Class ThresholdSquareBlockMinMax<T extends ImageGray,I extends ImageInterleaved>
- java.lang.Object
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- boofcv.alg.filter.binary.ThresholdSquareBlockMinMax<T,I>
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- Direct Known Subclasses:
- ThresholdSquareBlockMinMax_F32, ThresholdSquareBlockMinMax_U8
public abstract class ThresholdSquareBlockMinMax<T extends ImageGray,I extends ImageInterleaved> extends java.lang.ObjectApplies a threshold to an image by computing the min and max values in a regular grid across the image. When thresholding all the pixels inside a box (grid element) the min max values is found in the surrounding 3x3 grid region. If the difference between min and max is ≤ textureThreshold then it will be marked as one, since it is considered a textureless region. Otherwise the pixel threshold is set to (min+max)/2.
This thresholding strategy is designed to quickly detect shapes with nearly uniform values both inside the image and along the image border, with locally variable intensity values. The image border is particularly problematic since there are no neighboring pixels outside the image from which to compute a local threshold. This is why if a region is considered textureless it is marked as 1.
The min-max values inside a local 3x3 grid region is used to reduce the adverse affects of using a grid. Ideally a local region around each pixel would be used, but this is expensive to compute. Since a grid is used instead of a pixel local region boundary conditions can be an issue. For example, consider a black square in the image, if the grid just happens to lie on this black square perfectly then if you look at only a single grid element it will be considered textureless and the edge lost. This problem isn't an issue if you consder a local 3x3 region of blocks.
The size each block in the grid in pixels is adjusted depending on image size. This is done to minimize "squares" in the upper image boundaries from having many more pixels than other blocks.
The block based approach used were was inspired by a high level description found in AprilTags.
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Constructor Summary
Constructors Constructor and Description ThresholdSquareBlockMinMax(double minimumSpread, int requestedBlockWidth)Configures the detector
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method and Description voidprocess(T input, GrayU8 output)Converts the gray scale input image into a binary image
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Constructor Detail
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ThresholdSquareBlockMinMax
public ThresholdSquareBlockMinMax(double minimumSpread, int requestedBlockWidth)Configures the detector- Parameters:
minimumSpread- If the difference between min max is less than or equal to this value then it is considered textureless. Set to <= -1 to disable.requestedBlockWidth- About how wide and tall you wish a block to be in pixels.
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