/* This file is part of the source code for 3D-XplorMath-J, Version 1.0 (January 2008).
* Copyright (c) 2008 The 3D-XplorMath Consortium (http://3d-xplormath.org).
* This source code is released under a BSD License, which allows redistribution
* in source and binary form, with or without modification, provided copyright
* and license information are included, and with no warranty or guarantee of
* any kind. For details, see http://3d-xplormath.org/j/source/BSDLicense.txt
*/
package vmm3d.polyhedron;
import vmm3d.core3D.Vector3D;
public class Octahedron extends RegularPolyhedron {
public Octahedron() {
polyhedronVertices = new Vector3D[] {
new Vector3D(-1,0,0),
new Vector3D(0,0,-1),
new Vector3D(0,0,1),
new Vector3D(0,-1,0),
new Vector3D(0,1,0),
new Vector3D(1,0,0),
};
polyhedronFaces = new int[][] {
{ 4, 5, 2 },
{ 0, 4, 2 },
{ 0, 2, 3 },
{ 5, 3, 2 },
{ 5, 4, 1 },
{ 4, 0, 1 },
{ 0, 3, 1 },
{ 3, 5, 1 },
};
setDefaultWindow(-1.25,1.25,-1.25,1.25);
stellationScale = 0.6;
stellationHeight = 1.1547005383792517; // computed as follows
// Vector3D c = polyhedronVertices[0].plus(polyhedronVertices[2]).plus(polyhedronVertices[3]).times(1.0/3.0); // center of face
// Vector3D y = (polyhedronVertices[3].plus(polyhedronVertices[0]).times(0.5)).minus(polyhedronVertices[1]);
// Vector3D x = c.minus(polyhedronVertices[3].plus(polyhedronVertices[0]).times(0.5));
// double h = x.norm()*x.norm()*y.norm()/x.dot(y);
// stellationHeight = Math.sqrt(h*h-x.norm()*x.norm());
// System.out.println(stellationHeight);
}
}
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