//
// ShadowRealTypeJ3D.java
//

/*
VisAD system for interactive analysis and visualization of numerical
data.  Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom
Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and
Tommy Jasmin.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Library General Public License for more details.

You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
MA 02111-1307, USA
*/

package visad.java3d;

import visad.*;

import java.util.*;
import java.rmi.*;

/**
   The ShadowRealTypeJ3D class shadows the RealType class,
   within a DataDisplayLink.

*/ public class ShadowRealTypeJ3D extends ShadowScalarTypeJ3D { private Vector AccumulationVector = new Vector(); public ShadowRealTypeJ3D(MathType type, DataDisplayLink link, ShadowType parent) throws VisADException, RemoteException { super(type, link, parent); adaptedShadowType = new ShadowRealType(type, link, getAdaptedParent(parent)); } /** clear AccumulationVector */ public void preProcess() throws VisADException { AccumulationVector.removeAllElements(); } /** transform data into a Java3D scene graph; return true if need post-process */ public boolean doTransform(Object group, Data data, float[] value_array, float[] default_values, DataRenderer renderer) throws VisADException, RemoteException { boolean post = ((ShadowRealType) adaptedShadowType). doTransform(group, data, value_array, default_values, renderer, this); ensureNotEmpty(group); return post; } /** render accumulated Vector of value_array-s to and add to group; then clear AccumulationVector */ public void postProcess(Object group) throws VisADException { if (adaptedShadowType.getIsTerminal()) { int LevelOfDifficulty = adaptedShadowType.getLevelOfDifficulty(); if (LevelOfDifficulty == LEGAL) { throw new UnimplementedException("terminal LEGAL unimplemented: " + "ShadowRealTypeJ3D.postProcess"); } else { // nothing to do } } else { // nothing to do } AccumulationVector.removeAllElements(); } }

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