//
// ShadowRealTypeJ3D.java
//
/*
VisAD system for interactive analysis and visualization of numerical
data. Copyright (C) 1996 - 2017 Bill Hibbard, Curtis Rueden, Tom
Rink, Dave Glowacki, Steve Emmerson, Tom Whittaker, Don Murray, and
Tommy Jasmin.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
MA 02111-1307, USA
*/
package visad.java3d;
import visad.*;
import java.util.*;
import java.rmi.*;
/**
The ShadowRealTypeJ3D class shadows the RealType class,
within a DataDisplayLink.
*/
public class ShadowRealTypeJ3D extends ShadowScalarTypeJ3D {
private Vector AccumulationVector = new Vector();
public ShadowRealTypeJ3D(MathType type, DataDisplayLink link,
ShadowType parent)
throws VisADException, RemoteException {
super(type, link, parent);
adaptedShadowType =
new ShadowRealType(type, link, getAdaptedParent(parent));
}
/** clear AccumulationVector */
public void preProcess() throws VisADException {
AccumulationVector.removeAllElements();
}
/** transform data into a Java3D scene graph;
return true if need post-process */
public boolean doTransform(Object group, Data data, float[] value_array,
float[] default_values, DataRenderer renderer)
throws VisADException, RemoteException {
boolean post = ((ShadowRealType) adaptedShadowType).
doTransform(group, data, value_array,
default_values, renderer, this);
ensureNotEmpty(group);
return post;
}
/** render accumulated Vector of value_array-s to
and add to group; then clear AccumulationVector */
public void postProcess(Object group) throws VisADException {
if (adaptedShadowType.getIsTerminal()) {
int LevelOfDifficulty = adaptedShadowType.getLevelOfDifficulty();
if (LevelOfDifficulty == LEGAL) {
throw new UnimplementedException("terminal LEGAL unimplemented: " +
"ShadowRealTypeJ3D.postProcess");
}
else {
// nothing to do
}
}
else {
// nothing to do
}
AccumulationVector.removeAllElements();
}
}
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