// Catalano Imaging Library
// The Catalano Framework
//
// Copyright © Diego Catalano, 2012-2016
// diego.catalano at live.com
//
// Copyright © Andrew Kirillov, 2007-2008
// andrew.kirillov at gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//
package Catalano.Imaging.Filters;
import Catalano.Core.FloatRange;
import Catalano.Imaging.FastBitmap;
import Catalano.Imaging.IApplyInPlace;
import Catalano.Imaging.Tools.ColorConverter;
/**
* Luminance and saturation linear correction.
*
* The filter operates in HSL color space and provides with the facility of luminance and saturation
* linear correction - mapping specified channels' input ranges to specified output ranges.
*
* @author Diego Catalano
*/
public class HSLLinear implements IApplyInPlace{
private FloatRange inLuminance = new FloatRange( 0.0f, 1.0f );
private FloatRange inSaturation = new FloatRange( 0.0f, 1.0f );
private FloatRange outLuminance = new FloatRange( 0.0f, 1.0f );
private FloatRange outSaturation = new FloatRange( 0.0f, 1.0f );
/**
* Get Luminance input range.
* @return Luminance input range.
*/
public FloatRange getInLuminance() {
return inLuminance;
}
/**
* Set Luminance input range.
* @param inLuminance Luminance input range.
*/
public void setInLuminance(FloatRange inLuminance) {
this.inLuminance = inLuminance;
}
/**
* Get Saturation input range.
* @return Saturation input range.
*/
public FloatRange getInSaturation() {
return inSaturation;
}
/**
* Set Saturation input range.
* @param inSaturation Saturation input range.
*/
public void setInSaturation(FloatRange inSaturation) {
this.inSaturation = inSaturation;
}
/**
* Get Luminance output range.
* @return Luminance output range.
*/
public FloatRange getOutLuminance() {
return outLuminance;
}
/**
* Set Luminance output range.
* @param outLuminance Luminance output range.
*/
public void setOutLuminance(FloatRange outLuminance) {
this.outLuminance = outLuminance;
}
/**
* Get Saturation output range.
* @return Saturation output range.
*/
public FloatRange getOutSaturation() {
return outSaturation;
}
/**
* Set Saturation output range.
* @param outSaturation Saturation output range.
*/
public void setOutSaturation(FloatRange outSaturation) {
this.outSaturation = outSaturation;
}
/**
* Initialize a new instance of the HSLLinear class.
*/
public HSLLinear() {}
@Override
public void applyInPlace(FastBitmap fastBitmap) {
if (fastBitmap.isRGB()){
float kl = 0, bl = 0;
float ks = 0, bs = 0;
// luminance line parameters
if ( inLuminance.getMax() != inLuminance.getMin() )
{
kl = ( outLuminance.getMax() - outLuminance.getMin() ) / ( inLuminance.getMax() - inLuminance.getMin() );
bl = outLuminance.getMin() - kl * inLuminance.getMin();
}
// saturation line parameters
if ( inSaturation.getMax() != inSaturation.getMin() )
{
ks = ( outSaturation.getMax() - outSaturation.getMin() ) / ( inSaturation.getMax() - inSaturation.getMin() );
bs = outSaturation.getMin() - ks * inSaturation.getMin();
}
int size = fastBitmap.getSize();
for (int i = 0; i < size; i++) {
int r = fastBitmap.getRed(i);
int g = fastBitmap.getGreen(i);
int b = fastBitmap.getBlue(i);
double[] hsl = ColorConverter.RGBtoHSL(r, g, b);
// do luminance correction
if ( hsl[2] >= inLuminance.getMax() )
hsl[2] = outLuminance.getMax();
else if ( hsl[2] <= inLuminance.getMin() )
hsl[2] = outLuminance.getMin();
else
hsl[2] = kl * hsl[2] + bl;
// do saturation correct correction
if ( hsl[1] >= inSaturation.getMax() )
hsl[1] = outSaturation.getMax();
else if ( hsl[1] <= inSaturation.getMin() )
hsl[1] = outSaturation.getMin();
else
hsl[1] = ks * hsl[1] + bs;
int[] rgb = ColorConverter.HSLtoRGB(hsl[0], hsl[1], hsl[2]);
rgb[0] = fastBitmap.clampValues(rgb[0], 0, 255);
rgb[1] = fastBitmap.clampValues(rgb[1], 0, 255);
rgb[2] = fastBitmap.clampValues(rgb[2], 0, 255);
fastBitmap.setRGB(i, rgb);
}
}
}
}
Ads help maintain this website.