Documentation of 'boofcv.alg.filter.binary.ThresholdSquareBlockMinMax' Java class
ThresholdSquareBlockMinMax
boofcv.alg.filter.binary

Class ThresholdSquareBlockMinMax<T extends ImageGray,I extends ImageInterleaved>

  • Direct Known Subclasses:
    ThresholdSquareBlockMinMax_F32, ThresholdSquareBlockMinMax_U8


    public abstract class ThresholdSquareBlockMinMax<T extends ImageGray,I extends ImageInterleaved>
    extends java.lang.Object

    Applies a threshold to an image by computing the min and max values in a regular grid across the image. When thresholding all the pixels inside a box (grid element) the min max values is found in the surrounding 3x3 grid region. If the difference between min and max is ≤ textureThreshold then it will be marked as one, since it is considered a textureless region. Otherwise the pixel threshold is set to (min+max)/2.

    This thresholding strategy is designed to quickly detect shapes with nearly uniform values both inside the image and along the image border, with locally variable intensity values. The image border is particularly problematic since there are no neighboring pixels outside the image from which to compute a local threshold. This is why if a region is considered textureless it is marked as 1.

    The min-max values inside a local 3x3 grid region is used to reduce the adverse affects of using a grid. Ideally a local region around each pixel would be used, but this is expensive to compute. Since a grid is used instead of a pixel local region boundary conditions can be an issue. For example, consider a black square in the image, if the grid just happens to lie on this black square perfectly then if you look at only a single grid element it will be considered textureless and the edge lost. This problem isn't an issue if you consder a local 3x3 region of blocks.

    The size each block in the grid in pixels is adjusted depending on image size. This is done to minimize "squares" in the upper image boundaries from having many more pixels than other blocks.

    The block based approach used were was inspired by a high level description found in AprilTags.

    • Constructor Summary

      Constructors 
      Constructor and Description
      ThresholdSquareBlockMinMax(double minimumSpread, int requestedBlockWidth)
      Configures the detector
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method and Description
      void process(T input, GrayU8 output)
      Converts the gray scale input image into a binary image
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • ThresholdSquareBlockMinMax

        public ThresholdSquareBlockMinMax(double minimumSpread,
                                          int requestedBlockWidth)
        Configures the detector
        Parameters:
        minimumSpread - If the difference between min max is less than or equal to this value then it is considered textureless. Set to <= -1 to disable.
        requestedBlockWidth - About how wide and tall you wish a block to be in pixels.
    • Method Detail

      • process

        public void process(T input,
                            GrayU8 output)
        Converts the gray scale input image into a binary image
        Parameters:
        input - Input image
        output - Output binary image

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