/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package ec.coevolve;
import ec.*;
/**
* GroupedProblemForm.java
*
GroupedProblemForm is an interface which defines methods
for Problems to implement simple coevolutionary evaluation.
In particular, the evaluate method receives as parameters a
set of individuals that need to be evaluated. An additional
vector-parameter (updateFitness) marks which individual
fitnesses need to be updated during the evaluation process.
*
* @author Sean Luke & Liviu Panait
* @version 1.0
*/
public interface GroupedProblemForm
{
/** Set up the population pop (such as fitness information) prior to evaluation.
Although this method is not static, you should not use it to write to any instance
variables in the GroupedProblem instance; this is because it's possible that
the instance used is in fact the prototype, and you will have no guarantees that
your instance variables will remain valid during the evaluate(...) process.
Do not assume that pop will be the same as state.pop -- it
may not. state is only provided to give you access to EvolutionState
features. Typically you'd use this method to set the Fitness values of all
Individuals to 0.
countVictoriesOnly will be set if Individuals' fitness is to be based on
whether they're the winner of a test, instead of based on the specifics of the scores
in the tests. This really only happens for Single-Elimination Tournament
one-population competitive coevolution.
prepareForFitnessAssessment will indicate which subpopulations will have their
fitness values updated this time around, during postprocessPopulation. It may not be
the same as updateFitness[] in evaluate(...).
If you are basing fitness on trials, this method should create the initial trials
if the prepareForFitnessAssessment[...] is true for that
subpopulation.
*/
public void preprocessPopulation(final EvolutionState state, Population pop, final boolean[] prepareForFitnessAssessment, final boolean countVictoriesOnly);
/** Finish processing the population (such as fitness information) after evaluation.
Although this method is not static, you should not use it to write to any instance
variables in the GroupedProblem instance; this is because it's possible that
the instance used is in fact the prototype, and you will have no guarantees that
your instance variables will remain valid during the evaluate(...) process.
Do not assume that pop will be the same as state.pop -- it
may not. state is only provided to give you access to EvolutionState
features.
countVictoriesOnly will be set if Individuals' fitness is to be based on
whether they're the winner of a test, instead of based on the specifics of the scores
in the tests. This really only happens for Single-Elimination Tournament
one-population competitive coevolution. If this is set, probably would leave the Fitnesses
as they are here (they've been set and incremented in evaluate(...)), but if it's not set,
you may want to set the Fitnesses to the maximum or average or the various trials
performed.
assessFitness will indicate which subpopulations should have their final
fitness values assessed. You should not clear the trials of individuals
for which assessFitness[] is false. Instead allow trials to accumulate and
ultimately update the fitnesses later when the flag is set. assessFitness[] may not be
the same as updateFitness[] in evaluate(...).
*/
public void postprocessPopulation(final EvolutionState state, Population pop, final boolean[] assessFitness, final boolean countVictoriesOnly);
/** Evaluates the individuals found in ind together. If updateFitness[i] is true,
then you should use this evaluation to update the fitness of the individual in
ind[i]. Individuals which are updated should have their fitnesses modified so
that immediately after evaluation (and prior to postprocessPopulation(...) being
called) individuals' fitnesses can be checked to see which is better than which.
Do not assume that the individuals in ind will actually be in state.pop
(they may not -- this method may be called at the end of a run to determine the
best individual of the run in some kind of contest).
countVictoriesOnly will be set if Individuals' fitness is to be based on
whether they're the winner of a test, instead of based on the specifics of the scores
in the tests. This really only happens for Single-Elimination Tournament
one-population competitive coevolution. If this is set, you should increment the Fitness of the winner
each time. If it's not set, you should update Fitness as you see fit, then set
the final Fitness in preprocessPopulation.
*/
public void evaluate(final EvolutionState state,
final Individual[] ind, // the individuals to evaluate together
final boolean[] updateFitness, // should this individuals' fitness be updated?
final boolean countVictoriesOnly, // don't bother updating Fitness with socres, just victories
final int[] subpops,
final int threadnum);
}
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