//******************************************************************************
//
// File:    NormalPrng.java
// Package: edu.rit.numeric
// Unit:    Class edu.rit.numeric.NormalPrng
//
// This Java source file is copyright (C) 2008 by Alan Kaminsky. All rights
// reserved. For further information, contact the author, Alan Kaminsky, at
// ark@cs.rit.edu.
//
// This Java source file is part of the Parallel Java Library ("PJ"). PJ is free
// software; you can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// PJ is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// A copy of the GNU General Public License is provided in the file gpl.txt. You
// may also obtain a copy of the GNU General Public License on the World Wide
// Web at http://www.gnu.org/licenses/gpl.html.
//
//******************************************************************************

package edu.rit.numeric;

import edu.rit.util.Random;

/**
 * Class NormalPrng provides a pseudorandom number generator (PRNG) that
 * generates random numbers with a normal distribution.
 * 

* Every two calls of the next() method result in two calls of the * underlying uniform PRNG's nextDouble() method. More precisely, the * first of a pair of next() calls does two nextDouble() * calls, the second of a pair of next() calls does not call * nextDouble(). *

* Class NormalPrng uses the Box-Muller method to generate a standard normal * distribution. Let x1 and x2 be drawn from * a uniform distribution between 0 and 1. Then y1 and * y2, defined as follows, are drawn from a standard normal * distribution. *

* y1 = sqrt(−2 ln x1) cos 2πx2 *
y2 = sqrt(−2 ln x1) sin 2πx2 *
* And (μ + σy1) and * (μ + σy2) are drawn from a normal * distribution with mean μ and standard deviation σ. *

* Note: While slower than other techniques, this technique does a fixed * number of nextDouble() calls to generate each normally distributed * random number. This behavior is important when parallel programs generate * random numbers. * * @author Alan Kaminsky * @version 10-Jun-2008 */ public class NormalPrng extends DoublePrng { // Hidden data members. private double myMean; private double myStdev; private double u1 = -1.0; private double u2; private static final double TWO_PI = 2.0*Math.PI; // Exported constructors. /** * Construct a new standard normal PRNG. The mean is 0 and the standard * deviation is 1. * * @param theUniformPrng The underlying uniform PRNG. * * @exception NullPointerException * (unchecked exception) Thrown if theUniformPrng is null. */ public NormalPrng (Random theUniformPrng) { this (theUniformPrng, 0.0, 1.0); } /** * Construct a new normal PRNG with the given mean and standard deviation. * * @param theUniformPrng The underlying uniform PRNG. * @param theMean Mean of the normal distribution. * @param theStdev Standard deviation of the normal distribution. * * @exception NullPointerException * (unchecked exception) Thrown if theUniformPrng is null. */ public NormalPrng (Random theUniformPrng, double theMean, double theStdev) { super (theUniformPrng); myMean = theMean; myStdev = theStdev; } // Exported operations. /** * Returns the next random number. * * @return Random number. */ public double next() { double y; if (u1 == -1.0) { double x1 = myUniformPrng.nextDouble(); double x2 = myUniformPrng.nextDouble(); u1 = Math.sqrt(-2.0*Math.log(x1)); u2 = TWO_PI*x2; y = u1*Math.cos(u2); } else { y = u1*Math.sin(u2); u1 = -1.0; } return myMean + myStdev*y; } }

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