/*
* Copyright (c) 2012-2014, Peter Abeles. All Rights Reserved.
*
* This file is part of DDogleg (http://ddogleg.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.ddogleg.nn.alg;
import org.ddogleg.struct.FastQueue;
/**
*
* Implementation of {@link KdTreeSearchBestBinFirst} which searches for the N nearest-neighbors.
*
*
* @author Peter Abeles
*/
public class KdTreeSearchNBbf extends KdTreeSearchBestBinFirst implements KdTreeSearchN {
// number of nearest-neighbors it will find
private int searchN;
// storage for found results nodes
private FastQueue neighbors;
/**
* Configures the search
*
* @param maxNodesSearched Maximum number of nodes it will search. Used to limit CPU time.
*/
public KdTreeSearchNBbf(int maxNodesSearched) {
super(maxNodesSearched);
}
@Override
public void findNeighbor(double[] target, int searchN, FastQueue results) {
this.searchN = searchN;
this.neighbors = results;
_findClosest(target);
}
/**
* Checks to see if the current node's point is the closet point found so far
*/
protected void checkBestDistance(KdTree.Node node, double[] target) {
double distanceSq = KdTree.distanceSq(node,target,N);
// <= because multiple nodes could be at the bestDistanceSq
if( distanceSq <= bestDistanceSq ) {
// see if the node is already in the list. This is possible because there can be multiple trees
for( int i = 0; i < neighbors.size(); i++ ) {
KdTreeResult r = neighbors.get(i);
if( r.node.point == node.point )
return;
}
if( neighbors.size() < searchN ) {
// the list of nearest neighbors isn't full yet so it doesn't know what the distance will be
// so just keep on adding them to the list until it is full
KdTreeResult r = neighbors.grow();
r.distance = distanceSq;
r.node = node;
if( neighbors.size() == searchN ) {
// find the most distant node
bestDistanceSq = 0;
for( int i = 0; i < searchN; i++ ) {
r = neighbors.get(i);
if( r.distance > bestDistanceSq ) {
bestDistanceSq = r.distance;
}
}
}
} else {
// find the most distant neighbor and write over it since we known this node must be closer
// and update the maximum distance
for( int i = 0; i < searchN; i++ ) {
KdTreeResult r = neighbors.get(i);
if( r.distance == bestDistanceSq ) {
r.node = node;
r.distance = distanceSq;
break;
}
}
// If there are multiple points then there can be more than one point with the value of
// 'bestDistanceSq', which is why two searches are required
bestDistanceSq = 0;
for( int i = 0; i < searchN; i++ ) {
KdTreeResult r = neighbors.get(i);
if( r.distance > bestDistanceSq ) {
bestDistanceSq = r.distance;
}
}
}
}
}
@Override
protected boolean canImprove(double distanceSq) {
if( distanceSq <= bestDistanceSq ) {
return neighbors.size() < searchN || distanceSq < bestDistanceSq;
}
return false;
}
}
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