Documentation of 'Catalano.Math.Matrix3x3' Java class
Matrix3x3
Catalano.Math

Class Matrix3x3



  • public class Matrix3x3
    extends java.lang.Object
    A class representing 3x3 matrix. The structure incapsulates elements of a 3x3 matrix and provides some operations with it.
    • Field Detail

      • V00

        public float V00
        Row 0 column 0 element of the matrix.
      • V01

        public float V01
        Row 0 column 1 element of the matrix.
      • V02

        public float V02
        Row 0 column 2 element of the matrix.
      • V10

        public float V10
        Row 1 column 0 element of the matrix.
      • V11

        public float V11
        Row 1 column 1 element of the matrix.
      • V12

        public float V12
        Row 1 column 2 element of the matrix.
      • V20

        public float V20
        Row 2 column 0 element of the matrix.
      • V21

        public float V21
        Row 2 column 1 element of the matrix.
      • V22

        public float V22
        Row 2 column 2 element of the matrix.
    • Constructor Detail

      • Matrix3x3

        public Matrix3x3()
        Initializes a new instance of the Matrix3x3 class.
      • Matrix3x3

        public Matrix3x3(float V00,
                         float V01,
                         float V02,
                         float V10,
                         float V11,
                         float V12,
                         float V20,
                         float V21,
                         float V22)
        Initializes a new instance of the Matrix3x3 class.
        Parameters:
        V00 - Row 0 column 0 element of the matrix.
        V01 - Row 0 column 1 element of the matrix.
        V02 - Row 0 column 2 element of the matrix.
        V10 - Row 1 column 0 element of the matrix.
        V11 - Row 1 column 1 element of the matrix.
        V12 - Row 1 column 2 element of the matrix.
        V20 - Row 2 column 0 element of the matrix.
        V21 - Row 2 column 1 element of the matrix.
        V22 - Row 2 column 2 element of the matrix.
    • Method Detail

      • Identity

        public static Matrix3x3 Identity()
        Provides an identity matrix with all diagonal elements set to 1.
        Returns:
        Identity matrix.
      • Determinant

        public float Determinant()
        Calculates determinant of the matrix.
        Returns:
        Determinant.
      • toArray

        public float[] toArray()
        Returns array representation of the matrix.
        Returns:
        Returns array which contains all elements of the matrix in the row-major order.
      • CreateRotationY

        public static Matrix3x3 CreateRotationY(float radians)
        Creates rotation matrix around Y axis.
        Parameters:
        radians - Rotation angle around Y axis in radians.
        Returns:
        Returns rotation matrix to rotate an object around Y axis.
      • CreateRotationX

        public static Matrix3x3 CreateRotationX(float radians)
        Creates rotation matrix around X axis.
        Parameters:
        radians - Rotation angle around X axis in radians.
        Returns:
        Returns rotation matrix to rotate an object around X axis.
      • CreateRotationZ

        public static Matrix3x3 CreateRotationZ(float radians)
        Creates rotation matrix around Z axis.
        Parameters:
        radians - Rotation angle around Z axis in radians.
        Returns:
        Returns rotation matrix to rotate an object around Z axis.
      • CreateFromYawPitchRoll

        public static Matrix3x3 CreateFromYawPitchRoll(float yaw,
                                                       float pitch,
                                                       float roll)
        Creates rotation matrix to rotate an object around X, Y and Z axes. The routine assumes roll-pitch-yaw rotation order, when creating rotation matrix, i.e. an object is first rotated around Z axis, then around X axis and finally around Y axis.
        Parameters:
        yaw - Rotation angle around Y axis in radians.
        pitch - Rotation angle around X axis in radians.
        roll - Rotation angle around Z axis in radians.
        Returns:
        Returns rotation matrix to rotate an object around all 3 axes.
      • ExtractYawPitchRoll

        public float[] ExtractYawPitchRoll()
        Extract rotation angles from the rotation matrix. The routine assumes roll-pitch-yaw rotation order when extracting rotation angle. Using extracted angles with the @see CreateFromYawPitchRoll should provide same rotation matrix. The method assumes the provided matrix represent valid rotation matrix.
        Returns:
      • CreateFromRows

        public static Matrix3x3 CreateFromRows(Vector3 row0,
                                               Vector3 row1,
                                               Vector3 row2)
        Creates a matrix from 3 rows specified as vectors.
        Parameters:
        row0 - First row of the matrix to create.
        row1 - Second row of the matrix to create.
        row2 - Third row of the matrix to create.
        Returns:
        Returns a matrix from specified rows.
      • CreateFromColumns

        public static Matrix3x3 CreateFromColumns(Vector3 column0,
                                                  Vector3 column1,
                                                  Vector3 column2)
        Creates a matrix from 3 columns specified as vectors.
        Parameters:
        column0 - First column of the matrix to create.
        column1 - Second column of the matrix to create.
        column2 - Third column of the matrix to create.
        Returns:
        Returns a matrix from specified columns.
      • CreateDiagonal

        public static Matrix3x3 CreateDiagonal(Vector3 vector)
        Creates a diagonal matrix using the specified vector as diagonal elements.
        Parameters:
        vector - Vector to use for diagonal elements of the matrix.
        Returns:
        Returns a diagonal matrix.
      • Multiply

        public void Multiply(Matrix3x3 matrix)
      • Multiply

        public static Matrix3x3 Multiply(Matrix3x3 matrix1,
                                         Matrix3x3 matrix2)
        Multiplies two specified matrices.
        Parameters:
        matrix1 - Matrix to multiply.
        matrix2 - Matrix to multiply by.
        Returns:
        Return new matrix, which the result of multiplication of the two specified matrices.
      • Add

        public static Matrix3x3 Add(Matrix3x3 matrix1,
                                    Matrix3x3 matrix2)
        Adds corresponding components of two matrices.
        Parameters:
        matrix1 - The matrix to add to.
        matrix2 - The matrix to add to the first matrix.
        Returns:
        Returns a matrix which components are equal to sum of corresponding components of the two specified matrices.
      • Subtract

        public void Subtract(Matrix3x3 matrix)
      • Subtract

        public static Matrix3x3 Subtract(Matrix3x3 matrix1,
                                         Matrix3x3 matrix2)
        Subtracts corresponding components of two matrices.
        Parameters:
        matrix1 - The matrix to subtract from.
        matrix2 - The matrix to subtract from the first matrix.
        Returns:
        Returns a matrix which components are equal to difference of corresponding components of the two specified matrices.

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