/*
Copyright 2006 by Sean Luke
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package ec.app.lawnmower.func;
import ec.*;
import ec.app.lawnmower.*;
import ec.gp.*;
import ec.util.*;
/*
* Frog.java
*
* Created: Wed Nov 3 18:26:37 1999
* By: Sean Luke
*/
/**
* @author Sean Luke
* @version 1.0
*/
public class Frog extends GPNode
{
public String toString() { return "frog"; }
/*
public void checkConstraints(final EvolutionState state,
final int tree,
final GPIndividual typicalIndividual,
final Parameter individualBase)
{
super.checkConstraints(state,tree,typicalIndividual,individualBase);
if (children.length!=1)
state.output.error("Incorrect number of children for node " +
toStringForError() + " at " +
individualBase);
}
*/
public int expectedChildren() { return 1; }
public void eval(final EvolutionState state,
final int thread,
final GPData input,
final ADFStack stack,
final GPIndividual individual,
final Problem problem)
{
Lawnmower p = (Lawnmower)problem;
LawnmowerData d = (LawnmowerData)input;
children[0].eval(state,thread,input,stack,individual,problem);
// we follow the Koza-II example, not the lil-gp example.
// that is, we "assume" that in our orientation the X axis
// is moving out away from us, and the Y axis is moving
// out to the left. In lil-gp, the assumption is that the Y axis
// axis is moving out away from us, and the X axis is moving out
// to the right.
switch (p.orientation)
{
case Lawnmower.O_UP:
// counter-clockwise rotation
p.posx -= d.y;
p.posy += d.x;
break;
case Lawnmower.O_LEFT:
// flipped orientation
p.posx -= d.x;
p.posy -= d.y;
break;
case Lawnmower.O_DOWN:
// clockwise rotation
p.posx += d.y;
p.posy -= d.x;
break;
case Lawnmower.O_RIGHT:
// proper orientation
p.posx += d.x;
p.posy += d.y;
break;
default: // whoa!
state.output.fatal("Whoa, somehow I got a bad orientation! (" + p.orientation + ")");
break;
}
// shift back into the lawn frame.
// because Java's % on negative numbers preserves the
// minus sign, we have to mod twice with an addition.
// C has to do this too.
p.posx = ((p.posx % p.maxx) + p.maxx ) % p.maxx ;
p.posy = ((p.posy % p.maxy) + p.maxy ) % p.maxy ;
p.moves++;
if (p.map[p.posx][p.posy]==Lawnmower.UNMOWED)
{
p.sum++;
p.map[p.posx][p.posy] = p.moves;
}
// return [x,y] -- to do this, simply don't modify input
}
}
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