/*
Copyright (C) 1999 CERN - European Organization for Nuclear Research.
Permission to use, copy, modify, distribute and sell this software and its documentation for any purpose 
is hereby granted without fee, provided that the above copyright notice appear in all copies and 
that both that copyright notice and this permission notice appear in supporting documentation. 
CERN makes no representations about the suitability of this software for any purpose. 
It is provided "as is" without expressed or implied warranty.
 */
package cern.colt.matrix.tfloat.algo;

import cern.colt.function.tint.IntComparator;
import cern.colt.matrix.AbstractFormatter;
import cern.colt.matrix.tfloat.FloatFactory2D;
import cern.colt.matrix.tfloat.FloatFactory3D;
import cern.colt.matrix.tfloat.FloatMatrix1D;
import cern.colt.matrix.tfloat.FloatMatrix2D;
import cern.colt.matrix.tfloat.FloatMatrix3D;
import cern.colt.matrix.tfloat.impl.DenseFloatMatrix1D;

/**
 * Matrix quicksorts and mergesorts. Use idioms like
 * Sorting.quickSort.sort(...) and Sorting.mergeSort.sort(...)
 * .
 * 

* This is another case demonstrating one primary goal of this library: * Delivering easy to use, yet very efficient APIs. The sorts return convenient * sort views. This enables the usage of algorithms which scale well with * the problem size: For example, sorting a 1000000 x 10000 or a 1000000 x 100 x * 100 matrix performs just as fast as sorting a 1000000 x 1 matrix. This is so, * because internally the algorithms only move around integer indexes, they do * not physically move around entire rows or slices. The original matrix is left * unaffected. *

* The quicksort is a derivative of the JDK 1.2 V1.26 algorithms (which are, in * turn, based on Bentley's and McIlroy's fine work). The mergesort is a * derivative of the JAL algorithms, with optimisations taken from the JDK * algorithms. Mergesort is stable (by definition), while quicksort is * not. A stable sort is, for example, helpful, if matrices are sorted * successively by multiple columns. It preserves the relative position of equal * elements. * * @see cern.colt.GenericSorting * @see cern.colt.Sorting * @see java.util.Arrays * * @author wolfgang.hoschek@cern.ch * @version 1.1, 25/May/2000 * * @author Piotr Wendykier (piotr.wendykier@gmail.com) * */ public class FloatSorting extends cern.colt.PersistentObject { /** * */ private static final long serialVersionUID = 1L; /** * A prefabricated quicksort. */ public static final FloatSorting quickSort = new FloatSorting(); /** * A prefabricated mergesort. */ public static final FloatSorting mergeSort = new FloatSorting() { /** * */ private static final long serialVersionUID = 1L; protected void runSort(int[] a, int fromIndex, int toIndex, IntComparator c) { cern.colt.Sorting.mergeSort(a, fromIndex, toIndex, c); } protected void runSort(int fromIndex, int toIndex, IntComparator c, cern.colt.Swapper swapper) { cern.colt.GenericSorting.mergeSort(fromIndex, toIndex, c, swapper); } }; /** * Makes this class non instantiable, but still let's others inherit from * it. */ protected FloatSorting() { } /** * Compare two values, one of which is assumed to be Float.NaN */ private static final int compareNaN(float a, float b) { if (a != a) { if (b != b) return 0; // NaN equals NaN else return 1; // e.g. NaN > 5 } return -1; // e.g. 5 < NaN } protected void runSort(int[] a, int fromIndex, int toIndex, IntComparator c) { cern.colt.Sorting.parallelQuickSort(a, fromIndex, toIndex, c); } protected void runSort(int fromIndex, int toIndex, IntComparator c, cern.colt.Swapper swapper) { cern.colt.GenericSorting.quickSort(fromIndex, toIndex, c, swapper); } /** * Sorts the vector into ascending order, according to the natural * ordering. The returned view is backed by this matrix, so changes in * the returned view are reflected in this matrix, and vice-versa. To sort * ranges use sub-ranging views. To sort descending, use flip views ... *

* Example: *

* * * * *
7, 1, 3, 1
*

* ==> 1, 1, 3, 7
The vector IS NOT SORTED.
The new VIEW IS SORTED.
*

*
* * @param vector * the vector to be sorted. * @return a new sorted vector (matrix) view. Note that the original * matrix is left unaffected. */ public FloatMatrix1D sort(final FloatMatrix1D vector) { return vector.viewSelection(sortIndex(vector)); } /** * Sorts indexes of the vector into ascending order. * * @param vector * @return sorted indexes */ public int[] sortIndex(final FloatMatrix1D vector) { int[] indexes = new int[(int) vector.size()]; // row indexes to reorder // instead of matrix itself for (int i = indexes.length; --i >= 0;) indexes[i] = i; IntComparator comp = null; if (vector instanceof DenseFloatMatrix1D) { final float[] velems = (float[]) vector.elements(); final int zero = (int) vector.index(0); final int stride = vector.stride(); comp = new IntComparator() { public int compare(int a, int b) { int idxa = zero + a * stride; int idxb = zero + b * stride; float av = velems[idxa]; float bv = velems[idxb]; if (av != av || bv != bv) return compareNaN(av, bv); // swap NaNs to the end return av < bv ? -1 : (av == bv ? 0 : 1); } }; } else { comp = new IntComparator() { public int compare(int a, int b) { float av = vector.getQuick(a); float bv = vector.getQuick(b); if (av != av || bv != bv) return compareNaN(av, bv); // swap NaNs to the end return av < bv ? -1 : (av == bv ? 0 : 1); } }; } runSort(indexes, 0, indexes.length, comp); return indexes; } /** * Multithreaded method that sorts indexes of the vector * according to the comparator comp. * * @param vector * @param comp * @return sorted indexes */ public int[] sortIndex(final FloatMatrix1D vector, IntComparator comp) { int[] indexes = new int[(int) vector.size()]; // row indexes to reorder // instead of matrix itself for (int i = indexes.length; --i >= 0;) indexes[i] = i; runSort(indexes, 0, indexes.length, comp); return indexes; } /** * Sorts the vector into ascending order, according to the order induced by * the specified comparator. The returned view is backed by this matrix, so * changes in the returned view are reflected in this matrix, and * vice-versa. The algorithm compares two cells at a time, determinining * whether one is smaller, equal or larger than the other. To sort ranges * use sub-ranging views. To sort descending, use flip views ... *

* Example: * *

     * // sort by sinus of cells
     * FloatComparator comp = new FloatComparator() {
     *     public int compare(float a, float b) {
     *         float as = Math.sin(a);
     *         float bs = Math.sin(b);
     *         return as < bs ? -1 : as == bs ? 0 : 1;
     *     }
     * };
     * sorted = quickSort(vector, comp);
     * 
* * @param vector * the vector to be sorted. * @param c * the comparator to determine the order. * @return a new matrix view sorted as specified. Note that the original * vector (matrix) is left unaffected. */ public FloatMatrix1D sort(final FloatMatrix1D vector, final cern.colt.function.tfloat.FloatComparator c) { return vector.viewSelection(sortIndex(vector, c)); } /** * Sorts indexes of the vector according to the comparator * c. * * @param vector * @param c * @return sorted indexes */ public int[] sortIndex(final FloatMatrix1D vector, final cern.colt.function.tfloat.FloatComparator c) { int[] indexes = new int[(int) vector.size()]; // row indexes to reorder // instead of matrix itself for (int i = indexes.length; --i >= 0;) indexes[i] = i; IntComparator comp = null; if (vector instanceof DenseFloatMatrix1D) { final float[] velems = (float[]) vector.elements(); final int zero = (int) vector.index(0); final int stride = vector.stride(); comp = new IntComparator() { public int compare(int a, int b) { int idxa = zero + a * stride; int idxb = zero + b * stride; return c.compare(velems[idxa], velems[idxb]); } }; } else { comp = new IntComparator() { public int compare(int a, int b) { return c.compare(vector.getQuick(a), vector.getQuick(b)); } }; } runSort(indexes, 0, indexes.length, comp); return indexes; } /** * Sorts the matrix rows into ascending order, according to the natural * ordering of the matrix values in the virtual column * aggregates; Particularly efficient when comparing expensive * aggregates, because aggregates need not be recomputed time and again, as * is the case for comparator based sorts. Essentially, this algorithm makes * expensive comparisons cheap. Normally each element of aggregates * is a summary measure of a row. Speedup over comparator based sorting = * 2*log(rows), on average. For this operation, quicksort is * usually faster. *

* The returned view is backed by this matrix, so changes in the returned * view are reflected in this matrix, and vice-versa. To sort ranges use * sub-ranging views. To sort columns by rows, use dice views. To sort * descending, use flip views ... *

* Example: Each aggregate is the sum of a row *

* * * * * *
4 x 2 matrix:
1, 1
5, 4
3, 0
4, 4
aggregates=
2
9
3
8
==>
*

* 4 x 2 matrix:
1, 1
3, 0
4, 4
5, 4

* The matrix IS NOT SORTED.
* The new VIEW IS SORTED. *

*
* * * *
* *
     * // sort 10000 x 1000 matrix by sum of logarithms in a row (i.e. by geometric mean)
     * FloatMatrix2D matrix = new DenseFloatMatrix2D(10000, 1000);
     * matrix.assign(new cern.jet.random.engine.MersenneTwister()); // initialized randomly
     * cern.jet.math.Functions F = cern.jet.math.Functions.functions; // alias for convenience
     * 
     * // THE QUICK VERSION (takes some 3 secs)
     * // aggregates[i] = Sum(log(row));
     * float[] aggregates = new float[matrix.rows()];
     * for (int i = matrix.rows(); --i >= 0;)
     *     aggregates[i] = matrix.viewRow(i).aggregate(F.plus, F.log);
     * FloatMatrix2D sorted = quickSort(matrix, aggregates);
     * 
     * // THE SLOW VERSION (takes some 90 secs)
     * FloatMatrix1DComparator comparator = new FloatMatrix1DComparator() {
     *     public int compare(FloatMatrix1D x, FloatMatrix1D y) {
     *         float a = x.aggregate(F.plus, F.log);
     *         float b = y.aggregate(F.plus, F.log);
     *         return a < b ? -1 : a == b ? 0 : 1;
     *     }
     * };
     * FloatMatrix2D sorted = quickSort(matrix, comparator);
     * 
* *
* * @param matrix * the matrix to be sorted. * @param aggregates * the values to sort on. (As a side effect, this array will also * get sorted). * @return a new matrix view having rows sorted. Note that the original * matrix is left unaffected. * @throws IndexOutOfBoundsException * if aggregates.length != matrix.rows(). */ public FloatMatrix2D sort(FloatMatrix2D matrix, final float[] aggregates) { int rows = matrix.rows(); if (aggregates.length != rows) throw new IndexOutOfBoundsException("aggregates.length != matrix.rows()"); // set up index reordering final int[] indexes = new int[rows]; for (int i = rows; --i >= 0;) indexes[i] = i; // compares two aggregates at a time cern.colt.function.tint.IntComparator comp = new cern.colt.function.tint.IntComparator() { public int compare(int x, int y) { float a = aggregates[x]; float b = aggregates[y]; if (a != a || b != b) return compareNaN(a, b); // swap NaNs to the end return a < b ? -1 : (a == b) ? 0 : 1; } }; // swaps aggregates and reorders indexes cern.colt.Swapper swapper = new cern.colt.Swapper() { public void swap(int x, int y) { int t1; float t2; t1 = indexes[x]; indexes[x] = indexes[y]; indexes[y] = t1; t2 = aggregates[x]; aggregates[x] = aggregates[y]; aggregates[y] = t2; } }; // sort indexes and aggregates runSort(0, rows, comp, swapper); // view the matrix according to the reordered row indexes // take all columns in the original order return matrix.viewSelection(indexes, null); } /** * Sorts the matrix rows into ascending order, according to the natural * ordering of the matrix values in the given column. The returned view * is backed by this matrix, so changes in the returned view are reflected * in this matrix, and vice-versa. To sort ranges use sub-ranging views. To * sort columns by rows, use dice views. To sort descending, use flip views * ... *

* Example: *

* * * * * *
4 x 2 matrix:
7, 6
5, 4
3, 2
1, 0
*

* column = 0;
view = quickSort(matrix,column);
System.out.println(view);

==>
*

*
*

* 4 x 2 matrix:
1, 0
3, 2
5, 4
7, 6

* The matrix IS NOT SORTED.
* The new VIEW IS SORTED. *

*
* * @param matrix * the matrix to be sorted. * @param column * the index of the column inducing the order. * @return a new matrix view having rows sorted by the given column. Note * that the original matrix is left unaffected. * @throws IndexOutOfBoundsException * if column < 0 || column >= matrix.columns(). */ public FloatMatrix2D sort(FloatMatrix2D matrix, int column) { if (column < 0 || column >= matrix.columns()) throw new IndexOutOfBoundsException("column=" + column + ", matrix=" + AbstractFormatter.shape(matrix)); int[] rowIndexes = new int[matrix.rows()]; // row indexes to reorder // instead of matrix itself for (int i = rowIndexes.length; --i >= 0;) rowIndexes[i] = i; final FloatMatrix1D col = matrix.viewColumn(column); IntComparator comp = new IntComparator() { public int compare(int a, int b) { float av = col.getQuick(a); float bv = col.getQuick(b); if (av != av || bv != bv) return compareNaN(av, bv); // swap NaNs to the end return av < bv ? -1 : (av == bv ? 0 : 1); } }; runSort(rowIndexes, 0, rowIndexes.length, comp); // view the matrix according to the reordered row indexes // take all columns in the original order return matrix.viewSelection(rowIndexes, null); } /** * Sorts the matrix rows according to the order induced by the specified * comparator. The returned view is backed by this matrix, so changes in the * returned view are reflected in this matrix, and vice-versa. The algorithm * compares two rows (1-d matrices) at a time, determinining whether one is * smaller, equal or larger than the other. To sort ranges use sub-ranging * views. To sort columns by rows, use dice views. To sort descending, use * flip views ... *

* Example: * *

     * // sort by sum of values in a row
     * FloatMatrix1DComparator comp = new FloatMatrix1DComparator() {
     *     public int compare(FloatMatrix1D a, FloatMatrix1D b) {
     *         float as = a.zSum();
     *         float bs = b.zSum();
     *         return as < bs ? -1 : as == bs ? 0 : 1;
     *     }
     * };
     * sorted = quickSort(matrix, comp);
     * 
* * @param matrix * the matrix to be sorted. * @param c * the comparator to determine the order. * @return a new matrix view having rows sorted as specified. Note that * the original matrix is left unaffected. */ public FloatMatrix2D sort(final FloatMatrix2D matrix, final FloatMatrix1DComparator c) { int[] rowIndexes = new int[matrix.rows()]; // row indexes to reorder // instead of matrix itself for (int i = rowIndexes.length; --i >= 0;) rowIndexes[i] = i; final FloatMatrix1D[] views = new FloatMatrix1D[matrix.rows()]; // precompute // views // for // speed for (int i = views.length; --i >= 0;) views[i] = matrix.viewRow(i); IntComparator comp = new IntComparator() { public int compare(int a, int b) { // return c.compare(matrix.viewRow(a), matrix.viewRow(b)); return c.compare(views[a], views[b]); } }; runSort(rowIndexes, 0, rowIndexes.length, comp); // view the matrix according to the reordered row indexes // take all columns in the original order return matrix.viewSelection(rowIndexes, null); } /** * Sorts the matrix rows into ascending order, according to the natural * ordering of the values computed by applying the given aggregation * function to each row; Particularly efficient when comparing expensive * aggregates, because aggregates need not be recomputed time and again, as * is the case for comparator based sorts. Essentially, this algorithm makes * expensive comparisons cheap. Normally aggregates defines a * summary measure of a row. Speedup over comparator based sorting = * 2*log(rows), on average. *

* The returned view is backed by this matrix, so changes in the returned * view are reflected in this matrix, and vice-versa. To sort ranges use * sub-ranging views. To sort columns by rows, use dice views. To sort * descending, use flip views ... *

* Example: Each aggregate is the sum of a row *

* * * * * *
4 x 2 matrix:
1, 1
5, 4
3, 0
4, 4
aggregates=
hep.aida.bin.BinFunctions1D.sum
==>
*

* 4 x 2 matrix:
1, 1
3, 0
4, 4
5, 4

* The matrix IS NOT SORTED.
* The new VIEW IS SORTED. *

*
* * * *
* *
     * // sort 10000 x 1000 matrix by median or by sum of logarithms in a row (i.e. by geometric mean)
     * FloatMatrix2D matrix = new DenseFloatMatrix2D(10000, 1000);
     * matrix.assign(new cern.jet.random.engine.MersenneTwister()); // initialized randomly
     * cern.jet.math.Functions F = cern.jet.math.Functions.functions; // alias for convenience
     * 
     * // THE QUICK VERSION (takes some 10 secs)
     * FloatMatrix2D sorted = quickSort(matrix, hep.aida.bin.BinFunctions1D.median);
     * //FloatMatrix2D sorted = quickSort(matrix,hep.aida.bin.BinFunctions1D.sumOfLogarithms);
     * 
     * // THE SLOW VERSION (takes some 300 secs)
     * FloatMatrix1DComparator comparator = new FloatMatrix1DComparator() {
     *     public int compare(FloatMatrix1D x, FloatMatrix1D y) {
     *         float a = cern.colt.matrix.floatalgo.Statistic.bin(x).median();
     *         float b = cern.colt.matrix.floatalgo.Statistic.bin(y).median();
     *         // float a = x.aggregate(F.plus,F.log);
     *         // float b = y.aggregate(F.plus,F.log);
     *         return a < b ? -1 : a == b ? 0 : 1;
     *     }
     * };
     * FloatMatrix2D sorted = quickSort(matrix, comparator);
     * 
* *
* * @param matrix * the matrix to be sorted. * @param aggregate * the function to sort on; aggregates values in a row. * @return a new matrix view having rows sorted. Note that the original * matrix is left unaffected. */ public FloatMatrix2D sort(FloatMatrix2D matrix, hep.aida.tfloat.bin.FloatBinFunction1D aggregate) { // precompute aggregates over rows, as defined by "aggregate" // a bit clumsy, because Statistic.aggregate(...) is defined on columns, // so we need to transpose views FloatMatrix2D tmp = matrix.like(1, matrix.rows()); hep.aida.tfloat.bin.FloatBinFunction1D[] func = { aggregate }; FloatStatistic.aggregate(matrix.viewDice(), func, tmp); float[] aggr = tmp.viewRow(0).toArray(); return sort(matrix, aggr); } /** * Sorts the matrix slices into ascending order, according to the natural * ordering of the matrix values in the given [row,column] * position. The returned view is backed by this matrix, so changes in the * returned view are reflected in this matrix, and vice-versa. To sort * ranges use sub-ranging views. To sort by other dimensions, use dice * views. To sort descending, use flip views ... *

* The algorithm compares two 2-d slices at a time, determinining whether * one is smaller, equal or larger than the other. Comparison is based on * the cell [row,column] within a slice. Let A and * B be two 2-d slices. Then we have the following rules *

* * @param matrix * the matrix to be sorted. * @param row * the index of the row inducing the order. * @param column * the index of the column inducing the order. * @return a new matrix view having slices sorted by the values of the slice * view matrix.viewRow(row).viewColumn(column). Note * that the original matrix is left unaffected. * @throws IndexOutOfBoundsException * if * row < 0 || row >= matrix.rows() || column < 0 || column >= matrix.columns() * . */ public FloatMatrix3D sort(FloatMatrix3D matrix, int row, int column) { if (row < 0 || row >= matrix.rows()) throw new IndexOutOfBoundsException("row=" + row + ", matrix=" + AbstractFormatter.shape(matrix)); if (column < 0 || column >= matrix.columns()) throw new IndexOutOfBoundsException("column=" + column + ", matrix=" + AbstractFormatter.shape(matrix)); int[] sliceIndexes = new int[matrix.slices()]; // indexes to reorder // instead of matrix // itself for (int i = sliceIndexes.length; --i >= 0;) sliceIndexes[i] = i; final FloatMatrix1D sliceView = matrix.viewRow(row).viewColumn(column); IntComparator comp = new IntComparator() { public int compare(int a, int b) { float av = sliceView.getQuick(a); float bv = sliceView.getQuick(b); if (av != av || bv != bv) return compareNaN(av, bv); // swap NaNs to the end return av < bv ? -1 : (av == bv ? 0 : 1); } }; runSort(sliceIndexes, 0, sliceIndexes.length, comp); // view the matrix according to the reordered slice indexes // take all rows and columns in the original order return matrix.viewSelection(sliceIndexes, null, null); } /** * Sorts the matrix slices according to the order induced by the specified * comparator. The returned view is backed by this matrix, so changes in the * returned view are reflected in this matrix, and vice-versa. The algorithm * compares two slices (2-d matrices) at a time, determinining whether one * is smaller, equal or larger than the other. To sort ranges use * sub-ranging views. To sort by other dimensions, use dice views. To sort * descending, use flip views ... *

* Example: * *

     * // sort by sum of values in a slice
     * FloatMatrix2DComparator comp = new FloatMatrix2DComparator() {
     *     public int compare(FloatMatrix2D a, FloatMatrix2D b) {
     *         float as = a.zSum();
     *         float bs = b.zSum();
     *         return as < bs ? -1 : as == bs ? 0 : 1;
     *     }
     * };
     * sorted = quickSort(matrix, comp);
     * 
* * @param matrix * the matrix to be sorted. * @param c * the comparator to determine the order. * @return a new matrix view having slices sorted as specified. Note that * the original matrix is left unaffected. */ public FloatMatrix3D sort(final FloatMatrix3D matrix, final FloatMatrix2DComparator c) { int[] sliceIndexes = new int[matrix.slices()]; // indexes to reorder // instead of matrix // itself for (int i = sliceIndexes.length; --i >= 0;) sliceIndexes[i] = i; final FloatMatrix2D[] views = new FloatMatrix2D[matrix.slices()]; // precompute // views // for // speed for (int i = views.length; --i >= 0;) views[i] = matrix.viewSlice(i); IntComparator comp = new IntComparator() { public int compare(int a, int b) { // return c.compare(matrix.viewSlice(a), matrix.viewSlice(b)); return c.compare(views[a], views[b]); } }; runSort(sliceIndexes, 0, sliceIndexes.length, comp); // view the matrix according to the reordered slice indexes // take all rows and columns in the original order return matrix.viewSelection(sliceIndexes, null, null); } /** * Demonstrates advanced sorting. Sorts by sum of row. */ public static void zdemo1() { FloatSorting sort = quickSort; FloatMatrix2D matrix = FloatFactory2D.dense.descending(4, 3); FloatMatrix1DComparator comp = new FloatMatrix1DComparator() { public int compare(FloatMatrix1D a, FloatMatrix1D b) { float as = a.zSum(); float bs = b.zSum(); return as < bs ? -1 : as == bs ? 0 : 1; } }; System.out.println("unsorted:" + matrix); System.out.println("sorted :" + sort.sort(matrix, comp)); } /** * Demonstrates advanced sorting. Sorts by sum of slice. */ public static void zdemo2() { FloatSorting sort = quickSort; FloatMatrix3D matrix = FloatFactory3D.dense.descending(4, 3, 2); FloatMatrix2DComparator comp = new FloatMatrix2DComparator() { public int compare(FloatMatrix2D a, FloatMatrix2D b) { float as = a.zSum(); float bs = b.zSum(); return as < bs ? -1 : as == bs ? 0 : 1; } }; System.out.println("unsorted:" + matrix); System.out.println("sorted :" + sort.sort(matrix, comp)); } /** * Demonstrates advanced sorting. Sorts by sinus of cell values. */ public static void zdemo3() { FloatSorting sort = quickSort; float[] values = { 0.5f, 1.5f, 2.5f, 3.5f }; FloatMatrix1D matrix = new DenseFloatMatrix1D(values); cern.colt.function.tfloat.FloatComparator comp = new cern.colt.function.tfloat.FloatComparator() { public int compare(float a, float b) { float as = (float) Math.sin(a); float bs = (float) Math.sin(b); return as < bs ? -1 : as == bs ? 0 : 1; } }; System.out.println("unsorted:" + matrix); FloatMatrix1D sorted = sort.sort(matrix, comp); System.out.println("sorted :" + sorted); // check whether it is really sorted sorted.assign(cern.jet.math.tfloat.FloatFunctions.sin); /* * sorted.assign( new cern.colt.function.FloatFunction() { public * float apply(float arg) { return Math.sin(arg); } } ); */ System.out.println("sined :" + sorted); } /** * Demonstrates applying functions. */ protected static void zdemo4() { float[] values1 = { 0, 1, 2, 3 }; float[] values2 = { 0, 2, 4, 6 }; FloatMatrix1D matrix1 = new DenseFloatMatrix1D(values1); FloatMatrix1D matrix2 = new DenseFloatMatrix1D(values2); System.out.println("m1:" + matrix1); System.out.println("m2:" + matrix2); matrix1.assign(matrix2, cern.jet.math.tfloat.FloatFunctions.pow); /* * matrix1.assign(matrix2, new cern.colt.function.FloatFloatFunction() { * public float apply(float x, float y) { return Math.pow(x,y); } } ); */ System.out.println("applied:" + matrix1); } /** * Demonstrates sorting with precomputation of aggregates (median and sum of * logarithms). */ public static void zdemo5(int rows, int columns, boolean print) { FloatSorting sort = quickSort; // for reliable benchmarks, call this method twice: once with small // dummy parameters to "warm up" the jitter, then with your real // work-load System.out.println("\n\n"); System.out.print("now initializing... "); cern.colt.Timer timer = new cern.colt.Timer().start(); final cern.jet.math.tfloat.FloatFunctions F = cern.jet.math.tfloat.FloatFunctions.functions; FloatMatrix2D A = cern.colt.matrix.tfloat.FloatFactory2D.dense.make(rows, columns); A.assign(new cern.jet.random.tfloat.engine.FRand()); // initialize randomly timer.stop().display(); // also benchmark copying in its several implementation flavours FloatMatrix2D B = A.like(); timer.reset().start(); System.out.print("now copying... "); B.assign(A); timer.stop().display(); timer.reset().start(); System.out.print("now copying subrange... "); B.viewPart(0, 0, rows, columns).assign(A.viewPart(0, 0, rows, columns)); timer.stop().display(); // System.out.println(A); timer.reset().start(); System.out.print("now copying selected... "); B.viewSelection(null, null).assign(A.viewSelection(null, null)); timer.stop().display(); System.out.print("now sorting - quick version with precomputation... "); timer.reset().start(); // THE QUICK VERSION (takes some 10 secs) A = sort.sort(A, hep.aida.tfloat.bin.FloatBinFunctions1D.median); // A = sort.sort(A,hep.aida.bin.BinFunctions1D.sumLog); timer.stop().display(); // check results for correctness // WARNING: be sure NOT TO PRINT huge matrices unless you have tons of // main memory and time!! // so we just show the first 5 rows if (print) { int r = Math.min(rows, 5); hep.aida.tfloat.bin.FloatBinFunction1D[] funs = { hep.aida.tfloat.bin.FloatBinFunctions1D.median, hep.aida.tfloat.bin.FloatBinFunctions1D.sumLog, hep.aida.tfloat.bin.FloatBinFunctions1D.geometricMean }; String[] rowNames = new String[r]; String[] columnNames = new String[columns]; for (int i = columns; --i >= 0;) columnNames[i] = Integer.toString(i); for (int i = r; --i >= 0;) rowNames[i] = Integer.toString(i); System.out.println("first part of sorted result = \n" + new cern.colt.matrix.tfloat.algo.FloatFormatter("%G").toTitleString(A.viewPart(0, 0, r, columns), rowNames, columnNames, null, null, null, funs)); } System.out.print("now sorting - slow version... "); A = B; cern.colt.matrix.tfloat.algo.FloatMatrix1DComparator fun = new cern.colt.matrix.tfloat.algo.FloatMatrix1DComparator() { public int compare(FloatMatrix1D x, FloatMatrix1D y) { float a = cern.colt.matrix.tfloat.algo.FloatStatistic.bin(x).median(); float b = cern.colt.matrix.tfloat.algo.FloatStatistic.bin(y).median(); // float a = x.aggregate(F.plus,F.log); // float b = y.aggregate(F.plus,F.log); return a < b ? -1 : (a == b) ? 0 : 1; } }; timer.reset().start(); A = sort.sort(A, fun); timer.stop().display(); } /** * Demonstrates advanced sorting. Sorts by sum of row. */ public static void zdemo6() { float[][] values = { { 3, 7, 0 }, { 2, 1, 0 }, { 2, 2, 0 }, { 1, 8, 0 }, { 2, 5, 0 }, { 7, 0, 0 }, { 2, 3, 0 }, { 1, 0, 0 }, { 4, 0, 0 }, { 2, 0, 0 } }; FloatMatrix2D A = FloatFactory2D.dense.make(values); FloatMatrix2D B, C; System.out.println("\n\nunsorted:" + A); B = quickSort.sort(A, 1); C = quickSort.sort(B, 0); System.out.println("quick sorted :" + C); B = mergeSort.sort(A, 1); C = mergeSort.sort(B, 0); System.out.println("merge sorted :" + C); } /** * Demonstrates sorting with precomputation of aggregates, comparing * mergesort with quicksort. */ public static void zdemo7(int rows, int columns, boolean print) { // for reliable benchmarks, call this method twice: once with small // dummy parameters to "warm up" the jitter, then with your real // work-load System.out.println("\n\n"); System.out.println("now initializing... "); final cern.jet.math.tfloat.FloatFunctions F = cern.jet.math.tfloat.FloatFunctions.functions; FloatMatrix2D A = cern.colt.matrix.tfloat.FloatFactory2D.dense.make(rows, columns); A.assign(new cern.jet.random.tfloat.engine.FRand()); // initialize randomly float[] v1 = A.viewColumn(0).toArray(); float[] v2 = A.viewColumn(0).toArray(); System.out.print("now quick sorting... "); cern.colt.Timer timer = new cern.colt.Timer().start(); quickSort.sort(A, 0); timer.stop().display(); System.out.print("now merge sorting... "); timer.reset().start(); mergeSort.sort(A, 0); timer.stop().display(); System.out.print("now quick sorting with simple aggregation... "); timer.reset().start(); quickSort.sort(A, v1); timer.stop().display(); System.out.print("now merge sorting with simple aggregation... "); timer.reset().start(); mergeSort.sort(A, v2); timer.stop().display(); } public static void zdemo8(int size) { System.out.println("\n\n"); System.out.println("now initializing... "); final cern.jet.math.tfloat.FloatFunctions F = cern.jet.math.tfloat.FloatFunctions.functions; FloatMatrix1D A = cern.colt.matrix.tfloat.FloatFactory1D.dense.random(size); System.out.print("now quick sorting... "); cern.colt.Timer timer = new cern.colt.Timer().start(); quickSort.sort(A); timer.stop().display(); System.out.print("now merge sorting... "); timer.reset().start(); mergeSort.sort(A); timer.stop().display(); } public static void main(String[] args) { edu.emory.utils.ConcurrencyUtils.setNumberOfThreads(2); zdemo8(10000000); System.exit(0); } }

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