], this[k1][k2][2*k3+1] = Im[k1][k2][k3] = -Im[(n1-k1)%n1][(n2-k2)%n2][n3-k3], 0<=k1<n1, 0<=k2<n2, 0<k3<n3/2, this[k1][k2][0] = Re[k1][k2][0] = Re[(n1-k1)%n1][n2-k2][0], this[k1][k2][1] = Im[k1][k2][0] = -Im[(n1-k1)%n1][n2-k2][0], this[k1][n2-k2][1] = Re[(n1-k1)%n1][k2][n3/2] = Re[k1][n2-k2][n3/2], this[k1][n2-k2][0] = -Im[(n1-k1)%n1][k2][n3/2] = Im[k1][n2-k2][n3/2], 0<=k1<n1, 0<k2<n2/2, this[k1][0][0] = Re[k1][0][0] = Re[n1-k1][0][0], this[k1][0][1] = Im[k1][0][0] = -Im[n1-k1][0][0], this[k1][n2/2][0] = Re[k1][n2/2][0] = Re[n1-k1][n2/2][0], this[k1][n2/2][1] = Im[k1][n2/2][0] = -Im[n1-k1][n2/2][0], this[n1-k1][0][1] = Re[k1][0][n3/2] = Re[n1-k1][0][n3/2], this[n1-k1][0][0] = -Im[k1][0][n3/2] = Im[n1-k1][0][n3/2], this[n1-k1][n2/2][1] = Re[k1][n2/2][n3/2] = Re[n1-k1][n2/2][n3/2], this[n1-k1][n2/2][0] = -Im[k1][n2/2][n3/2] = Im[n1-k1][n2/2][n3/2], 0<k1<n1/2, this[0][0][0] = Re[0][0][0], this[0][0][1] = Re[0][0][n3/2], this[0][n2/2][0] = Re[0][n2/2][0], this[0][n2/2][1] = Re[0][n2/2][n3/2], this[n1/2][0][0] = Re[n1/2][0][0], this[n1/2][0][1] = Re[n1/2][0][n3/2], this[n1/2][n2/2][0] = Re[n1/2][n2/2][0], this[n1/2][n2/2][1] = Re[n1/2][n2/2][n3/2]This method computes only half of the elements of the real transform. The other half satisfies the symmetry condition. If you want the full real forward transform, usegetFft3. To get back the original data, useifft3.- Throws:
java.lang.IllegalArgumentException- if the slice size or the row size or the column size of this matrix is not a power of 2 number.
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getFft3
public DenseLargeFComplexMatrix3D getFft3()
Returns new complex matrix which is the 3D discrete Fourier transform (DFT) of this matrix.- Returns:
- the 3D discrete Fourier transform (DFT) of this matrix.
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getIfft3
public DenseLargeFComplexMatrix3D getIfft3(boolean scale)
Returns new complex matrix which is the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.- Returns:
- the 3D inverse of the discrete Fourier transform (IDFT) of this matrix.
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getFft2Slices
public DenseLargeFComplexMatrix3D getFft2Slices()
Returns new complex matrix which is the 2D discrete Fourier transform (DFT) of each slice of this matrix.- Returns:
- the 2D discrete Fourier transform (DFT) of each slice of this matrix.
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getIfft2Slices
public DenseLargeFComplexMatrix3D getIfft2Slices(boolean scale)
Returns new complex matrix which is the 2D inverse of the discrete Fourier transform (IDFT) of each slice of this matrix.- Returns:
- the 2D inverse of the discrete Fourier transform (IDFT) of each slice of this matrix.
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idct3
public void idct3(boolean scale)
Computes the 3D inverse of the discrete cosine transform (DCT-III) of this matrix.- Parameters:
scale- if true then scaling is performed
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idct2Slices
public void idct2Slices(boolean scale)
Computes the 2D inverse of the discrete cosine transform (DCT-III) of each slice of this matrix.- Parameters:
scale- if true then scaling is performed
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idst3
public void idst3(boolean scale)
Computes the 3D inverse of the discrete size transform (DST-III) of this matrix.- Parameters:
scale- if true then scaling is performed
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idst2Slices
public void idst2Slices(boolean scale)
Computes the 2D inverse of the discrete sine transform (DST-III) of each slice of this matrix.- Parameters:
scale- if true then scaling is performed
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idht3
public void idht3(boolean scale)
Computes the 3D inverse of the discrete Hartley transform (DHT) of this matrix.- Parameters:
scale- if true then scaling is performed
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idht2Slices
public void idht2Slices(boolean scale)
Computes the 2D inverse of the discrete Hartley transform (DHT) of each slice of this matrix.- Parameters:
scale- if true then scaling is performed
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ifft3
public void ifft3(boolean scale)
Computes the 3D inverse of the discrete Fourier transform (IDFT) of this matrix. The physical layout of the input data has to be as follows:this[k1][k2][2*k3] = Re[k1][k2][k3] = Re[(n1-k1)%n1][(n2-k2)%n2][n3-k3], this[k1][k2][2*k3+1] = Im[k1][k2][k3] = -Im[(n1-k1)%n1][(n2-k2)%n2][n3-k3], 0<=k1<n1, 0<=k2<n2, 0<k3<n3/2, this[k1][k2][0] = Re[k1][k2][0] = Re[(n1-k1)%n1][n2-k2][0], this[k1][k2][1] = Im[k1][k2][0] = -Im[(n1-k1)%n1][n2-k2][0], this[k1][n2-k2][1] = Re[(n1-k1)%n1][k2][n3/2] = Re[k1][n2-k2][n3/2], this[k1][n2-k2][0] = -Im[(n1-k1)%n1][k2][n3/2] = Im[k1][n2-k2][n3/2], 0<=k1<n1, 0<k2<n2/2, this[k1][0][0] = Re[k1][0][0] = Re[n1-k1][0][0], this[k1][0][1] = Im[k1][0][0] = -Im[n1-k1][0][0], this[k1][n2/2][0] = Re[k1][n2/2][0] = Re[n1-k1][n2/2][0], this[k1][n2/2][1] = Im[k1][n2/2][0] = -Im[n1-k1][n2/2][0], this[n1-k1][0][1] = Re[k1][0][n3/2] = Re[n1-k1][0][n3/2], this[n1-k1][0][0] = -Im[k1][0][n3/2] = Im[n1-k1][0][n3/2], this[n1-k1][n2/2][1] = Re[k1][n2/2][n3/2] = Re[n1-k1][n2/2][n3/2], this[n1-k1][n2/2][0] = -Im[k1][n2/2][n3/2] = Im[n1-k1][n2/2][n3/2], 0<k1<n1/2, this[0][0][0] = Re[0][0][0], this[0][0][1] = Re[0][0][n3/2], this[0][n2/2][0] = Re[0][n2/2][0], this[0][n2/2][1] = Re[0][n2/2][n3/2], this[n1/2][0][0] = Re[n1/2][0][0], this[n1/2][0][1] = Re[n1/2][0][n3/2], this[n1/2][n2/2][0] = Re[n1/2][n2/2][0], this[n1/2][n2/2][1] = Re[n1/2][n2/2][n3/2]This method computes only half of the elements of the real transform. The other half satisfies the symmetry condition. If you want the full real inverse transform, usegetIfft3.- Parameters:
scale- if true then scaling is performed- Throws:
java.lang.IllegalArgumentException- if the slice size or the row size or the column size of this matrix is not a power of 2 number.
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getQuick
public float getQuick(int slice, int row, int column)Description copied from class:FloatMatrix3DReturns the matrix cell value at coordinate [slice,row,column].Provided with invalid parameters this method may return invalid objects without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
- Specified by:
getQuickin classFloatMatrix3D- Parameters:
slice- the index of the slice-coordinate.row- the index of the row-coordinate.column- the index of the column-coordinate.- Returns:
- the value at the specified coordinate.
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like
public FloatMatrix3D like(int slices, int rows, int columns)
Description copied from class:FloatMatrix3DConstruct and returns a new empty matrix of the same dynamic type as the receiver, having the specified number of slices, rows and columns. For example, if the receiver is an instance of type DenseFloatMatrix3D the new matrix must also be of type DenseFloatMatrix3D, if the receiver is an instance of type SparseFloatMatrix3D the new matrix must also be of type SparseFloatMatrix3D, etc. In general, the new matrix should have internal parametrization as similar as possible.- Specified by:
likein classFloatMatrix3D- Parameters:
slices- the number of slices the matrix shall have.rows- the number of rows the matrix shall have.columns- the number of columns the matrix shall have.- Returns:
- a new empty matrix of the same dynamic type.
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setQuick
public void setQuick(int slice, int row, int column, float value)Description copied from class:FloatMatrix3DSets the matrix cell at coordinate [slice,row,column] to the specified value.Provided with invalid parameters this method may access illegal indexes without throwing any exception. You should only use this method when you are absolutely sure that the coordinate is within bounds. Precondition (unchecked): slice<0 || slice>=slices() || row<0 || row>=rows() || column<0 || column>=column().
- Specified by:
setQuickin classFloatMatrix3D- Parameters:
slice- the index of the slice-coordinate.row- the index of the row-coordinate.column- the index of the column-coordinate.value- the value to be filled into the specified cell.
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vectorize
public FloatMatrix1D vectorize()
Description copied from class:FloatMatrix3DReturns a vector obtained by stacking the columns of each slice of the matrix on top of one another.- Specified by:
vectorizein classFloatMatrix3D- Returns:
- a vector obtained by stacking the columns of each slice of the matrix on top of one another.
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viewColumn
public FloatMatrix2D viewColumn(int column)
Description copied from class:FloatMatrix3DConstructs and returns a new 2-dimensional slice view representing the slices and rows of the given column. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
- Overrides:
viewColumnin classFloatMatrix3D- Parameters:
column- the index of the column to fix.- Returns:
- a new 2-dimensional slice view.
- See Also:
FloatMatrix3D.viewSlice(int),FloatMatrix3D.viewRow(int)
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viewColumnFlip
public FloatMatrix3D viewColumnFlip()
Description copied from class:FloatMatrix3DConstructs and returns a new flip view along the column axis. What used to be column 0 is now column columns()-1, ..., what used to be column columns()-1 is now column 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.- Overrides:
viewColumnFlipin classFloatMatrix3D- Returns:
- a new flip view.
- See Also:
FloatMatrix3D.viewSliceFlip(),FloatMatrix3D.viewRowFlip()
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viewSlice
public FloatMatrix2D viewSlice(int slice)
Description copied from class:FloatMatrix3DConstructs and returns a new 2-dimensional slice view representing the rows and columns of the given slice. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
- Overrides:
viewSlicein classFloatMatrix3D- Parameters:
slice- the index of the slice to fix.- Returns:
- a new 2-dimensional slice view.
- See Also:
FloatMatrix3D.viewRow(int),FloatMatrix3D.viewColumn(int)
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viewSliceFlip
public FloatMatrix3D viewSliceFlip()
Description copied from class:FloatMatrix3DConstructs and returns a new flip view along the slice axis. What used to be slice 0 is now slice slices()-1, ..., what used to be slice slices()-1 is now slice 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.- Overrides:
viewSliceFlipin classFloatMatrix3D- Returns:
- a new flip view.
- See Also:
FloatMatrix3D.viewRowFlip(),FloatMatrix3D.viewColumnFlip()
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viewDice
public FloatMatrix3D viewDice(int axis0, int axis1, int axis2)
Description copied from class:FloatMatrix3DConstructs and returns a new dice view; Swaps dimensions (axes); Example: 3 x 4 x 5 matrix --> 4 x 3 x 5 matrix. The view has dimensions exchanged; what used to be one axis is now another, in all desired permutations. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.- Overrides:
viewDicein classFloatMatrix3D- Parameters:
axis0- the axis that shall become axis 0 (legal values 0..2).axis1- the axis that shall become axis 1 (legal values 0..2).axis2- the axis that shall become axis 2 (legal values 0..2).- Returns:
- a new dice view.
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viewPart
public FloatMatrix3D viewPart(int slice, int row, int column, int depth, int height, int width)
Description copied from class:FloatMatrix3DConstructs and returns a new sub-range view that is a depth x height x width sub matrix starting at [slice,row,column]; Equivalent to view().part(slice,row,column,depth,height,width); Provided for convenience only. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.- Overrides:
viewPartin classFloatMatrix3D- Parameters:
slice- The index of the slice-coordinate.row- The index of the row-coordinate.column- The index of the column-coordinate.depth- The depth of the box.height- The height of the box.width- The width of the box.- Returns:
- the new view.
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viewRow
public FloatMatrix2D viewRow(int row)
Description copied from class:FloatMatrix3DConstructs and returns a new 2-dimensional slice view representing the slices and columns of the given row. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.To obtain a slice view on subranges, construct a sub-ranging view ( view().part(...)), then apply this method to the sub-range view. To obtain 1-dimensional views, apply this method, then apply another slice view (methods viewColumn, viewRow) on the intermediate 2-dimensional view. To obtain 1-dimensional views on subranges, apply both steps.
- Overrides:
viewRowin classFloatMatrix3D- Parameters:
row- the index of the row to fix.- Returns:
- a new 2-dimensional slice view.
- See Also:
FloatMatrix3D.viewSlice(int),FloatMatrix3D.viewColumn(int)
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viewRowFlip
public FloatMatrix3D viewRowFlip()
Description copied from class:FloatMatrix3DConstructs and returns a new flip view along the row axis. What used to be row 0 is now row rows()-1, ..., what used to be row rows()-1 is now row 0. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.- Overrides:
viewRowFlipin classFloatMatrix3D- Returns:
- a new flip view.
- See Also:
FloatMatrix3D.viewSliceFlip(),FloatMatrix3D.viewColumnFlip()
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viewSelection
public FloatMatrix3D viewSelection(int[] sliceIndexes, int[] rowIndexes, int[] columnIndexes)
Description copied from class:FloatMatrix3DConstructs and returns a new selection view that is a matrix holding the indicated cells. There holds view.slices() == sliceIndexes.length, view.rows() == rowIndexes.length, view.columns() == columnIndexes.length and view.get(k,i,j) == this.get(sliceIndexes[k],rowIndexes[i],columnIndexes[j]) . Indexes can occur multiple times and can be in arbitrary order. For an example seeFloatMatrix2D.viewSelection(int[],int[]).Note that modifying the index arguments after this call has returned has no effect on the view. The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.
- Overrides:
viewSelectionin classFloatMatrix3D- Parameters:
sliceIndexes- The slices of the cells that shall be visible in the new view. To indicate that all slices shall be visible, simply set this parameter to null.rowIndexes- The rows of the cells that shall be visible in the new view. To indicate that all rows shall be visible, simply set this parameter to null.columnIndexes- The columns of the cells that shall be visible in the new view. To indicate that all columns shall be visible, simply set this parameter to null.- Returns:
- the new view.
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viewStrides
public FloatMatrix3D viewStrides(int _sliceStride, int _rowStride, int _columnStride)
Description copied from class:FloatMatrix3DConstructs and returns a new stride view which is a sub matrix consisting of every i-th cell. More specifically, the view has this.slices()/sliceStride slices and this.rows()/rowStride rows and this.columns()/columnStride columns holding cells this.get(k*sliceStride,i*rowStride,j*columnStride) for all k = 0..slices()/sliceStride - 1, i = 0..rows()/rowStride - 1, j = 0..columns()/columnStride - 1 . The returned view is backed by this matrix, so changes in the returned view are reflected in this matrix, and vice-versa.- Overrides:
viewStridesin classFloatMatrix3D- Parameters:
_sliceStride- the slice step factor._rowStride- the row step factor._columnStride- the column step factor.- Returns:
- a new view.
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like2D
public FloatMatrix2D like2D(int rows, int columns)
Description copied from class:FloatMatrix3DConstruct and returns a new 2-d matrix of the corresponding dynamic type, sharing the same cells. For example, if the receiver is an instance of type DenseFloatMatrix3D the new matrix must also be of type DenseFloatMatrix2D, if the receiver is an instance of type SparseFloatMatrix3D the new matrix must also be of type SparseFloatMatrix2D, etc.- Specified by:
like2Din classFloatMatrix3D- Parameters:
rows- the number of rows the matrix shall have.columns- the number of columns the matrix shall have.- Returns:
- a new matrix of the corresponding dynamic type.
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