/* This file is part of the source code for 3D-XplorMath-J, Version 1.0 (January 2008).
* Copyright (c) 2008 The 3D-XplorMath Consortium (http://3d-xplormath.org).
* This source code is released under a BSD License, which allows redistribution
* in source and binary form, with or without modification, provided copyright
* and license information are included, and with no warranty or guarantee of
* any kind. For details, see http://3d-xplormath.org/j/source/BSDLicense.txt
*/
package vmm3d.spacecurve.parametric;
import vmm3d.core.RealParamAnimateable;
import vmm3d.core3D.Vector3D;
/**
* Defines a rolling curve on the unit sphere
*/
public class SphericalCycloid extends SphericalCurve {
RealParamAnimateable aa = new RealParamAnimateable("vmm.spacecurve.parametric.SphericalCycloid.aa",0.2,0.2,0.2);
RealParamAnimateable bb = new RealParamAnimateable("vmm.spacecurve.parametric.SphericalCycloid.bb",2,-1,3);
//RealParamAnimateable cc = new RealParamAnimateable("vmm.spacecurve.parametric.SphericalCycloid.cc",3,5,2);
//RealParamAnimateable dd = new RealParamAnimateable("vmm.spacecurve.parametric.SphericalCycloid.dd",5,5,5);
RealParamAnimateable ee = new RealParamAnimateable("vmm.spacecurve.parametric.SphericalCycloid.ee",5,5,5);
public SphericalCycloid() {
setDefaultViewpoint(new Vector3D(10,0,30));
setDefaultWindow(-1.1,1.1,-1.1,1.1);
tResolution.setValueAndDefault(200);
tmin.setValueAndDefault(0);
tmax.setValueAndDefaultFromString("2 * pi");
addParameter(ee);
//addParameter(dd);
//addParameter(cc);
addParameter(bb);
addParameter(aa);
tubeSize.setValueAndDefault(0.1);
}
protected Vector3D value(double t) {
// The radius of the road circle is a*pi. The radius of the rolling circle is rol,
// rol is computed from the intended symmetry (integer e) and from a*pi.
// The circle rolls outside if e > 0, otherwise inside.
Vector3D E,M,C;
double a = aa.getValue();
double b = bb.getValue();
//double c = cc.getValue();
//double d = dd.getValue();
double e = ee.getValue();
e = (int)(e);
double start = 0.0;
if (Math.signum(e) < 0) start = Math.PI;
double rol = Math.asin(Math.sin(Math.PI*a)/Math.abs(e));
E = geographicCoordinates(b * rol, (e+1)*t + start);
M = geographicCoordinates((Math.PI*a + Math.signum(e)*rol)/2, t);
C = E.reflectInAxis(M);
return new Vector3D(C);
}
}
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