/*
* Title: japlot.jaxodraw
* Description: Graphical user interface for drawing Feynman diagrams
* @author Daniele Binosi
* @author Lukas Theussl
Copyright (C) 2003-2006, Daniele Binosi and Lukas Theussl
See the file LICENSE in the source distribution home directory
for a full copy of the GPL (GNU General Public License).
This file is part of japlot.jaxodraw.
japlot.jaxodraw is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
japlot.jaxodraw is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package japlot.jaxodraw;
import java.awt.Component;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
/** The splash window displayed on startup. */
public class JaxoSplashWindow extends Component {
private Frame frame;
private Image image;
/** Constructor. */
public JaxoSplashWindow() {
setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
image =
getToolkit().getImage(getClass().getClassLoader().getResource("japlot/jaxodraw/icons/start.jpg"));
int width = image.getWidth(null);
int height = image.getHeight(null);
do { // wait until the image is fully loaded
width = image.getWidth(null);
height = image.getHeight(null);
} while (width < 0);
Dimension screen = getToolkit().getScreenSize();
frame = new Frame();
frame.setSize(width, height);
frame.setUndecorated(true);
frame.add(this);
frame.setLocation((screen.width - width) / 2,
(screen.height - height) / 2);
frame.validate();
frame.setVisible(true);
}
/** Disposes the splash screen. */
public final void dispose() {
frame.dispose();
}
/** Paints the splash image.
* @param g The graphics context to draw the splash image.
*/
public final void paint(Graphics g) {
g.drawImage(image, 0, 0, null);
}
}
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