package org.jzy3d.plot3d.primitives.enlightables;

import org.jzy3d.colors.Color;
import org.jzy3d.colors.ISingleColorable;
import org.jzy3d.events.DrawableChangedEvent;
import org.jzy3d.maths.BoundingBox3d;
import org.jzy3d.maths.Coord3d;
import org.jzy3d.maths.Utils;
import org.jzy3d.plot3d.rendering.compat.GLES2CompatUtils;
import org.jzy3d.plot3d.rendering.view.Camera;
import org.jzy3d.plot3d.transform.Transform;

import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2GL3;
import com.jogamp.opengl.glu.GLU;
import com.jogamp.opengl.glu.GLUquadric;

/**
 * A Sphere allows rendering a sphere. 
* The position and shape of a Sphere3d is defined through its {@link setData()} * method. Moreover, a Sphere3d is Wireframeable3d and support only one color * that is defined trough its {@link setColor()} method. * * @author Martin Pernollet */ public class EnlightableSphere extends AbstractEnlightable implements ISingleColorable { /** * Initialize a black sphere at the origin with a radius of 10, and slicing * of 15. */ public EnlightableSphere() { this(Coord3d.ORIGIN, 10f, 15, Color.BLACK); } /** Initialize a sphere with the given parameters. */ public EnlightableSphere(Coord3d position, float radius, int slicing, Color color) { super(); bbox = new BoundingBox3d(); setPosition(position); setVolume(radius); setSlicing(slicing, slicing); setColor(color); } /********************************************************/ @Override public void draw(GL gl, GLU glu, Camera cam) { doTransform(gl, glu, cam); if (gl.isGL2()) { gl.getGL2().glTranslatef(x, y, z); } else { GLES2CompatUtils.glTranslatef(x, y, z); } applyMaterial(gl); // TODO: shall we avoid calling this @ each draw? gl.glLineWidth(wfwidth); // TODO: one may define lights that are authorized to enlight the object // gl.glEnable(GL2.GL_LIGHT0); // Draw GLUquadric qobj = glu.gluNewQuadric(); if (gl.isGL2()) { if (facestatus) { gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL); gl.getGL2().glColor4f(color.r, color.g, color.b, color.a); glu.gluSphere(qobj, radius, slices, stacks); // new GLUT().glutSolidSphere(radius, slices, stacks); } if (wfstatus) { gl.getGL2().glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE); gl.getGL2().glColor4f(wfcolor.r, wfcolor.g, wfcolor.b, wfcolor.a); // new GLUT().glutSolidSphere(radius, slices, stacks); glu.gluSphere(qobj, radius, slices, stacks); } } else { if (facestatus) { GLES2CompatUtils.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL); GLES2CompatUtils.glColor4f(color.r, color.g, color.b, color.a); // FIXME : GLU support on android ?? glu.gluSphere(qobj, radius, slices, stacks); // new GLUT().glutSolidSphere(radius, slices, stacks); } if (wfstatus) { GLES2CompatUtils.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE); GLES2CompatUtils.glColor4f(wfcolor.r, wfcolor.g, wfcolor.b, wfcolor.a); // new GLUT().glutSolidSphere(radius, slices, stacks); glu.gluSphere(qobj, radius, slices, stacks); } } // gl.glDisable(GL2.GL_LIGHT0); } @Override public void applyGeometryTransform(Transform transform) { Coord3d change = transform.compute(new Coord3d(x, y, z)); x = change.x; y = change.y; z = change.z; updateBounds(); } /**********************************************************************/ /** * Set the sphere data. * * @param position * sphere position (may be handled differently in future version) * @param radius * radius of the sphere * @param slices * number of vertical slices (i.e. wireframes) * @param stacks * number of horizontal stacks (i.e. wireframes) */ public void setData(Coord3d position, float radius, float height, int slices, int stacks) { setPosition(position); setVolume(radius); setSlicing(slices, stacks); } /** * Set the position of the Sphere and the dimensions of its boundingbox. * Note that this position will be use to translate the object before * drawing it (meaning a glTranslate(position) is performed right after the * Translate.execute). * * @param position */ public void setPosition(Coord3d position) { this.x = position.x; this.y = position.y; this.z = position.z; updateBounds(); } @Override public void updateBounds() { bbox.reset(); bbox.add(x + radius, y + radius, z + radius); bbox.add(x - radius, y - radius, z - radius); } /** * Set the radius of the sphere, and the dimensions of its boundingbox. * * @param radius * sphere radius */ public void setVolume(float radius) { this.radius = radius; bbox.reset(); bbox.add(x + radius, y + radius, z + radius); bbox.add(x - radius, y - radius, z - radius); } /** * Set the sphere slicing parameters, i.e. the subtlety of the circle * estimation. * * @param verticalWires * number of vertical slices * @param horizontalWires * number of horizontal slices */ public void setSlicing(int verticalWires, int horizontalWires) { this.slices = verticalWires; this.stacks = horizontalWires; } /********************************************************/ @Override public void setColor(Color color) { this.color = color; fireDrawableChanged(new DrawableChangedEvent(this, DrawableChangedEvent.FIELD_COLOR)); } @Override public Color getColor() { return color; } /********************************************************/ @Override public String toString(int depth) { return Utils.blanks(depth) + "(EnlightableSphere) x=" + x + " y=" + y + " z=" + z + " r=" + color.r + " g=" + color.g + " b=" + color.b + " a=" + color.a; } /********************************************************/ private float x; private float y; private float z; private float radius; private int slices; private int stacks; private Color color; }

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