/*
 * $Id$
 *
 * Copyright 2009 Sun Microsystems, Inc., 4150 Network Circle,
 * Santa Clara, California 95054, U.S.A. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *
 */
package org.jdesktop.swingx.plaf.basic.core;

/*
 * @(#)DragRecognitionSupport.java      1.2 05/11/17
 *
 * Copyright 2006 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */

import java.awt.Toolkit;
import java.awt.event.*;
import java.awt.dnd.DragSource;
import javax.swing.*;

import org.jdesktop.swingx.SwingXUtilities;
//import sun.awt.dnd.SunDragSourceContextPeer;
//import sun.awt.AppContext;

/**
 * Drag gesture recognition support for classes that have a
 * TransferHandler. The gesture for a drag in this class is a mouse
 * press followed by movement by DragSource.getDragThreshold()
 * pixels. An instance of this class is maintained per AppContext, and the
 * public static methods call into the appropriate instance. 

* * This is a c&p of core (package private) needed for BasicXListUI. It differs from * core in that references to sun packages have been replaced. *

* * @author Shannon Hickey * @version 1.2 11/17/05 */ public class DragRecognitionSupport { private int motionThreshold; private MouseEvent dndArmedEvent; private JComponent component; /** * This interface allows us to pass in a handler to mouseDragged, * so that we can be notified immediately before a drag begins. */ public static interface BeforeDrag { public void dragStarting(MouseEvent me); } /** * Returns the DragRecognitionSupport for the caller's AppContext. */ private static DragRecognitionSupport getDragRecognitionSupport() { // DragRecognitionSupport support = // (DragRecognitionSupport)AppContext.getAppContext(). // get(DragRecognitionSupport.class); // // if (support == null) { // support = new DragRecognitionSupport(); // AppContext.getAppContext().put(DragRecognitionSupport.class, support); // } DragRecognitionSupport support = (DragRecognitionSupport) UIManager.get("sharedInstance.dragRecognitionSupport"); if (support == null) { support = new DragRecognitionSupport(); UIManager.put("sharedInstance.dragRecognitionSupport", support); } return support; } /** * Returns whether or not the event is potentially part of a drag sequence. */ public static boolean mousePressed(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mousePressedImpl(me); } /** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ public static MouseEvent mouseReleased(MouseEvent me) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseReleasedImpl(me); } /** * Returns whether or not a drag gesture recognition is ongoing. */ public static boolean mouseDragged(MouseEvent me, BeforeDrag bd) { return ((DragRecognitionSupport)getDragRecognitionSupport()). mouseDraggedImpl(me, bd); } private void clearState() { dndArmedEvent = null; component = null; } private int mapDragOperationFromModifiers(MouseEvent me, TransferHandler th) { if (th == null || !SwingUtilities.isLeftMouseButton(me)) { return TransferHandler.NONE; } // PENDING JW: c'p from SunDragSourceContextPeer return SwingXUtilities. convertModifiersToDropAction(me.getModifiersEx(), th.getSourceActions(component)); } /** * Returns whether or not the event is potentially part of a drag sequence. */ private boolean mousePressedImpl(MouseEvent me) { component = (JComponent)me.getSource(); if (mapDragOperationFromModifiers(me, component.getTransferHandler()) != TransferHandler.NONE) { motionThreshold = DragSource.getDragThreshold(); dndArmedEvent = me; return true; } clearState(); return false; } /** * If a dnd recognition has been going on, return the MouseEvent * that started the recognition. Otherwise, return null. */ private MouseEvent mouseReleasedImpl(MouseEvent me) { /* no recognition has been going on */ if (dndArmedEvent == null) { return null; } MouseEvent retEvent = null; if (me.getSource() == component) { retEvent = dndArmedEvent; } // else component has changed unexpectedly, so return null clearState(); return retEvent; } /** * Returns whether or not a drag gesture recognition is ongoing. */ private boolean mouseDraggedImpl(MouseEvent me, BeforeDrag bd) { /* no recognition is in progress */ if (dndArmedEvent == null) { return false; } /* component has changed unexpectedly, so bail */ if (me.getSource() != component) { clearState(); return false; } int dx = Math.abs(me.getX() - dndArmedEvent.getX()); int dy = Math.abs(me.getY() - dndArmedEvent.getY()); if ((dx > motionThreshold) || (dy > motionThreshold)) { TransferHandler th = component.getTransferHandler(); int action = mapDragOperationFromModifiers(me, th); if (action != TransferHandler.NONE) { /* notify the BeforeDrag instance */ if (bd != null) { bd.dragStarting(dndArmedEvent); } th.exportAsDrag(component, dndArmedEvent, action); clearState(); } } return true; } }

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