/*
 * Encog(tm) Core v3.4 - Java Version
 * http://www.heatonresearch.com/encog/
 * https://github.com/encog/encog-java-core
 
 * Copyright 2008-2016 Heaton Research, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *   
 * For more information on Heaton Research copyrights, licenses 
 * and trademarks visit:
 * http://www.heatonresearch.com/copyright
 */
package org.encog.neural.neat.training.opp;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;

import org.encog.ml.ea.genome.Genome;
import org.encog.ml.ea.opp.EvolutionaryOperator;
import org.encog.ml.ea.train.EvolutionaryAlgorithm;
import org.encog.neural.neat.NEATGenomeFactory;
import org.encog.neural.neat.training.NEATGenome;
import org.encog.neural.neat.training.NEATLinkGene;
import org.encog.neural.neat.training.NEATNeuronGene;

/**
 * Crossover is performed by mixing the link genes between the parents to
 * produce an offspring. Only the link genes are considered for crossover. The
 * neuron genes are chosen by virtue of which link genes were chosen. If a
 * neuron gene is present in both parents, then we choose the neuron gene from
 * the more fit of the two parents.
 * 
 * For NEAT, it does not really matter what parent we get the neuron gene from.
 * However, because HyperNEAT also encodes a unique activation function into the
 * neuron, the selection of a neuron gene between two parents is more important.
 * 
 * The crossover operator defines two broad classes of genes. Matching genes are
 * those genes that are present in both parents. Non-matching genes are only
 * present in one person. Non-matching genes are further divided into two more
 * groups:
 * 
 * disjoint genes: Genes in the middle of a genome that do not match between the
 * parents. excess genes: Genes at the edge of a genome that do not match
 * between the parents.
 * 
 * Matching genes are inherited randomly, whereas disjoint genes (those that do
 * not match in the middle) and excess genes (those that do not match in the
 * end) are inherited from the more fit parent. In this case, equal fitnesses
 * are assumed, so the disjoint and excess genes are also inherited randomly.
 * The disabled genes may become enabled again in future generations: there is a
 * preset chance that an inherited gene is disabled if it is disabled in either
 * parent.
 * 
 * This is implemented in this class via the following algorithm. First, create
 * a counter for each parent. At each step in the loop, perform the following.
 * 
 * If both parents have the same innovation number, then randomly choose which
 * parent's gene to use. Increase the parent counter who contributed the gene.
 * Else if one parent has a lower innovation number than the other, then include
 * the lower innovation gene if its parent is the most fit. Increase the parent
 * counter who contributed the gene.
 * 
 * -----------------------------------------------------------------------------
 * http://www.cs.ucf.edu/~kstanley/ Encog's NEAT implementation was drawn from
 * the following three Journal Articles. For more complete BibTeX sources, see
 * NEATNetwork.java.
 * 
 * Evolving Neural Networks Through Augmenting Topologies
 * 
 * Generating Large-Scale Neural Networks Through Discovering Geometric
 * Regularities
 * 
 * Automatic feature selection in neuroevolution
 * 
 */
public class NEATCrossover implements EvolutionaryOperator, Serializable {

	/**
	 * The owning object.
	 */
	private EvolutionaryAlgorithm owner;

	/**
	 * Add a neuron.
	 * @param nodeID The ID.
	 * @param vec The list of ID's used.
	 * @param best The best node.
	 * @param notBest Not the best node.
	 */
	public void addNeuronID(final long nodeID, final List vec,
			final NEATGenome best, final NEATGenome notBest) {
		for (int i = 0; i < vec.size(); i++) {
			if (vec.get(i).getId() == nodeID) {
				return;
			}
		}

		vec.add(findBestNeuron(nodeID, best, notBest));

		return;
	}

	/**
	 * Choose a parent to favor.
	 *
	 * @param rnd
	 *            A random number generator.
	 * @param mom
	 *            The mother.
	 * @param dad
	 *            The father.
	 * @return The parent to favor.
	 */
	private NEATGenome favorParent(final Random rnd, final NEATGenome mom,
			final NEATGenome dad) {

		// first determine who is more fit, the mother or the father?
		// see if mom and dad are the same fitness
		if (mom.getScore() == dad.getScore()) {
			// are mom and dad the same fitness
			if (mom.getNumGenes() == dad.getNumGenes()) {
				// if mom and dad are the same fitness and have the same number
				// of genes,
				// then randomly pick mom or dad as the most fit.
				if (rnd.nextDouble() < 0.5) {
					return mom;
				} else {
					return dad;
				}
			}
			// mom and dad are the same fitness, but different number of genes
			// favor the parent with fewer genes
			else {
				if (mom.getNumGenes() < dad.getNumGenes()) {
					return mom;
				} else {
					return dad;
				}
			}
		} else {
			// mom and dad have different scores, so choose the better score.
			// important to note, better score COULD BE the larger or smaller
			// score.
			if (this.owner.getSelectionComparator().compare(mom, dad) < 0) {
				return mom;
			}

			else {
				return dad;
			}
		}

	}

	/**
	 * Find the best neuron, between two parents by the specified neuron id.
	 * 
	 * @param nodeID
	 *            The neuron id.
	 * @param best
	 *            The best genome.
	 * @param notBest
	 *            The non-best (second best) genome. Also the worst, since this
	 *            is the 2nd best of 2.
	 * @return The best neuron genome by id.
	 */
	private NEATNeuronGene findBestNeuron(final long nodeID,
			final NEATGenome best, final NEATGenome notBest) {
		NEATNeuronGene result = best.findNeuron(nodeID);
		if (result == null) {
			result = notBest.findNeuron(nodeID);
		}
		return result;
	}

	/**
	 * Init this operator. This allows the EA to be defined.
	 */
	@Override
	public void init(final EvolutionaryAlgorithm theOwner) {
		this.owner = theOwner;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	public int offspringProduced() {
		return 1;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	public int parentsNeeded() {
		return 2;
	}

	/**
	 * {@inheritDoc}
	 */
	@Override
	public void performOperation(final Random rnd, final Genome[] parents,
			final int parentIndex, final Genome[] offspring,
			final int offspringIndex) {

		final NEATGenome mom = (NEATGenome) parents[parentIndex + 0];
		final NEATGenome dad = (NEATGenome) parents[parentIndex + 1];

		final NEATGenome best = favorParent(rnd, mom, dad);
		final NEATGenome notBest = (best != mom) ? mom : dad;

		final List selectedLinks = new ArrayList();
		final List selectedNeurons = new ArrayList();

		int curMom = 0; // current gene index from mom
		int curDad = 0; // current gene index from dad
		NEATLinkGene selectedGene = null;

		// add in the input and bias, they should always be here
		final int alwaysCount = ((NEATGenome)parents[0]).getInputCount()
				+ ((NEATGenome)parents[0]).getOutputCount() + 1;
		for (int i = 0; i < alwaysCount; i++) {
			addNeuronID(i, selectedNeurons, best, notBest);
		}

		while ((curMom < mom.getNumGenes()) || (curDad < dad.getNumGenes())) {
			NEATLinkGene momGene = null; // the mom gene object
			NEATLinkGene dadGene = null; // the dad gene object
			long momInnovation = -1;
			long dadInnovation = -1;

			// grab the actual objects from mom and dad for the specified
			// indexes
			// if there are none, then null
			if (curMom < mom.getNumGenes()) {
				momGene = mom.getLinksChromosome().get(curMom);
				momInnovation = momGene.getInnovationId();
			}

			if (curDad < dad.getNumGenes()) {
				dadGene = dad.getLinksChromosome().get(curDad);
				dadInnovation = dadGene.getInnovationId();
			}

			// now select a gene for mom or dad. This gene is for the baby
			if ((momGene == null) && (dadGene != null)) {
				if (best == dad) {
					selectedGene = dadGene;
				}
				curDad++;
			} else if ((dadGene == null) && (momGene != null)) {
				if (best == mom) {
					selectedGene = momGene;
				}
				curMom++;
			} else if (momInnovation < dadInnovation) {
				if (best == mom) {
					selectedGene = momGene;
				}
				curMom++;
			} else if (dadInnovation < momInnovation) {
				if (best == dad) {
					selectedGene = dadGene;
				}
				curDad++;
			} else if (dadInnovation == momInnovation) {
				if (Math.random() < 0.5f) {
					selectedGene = momGene;
				}

				else {
					selectedGene = dadGene;
				}
				curMom++;
				curDad++;
			}

			if (selectedGene != null) {
				if (selectedLinks.size() == 0) {
					selectedLinks.add(selectedGene);
				} else {
					if (selectedLinks.get(selectedLinks.size() - 1)
							.getInnovationId() != selectedGene
							.getInnovationId()) {
						selectedLinks.add(selectedGene);
					}
				}

				// Check if we already have the nodes referred to in
				// SelectedGene.
				// If not, they need to be added.
				addNeuronID(selectedGene.getFromNeuronID(), selectedNeurons,
						best, notBest);
				addNeuronID(selectedGene.getToNeuronID(), selectedNeurons,
						best, notBest);
			}

		}

		// now create the required nodes. First sort them into order
		Collections.sort(selectedNeurons);

		// finally, create the genome
		final NEATGenomeFactory factory = (NEATGenomeFactory) this.owner
				.getPopulation().getGenomeFactory();
		final NEATGenome babyGenome = factory.factor(selectedNeurons,
				selectedLinks, mom.getInputCount(), mom.getOutputCount());
		babyGenome.setBirthGeneration(this.owner.getIteration());
		babyGenome.setPopulation(this.owner.getPopulation());
		babyGenome.sortGenes();

		offspring[offspringIndex] = babyGenome;
	}

}

 

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