/*******************************************************************************
* Copyright (c) 2010 Haifeng Li
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*******************************************************************************/
package smile.interpolation;
import smile.math.Math;
/**
* Shepard interplation is a special case of normalized radial basis function
* interpolation if the function φ(r) goes to infinity as r → 0, and is
* finite for r > 0. In this case, the weights wi are just equal to
* the respective function values yi. So we need not solve linear
* equations and thus it works for very large N.
*
* An example of such φ is φ(r) = r-p with (typically)
* 1 < p ≤ 3.
*
* Shepard interpolation is rarely as accurate as the well-tuned application of
* other radial basis functions. However, it is simple, fast, and often jut the
* thing for quick and dirty applications.
*
* @author Haifeng Li
*/
public class ShepardInterpolation1D implements Interpolation {
private double[] x;
private double[] y;
private double p;
/**
* Constructor. By default p = 2.
* @param x the point set.
* @param y the function values at given points.
*/
public ShepardInterpolation1D(double[] x, double[] y) {
this(x, y, 2);
}
/**
* Constructor.
* @param x the point set.
* @param y the function values at given points.
* @param p the parameter in the radial basis function φ(r) = r-p.
*/
public ShepardInterpolation1D(double[] x, double[] y, double p) {
this.x = x;
this.y = y;
this.p = -p;
}
@Override
public double interpolate(double x) {
double weight = 0.0, sum = 0.0;
for (int i = 0; i < this.x.length; i++) {
double r = Math.abs(x - this.x[i]);
if (r == 0.0) {
return y[i];
}
double w = Math.pow(r, p);
weight += w;
sum += w * y[i];
}
return sum / weight;
}
}
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