// Catalano Imaging Library
// The Catalano Framework
//
// Copyright © Diego Catalano, 2012-2016
// diego.catalano at live.com
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
package Catalano.Imaging.Filters;
import Catalano.Imaging.FastBitmap;
import Catalano.Imaging.IApply;
import Catalano.Imaging.IApplyInPlace;
/**
* Rotate image.
* @author Diego Catalano
*/
public class Rotate implements IApply, IApplyInPlace{
/**
* Interpolation algorithm.
*/
public static enum Algorithm{
/**
* Bilinear interpolation.
*/
BILINEAR,
/**
* Bicubic interpolation.
*/
BICUBIC,
/**
* Nearest neighbor interpolation.
*/
NEAREST_NEIGHBOR};
private double angle;
private boolean keepSize;
private Algorithm algorithm;
/**
* Get angle.
* @return Angle.
*/
public double getAngle() {
return angle;
}
/**
* Set angle [0..360].
* @param angle Angle.
*/
public void setAngle(double angle) {
this.angle = angle;
}
/**
* Keep original size.
* @return True if keep the original image size, otherwise false.
*/
public boolean isKeepSize() {
return keepSize;
}
/**
* Set keep original size.
* @param keepSize True if keep the original image size, otherwise false.
*/
public void setKeepSize(boolean keepSize) {
this.keepSize = keepSize;
}
/**
* Get Interpolation algorithm.
* @return Interpolation algorithm.
*/
public Algorithm getAlgorithm() {
return algorithm;
}
/**
* Set Interpolation algorithm.
* @param algorithm Interpolation algorithm.
*/
public void setAlgorithm(Algorithm algorithm) {
this.algorithm = algorithm;
}
/**
* Initialize a new instance of the Rotate class.
* @param angle Angle.
*/
public Rotate(double angle){
this.angle = angle;
this.algorithm = Algorithm.NEAREST_NEIGHBOR;
}
/**
* Initialize a new instance of the Rotate class.
* @param angle Angle.
* @param keepSize Keep the original size.
*/
public Rotate(double angle, boolean keepSize){
this.angle = angle;
this.keepSize = keepSize;
this.algorithm = Algorithm.NEAREST_NEIGHBOR;
}
/**
* Initialize a new instance of the Rotate class.
* @param angle Angle.
* @param algorithm Interpolation algorithm.
*/
public Rotate(double angle, Algorithm algorithm) {
this.angle = angle;
this.algorithm = algorithm;
}
/**
* Initialize a new instance of the Rotate class.
* @param angle Angle.
* @param keepSize Keep the original size.
* @param algorithm Interpolation algorithm.
*/
public Rotate(double angle, boolean keepSize, Algorithm algorithm) {
this.angle = angle;
this.keepSize = keepSize;
this.algorithm = algorithm;
}
@Override
public FastBitmap apply(FastBitmap fastBitmap) {
switch(algorithm){
case BILINEAR:
return new RotateBilinear(angle, keepSize).apply(fastBitmap);
case BICUBIC:
return new RotateBicubic(angle, keepSize).apply(fastBitmap);
default:
return new RotateNearestNeighbor(angle, keepSize).apply(fastBitmap);
}
}
@Override
public void applyInPlace(FastBitmap fastBitmap){
FastBitmap temp = apply(fastBitmap);
fastBitmap.setImage(temp);
}
}
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