package org.jzy3d.maths;
public class Grid {
public Grid(){
}
public Grid(float[]x, float[]y, float[][] z){
setData(x, y, z);
}
public Grid(int[]x, int[]y, int[][] z){
setData(x, y, z);
}
/*********************************************/
public void setData(float[]x, float[]y, float[][] z){
this.x = x;
this.y = y;
this.z = z;
}
public void setData(int[]x, int[]y, int[][] z){
this.x = toFloatArray( x );
this.y = toFloatArray( y );
this.z = toFloatArray( z );
}
public float[] getX() {
return x;
}
public float[] getY() {
return y;
}
public float[][] getZ() {
return z;
}
public BoundingBox3d getBounds(){
if( bounds == null ){
bounds = new BoundingBox3d( Statistics.min( x ), Statistics.max( x ),
Statistics.min( y ), Statistics.max( y ),
Statistics.min( z ), Statistics.max( z ) );
}
return bounds;
}
/*********************************************/
protected float[] toFloatArray(int[] input){
float[] out = new float[input.length];
for (int i = 0; i < input.length; i++)
out[i] = input[i];
return out;
}
protected float[][] toFloatArray(int[][] input){
float[][] out = new float[input.length][input[0].length];
for (int i = 0; i < input.length; i++)
for (int j = 0; j < input[i].length; j++)
out[i][j] = input[i][j];
return out;
}
protected float[]x;
protected float[]y;
protected float[][] z;
protected BoundingBox3d bounds;
}
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